I really don't like the idea of losing reputation over time.
I am all for a dynamic reputation system but only if it is based on actions and decisions made by the Cmdr.
You are now an ally to a faction ? OK, now you become neutral or unfriendly with the opposite faction.
You have committed a crime ? You'll be dealt with like a criminal, your allied status won't save you.
It is just a video game, don't punish thoses who, can't, don't want to, for whatever personal reasons or not, play 24/7.
You want to reward thoses who want to spend more time into this video game on top of their in-game achievements ?
Go for it, but don't remove what little things from less available gamers can achieve over a much higher period of time.
It is too much punishing for something that has nothing to do with the game itself, to my opinion.
If I have misunderstood how the game mechanics is working, please, feel free to correct me.
Another grind mechanic, that seems to actively punish those that do not grind.
This is quite disappointing, is there a daily grind I need to do to maintain my rep? Is it like must spend 1 hour a week on each rep so it does not decay? Minimum amount of missions I need to do in a week?
Does not sound like much fun.