The Division, a new game from the T. Clancy universe.

Ive seen posts where people compare the game with Diablo, based on the loot collecting and enemies.

Does it have that addictive quality to it?

I really enjoyed Diablo and I do like games that have an emphasis on loot, I also really liked the variance in enemies (elites, champions etc).

I would say no.

There is little to no variance on loot that I noticed, and there really is no variance in enemies beyond how many bullets they take before dropping.

I know this might sound bizarre, but if you were addicted to Diablo you really should check out Rebel Galaxy.

[video=youtube;HMZPVgycrAE]https://www.youtube.com/watch?v=HMZPVgycrAE[/video]

[video=youtube;Q9jr8uZ-UQI]https://www.youtube.com/watch?v=Q9jr8uZ-UQI[/video]

It is actually from the makers of Diablo, and unifies many elements of Diablo and Elite. After destroying many ships they leave behind cargo, which you can tractor in. Sometimes this cargo is weapons or shields or something.
 
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I've seen a lot of comparisons to Diablo, actually, too many to really make a list and as an on and off again Diablo player the loot system itself feels really close.

There is also a massive difference in TTK between certain types of enemies.
Red bar enemies are your normal everyday mob spawn.
Purple bar enemies are a superior spawn and generally have armor/do more damage/are more aggressive.
Gold bar enemies are elites and have the highest TTK while also generally being the most aggressive and damaging. A gold flamethrower boss is a royal PITA in a close quarters fight.

If you're geared properly, most reds die within seconds (as in I can drop 2-3 of them with a single mag from my rifle, which is on par for my level). Purples take a mag or two to drop and the best practice is to aim for the head where you're going to have the most crit damage/damage overall to drop their armor ASAP. Once their armor is gone their health drops in line with red enemies. Gold's that are the same level are a bit harder to work over than reds.

Cleaners are the only enemies with easily identified weak spots. Their flamethrower mobs will die from you puncturing their main tanks and causing an explosion. Boss mob cleaners have 2-3 tanks and hitting/destroying these will take good chunks out of their armor. The same goes for any grenade mob, who you shoot in the head as their grenade is charging to make them drop it. The same also applies to any mob with a weapon or wrench icon next to their health bar. They are carrying backpacks that will explode if triggered. In normal red mobs this will kill them instantly. With armored purple mobs this will nearly destroy them. With gold mobs this will take massive chunks out of, if not completely destroy, their armor. Of course, an elite boss takes more time than a standard elite.

I feel that if The Division had a more cartoony cell-shading style visual ala Borderlands or had you fighting magic monsters with magic/sword/arrows people (Most notably a lot of the earlier repliers to this thread) would be more accepting of the TTK and style of gameplay. It's an RPG first, a shooter second and the shooter mechanics are incredibly solid.

As far as loot types go, there are only a handful of types.

Primary: Assault Rifles/SMGs/Marksman Rifles
-ACR
-M4
-AK47
-Scar-L or Mk16
-Scar-H or Mk17
-FN FAL
-Vector SMG
-Aug SMG (Not sure why they called it an SMG and not just an assault rifle or if they really mean the 9mm variant that the aussie's have)
-Mp5
-M1A
-M44
-M14
-M60
-M249
-L86A2 LSW (LMG version of Brit Assault Rifle)
-Benelli M4 (Semi-auto shotgun)
-M870

All of these weapons can be equipped in a primary or secondary weapon position. All have some type of variation, whether it's a police model, military model, classic model or vanilla, etc. I'm sure there are more weapons but I cannot think of them off of the top of my head.

Sidearms: Pistols/Sawed off shotguns
-Beretta M9
-CZ75
-Sawed off Shotguns
-PF45 (?)

I'm not as up to speed on the sidearms. I've only used 2-3 so far in the game but they can also have military/classic/police designations, even if they don't really mean anything.

Outside of that list, gear comes in 5 levels. Grey (Common), Green (Uncommon), Blue (Rare), Purple (Epic) and Gold (Legendary). Once you've passed about level 10 the common loot pretty much stops dropping and everything becomes uncommon or rare. Purple's can drop from some bosses but are normally bought from vendors (right now) and will drop in high level areas. Golds drop from end game content (much like Destiny), though you can equip more than one legendary item.

Aside from weapons there are 6 other gear slots.
-Vest
-Backpack
-Mask
-Gloves
-Holster
-Kneepads

There are basic set types available but I don't know anything about actual Epic or legendary sets being available at the moment. Most of your loot drops fall into one of the above six categories and until you reach higher levels (25+) are generally blue items and can be moved around at will. Like Diablo, the item doesn't really matter until you hit the level cap and begin building your gear to match your play style/needs. So the whole argument about being able to change talents/abilities around, leveling them all together is really moot as your gear is going to be the final deciding factor where your play style is concerned. Gonna be a medic? A max level seeker mine, shield or DPS buff ability means nil because your gear, talents and weapons are going to be used based on the buffs they give to your medical abilities.

From what I understand right now, End game content is limited to dailies and farming the DZ for better gear (though there are only a handful of players truly in end-game content already. Sad for them for rushing it). The higher level areas of the DZ are full of mobs and roaming groups of mobs that are 2 levels higher than the current player cap. They easily wreck 1-3 man groups who aren't paying attention and cause massive disruptions for players already engaged in a fight that they wander across.

For the first real push of a tactical shooting element into the RPG world it's really not a bad push. Of course there are things that Massive can improve on and I hope they will, in time. Writing it off as a wanna-be Borderlands or something of that ilk is not even giving it a chance as it does what it does better than Borderlands could ever hope to do and takes a fair amount of lessons learned from Destiny and Diablo. The only lesson it apparently didn't learn from Destiny was how to not make the daily missions (On a difficulty above hard, which is "Challenging") a complete grind fest. I'm not there yet but on the other forums I frequent there have been some notes written about the "challenging" missions.
 
FWIW I love some of the little 'visual storytelling' moments in the game. The ice-caked, burnt-out building where the water from fire engines has frozen solid, the wrecked quarantine gate, with a crashed 18-wheeler 50 years beyond it, the boxed-in, burnt-out car between two waste trucks - occupants caught by the cleaners, apartments filled with half-filled open suitcases and scattered water bottles, the office with the 'monthly sales' chart that drops to zero in December, a coffee shop used as a dumping ground for waste, the queues of abandoned vehicles in the Lincoln Tunnel etc. Aside from the 'not-great' RPG mechanics, it seems obvious to me that the map designers had a great time making the world feel alive (possibly not the best word to use... :) ) - just wandering the streets is (almost) worth the price of admission IMHO.
 
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I've spent entirely too much time playing this game already and it's a ton of fun. Played nearly 40 hours between the two betas and I am at 28 currently on the main game with all side missions, encounters, and main missions completed on hardest difficulties. Maybe I should take a break...
 
I bought this today for my PS4, I'm not really a shooter fan, I totally ignore games like CoD/Battlefield/Killzone/Halo/CSgo etc etc. but I read its "shooter combined with rpg elements" and that got me interested. Been playing today for like 5 hours and actually I'm really enjoying it. I wasn't even doing the story missions, just going around the streets killing the bad guys and doing random side missions I stumble onto.

Sadly I have no friends on my PS4, and hate grouping with randoms, so I'll be sticking to playing single player only. :)
 
I bought this today for my PS4, I'm not really a shooter fan, I totally ignore games like CoD/Battlefield/Killzone/Halo/CSgo etc etc. but I read its "shooter combined with rpg elements" and that got me interested. Been playing today for like 5 hours and actually I'm really enjoying it. I wasn't even doing the story missions, just going around the streets killing the bad guys and doing random side missions I stumble onto.

Sadly I have no friends on my PS4, and hate grouping with randoms, so I'll be sticking to playing single player only. :)

Should have gone PC! :p
 
Well it's the first game in years that I've sunk 20 hours into in two days. . . Combat is fun, missions are well scripted, story is interesting, detail is amazing, haven't felt like I'm grinding anything (yet).
For me, it's up there with STALKER and Borderlands 2 as a top open world shooter
 
Didn't see the videos, however I would like to know if it has a story line, or if its just PvP co-op MP gameplay?
 
It very much has a story line but it's you creating it. The content is structured around doing missions for main characters in the game. These are all connected to fixing situations that the chaos of the virus has created, everything from humanitarian to power to finding out who was behind it all. There's easily 30 hour or more in this probably much more if you consider the amount of side missions and encounters.

It isn't up there with witcher 3 type storytelling by any stretch but you can easily avoid the pvp/coop thing if you want. It's worth trying though! The dark zone where all that happens isn't this massive pvp gang fest at all! In fact I've seen very little pvp in there especially in this main release. It does happen but it's good stuff...really tense.
 
For me, it's up there with STALKER and Borderlands 2 as a top open world shooter

Yeah. The overall feel of just wandering the streets, finding stuff, getting into random fights, really does feel like a modern STALKER. I'd be quite happy if the spend a couple of DLCs just adding new chunks of the city to wander around in (c'mon, Central Park has got to make an appearance at some point! :D)
(And I'm Kicking myself that I didn't get the historical Amherst reference till about 20 hours in though...)
 
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So tonight I decided that id head into the DZ to try drop some decent loot. I'm about 60 percent through the storyline hovering at about level 25 having done 20 odd hours. My main goto weapon I picked up at level 19 so that's starting to struggle now against enemies that are round my level. I could have boasted through some more solo main missions but it was going to be hard work. Better off to get into the DZ and see what lady luck throws my way.

In I went on my own and it was some hard going but there were a few other players about that helped out against the high level enemies. The first major group of enemies dropped me some lovely loot across the board, nice level 25 purple superior stuff including a superior light machine gun that would increase my damage output by about 40 percent more than my current weapon.

My inventory capacity was full so it was time to get this gear to an extraction point and get it out so I could get it into my base stash all nice and clean and ready to mod up to replace my aging kit. On the way I got separated from the group of players I was loosely hanging around with and got jumped by a gang of AI enemies that quickly showed me how aged my gear was!!

I was on my bum and dying with no-one nearby to help pick me up... disaster!. DAMN I was really looking forward to trying this new kit I thought as I watched the death timer creep towards unconsciousness. Next thing out of nowhere a player appeared and over the local comms told me to "hang on crawl to cover" he subdued the creeps that put me down, he picked me up, healed me up and we both finished them off with some judicious use of skills. Seconds later we were both picking through their remains for more loot.

We headed to the extraction point and fought off more creeps to clear the way for the chopper, called in the extraction hell and had another tense 90 seconds waiting for it to arrive. But got the gear out in the end after some great coop play. I thanked the chap over voice comms for his help and he suggested I get to base and rekit then come back in for more with him. After rekit spent another hour lifting out lots more loot, we helped another chap like I was helped earlier and he joined our group also. We also took out a duo of players that had gone rogue and made a fortune in DZ funds from them including looting their ill gotten gains.

What a great evening spent in there. Tense, exciting, profitable, and a great sense of teamwork and camaraderie with complete strangers. That's great coop right there guys.... don't miss out!! Head to the DZ you have nothing to lose but your loss itself.
 
Content talk: I'm 32 hours in and still have two main missions plus the final mission left to complete. I haven't even opened up the side missions/encounters for the final zone yet (Upper Mid side). So take your time, enjoy the game, stretch it out as much as you can/are comfortable with.

Right now the end-game isn't really that much fun if what I'm reading is true. Incursions (Raids) won't show up until next month and the balance seems off in terms of difficulty/gear.

I'll know soon enough, first hand, though. I hit level 30 the night before last and will be switching over to grind that content as soon as I finish off the main storyline.
 
I got this two nights ago for my PS4, something to tide me over until NMS arrives.

It seems like good fun, seems very similar to destiny.

I love the feel of the guns, my Police M4 makes a really nice sound!.

Its giving me that feeling of wanting to go home and play it, so theyve got something right!

It's crashed twice on me though, Ive never really had console games crash on me.
 
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So far this game has been awesome. Darkzones are truly thrilling PvP with the chance to drop your loot collected there. Headshots still matter, so you need to be capping their dome (although I agree with some saying enemies are "bullet sponges" - it is still an RPG). The story line is good, but loosely told. The PvE is actually pretty good, the AI is pretty tactical. I prefer PvP in game types so my gameplay was essentially:

1. Explore and get to know game mechanics
2. Missions
3. Do some PvP
4. Level to catch up with friends who out lvld you and cant PvP with you anymore
5. Do some PvP

The guns are pretty cool and the whole character progression system is flexible enough to allow you to set your character up how you need. All around good game imo, worth the $60
 
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