DISCLAIMER: I preface this by saying I'm no lore expert. So, obvs, personal opinion incoming. Pinch of salt may be required - and yes, I am clad head-to-foot in asbestos... 



[Admin note]: I wasn't sure if this was CG/Lore related but ended up placing it in DD. Please move if inappropriately placed.
So the CG results so far are pretty convincing. 56% vs 14% in favour of the Feds so far. What this suggests - to me at least - is that some or more of the following are true:
1. Players read the descriptions and make a choice for the Feds based on the scenario.
2. Players read the descriptions and make a choice for the Feds based on the rewards.
3. Players make a choice based on other mission parameters - distance to station from CZ, facilities available at base...
4. There's a more general pro-Federal (and/or anti-Imperial) bias among CMDRs.
However, when you take other CGs into account where despite the differing scenarios, goals, rewards etc we've had the same result, I'm drawn to 4. This, however brings in option 5:
5. The Imperials are often being portrayed in-setting as being in the wrong - so in-game bias in unsurprising.
Recently, the Imperials are always invading systems, trying to hijack engineers and generally behaving in the way that an evil empire would when there are so many more sensible options (question Liz R. without taking her into custody, being more circumspect in investigating NMLA). There's no subtlety, diplomacy or flair - just a rather brutish application of blunt force which has proven time and again to end in abject failure. In other words - to me - they are not acting rationally. Now this may in the end all pay off plot-wise, but I'm not seeing it so far... After all, the definition of insanity is repeating the same actions over and over again and expecting different results.
To my mind, the Empire is the one original faction in Elite. The one faction built not on "freedom" or "democracy" but one with a much subtler, more esoteric culture. One which outsiders may consider flawed, but which works for them nonetheless. Granted, it's not for everyone, but which culture is? There's the forgotten underclass of the Federation who are easily exploited by those with money or the Alliance systems that are tolerant of autocracy and dictatorship due to their policy of self-determinism? Both of these facets seem not to sway players as much as "slavery".
The fact that the Empire now seems to be a force for evil with no redeeming qualities does a disservice to the whole setting. It turns them into the Empire of the SW universe where they are unequivocally evil and should be destroyed out of hand for the benefit of the entire galaxy.
Now FDev can continue to portray the Empire as the unequivocal villain of the piece - it's their setting after all - but I'm becoming less and less engaged with the faction as they become more and more two-dimensional.
TLDR - Of late, the Empire comes off as the bad guy. I believe Elite is the poorer for it.
I'd (genuinely) be interested to know what people think:




[Admin note]: I wasn't sure if this was CG/Lore related but ended up placing it in DD. Please move if inappropriately placed.
So the CG results so far are pretty convincing. 56% vs 14% in favour of the Feds so far. What this suggests - to me at least - is that some or more of the following are true:
1. Players read the descriptions and make a choice for the Feds based on the scenario.
2. Players read the descriptions and make a choice for the Feds based on the rewards.
3. Players make a choice based on other mission parameters - distance to station from CZ, facilities available at base...
4. There's a more general pro-Federal (and/or anti-Imperial) bias among CMDRs.
However, when you take other CGs into account where despite the differing scenarios, goals, rewards etc we've had the same result, I'm drawn to 4. This, however brings in option 5:
5. The Imperials are often being portrayed in-setting as being in the wrong - so in-game bias in unsurprising.
Recently, the Imperials are always invading systems, trying to hijack engineers and generally behaving in the way that an evil empire would when there are so many more sensible options (question Liz R. without taking her into custody, being more circumspect in investigating NMLA). There's no subtlety, diplomacy or flair - just a rather brutish application of blunt force which has proven time and again to end in abject failure. In other words - to me - they are not acting rationally. Now this may in the end all pay off plot-wise, but I'm not seeing it so far... After all, the definition of insanity is repeating the same actions over and over again and expecting different results.
To my mind, the Empire is the one original faction in Elite. The one faction built not on "freedom" or "democracy" but one with a much subtler, more esoteric culture. One which outsiders may consider flawed, but which works for them nonetheless. Granted, it's not for everyone, but which culture is? There's the forgotten underclass of the Federation who are easily exploited by those with money or the Alliance systems that are tolerant of autocracy and dictatorship due to their policy of self-determinism? Both of these facets seem not to sway players as much as "slavery".
The fact that the Empire now seems to be a force for evil with no redeeming qualities does a disservice to the whole setting. It turns them into the Empire of the SW universe where they are unequivocally evil and should be destroyed out of hand for the benefit of the entire galaxy.
Now FDev can continue to portray the Empire as the unequivocal villain of the piece - it's their setting after all - but I'm becoming less and less engaged with the faction as they become more and more two-dimensional.
TLDR - Of late, the Empire comes off as the bad guy. I believe Elite is the poorer for it.
I'd (genuinely) be interested to know what people think:
- Do you have another explanation of why the CGs always skew heavily to the Feds? If so please elaborate.
- Are you happy with the current portrayal of the Empire?
- Would you like to see the Empire defeated and subsumed with another power/a new power created in their place/something else?