Personally, I don't really care, because OCR is slower than physically typing in those commodities by hand.
As noted previously, the EULA is broadly prohibitive. Section 3.e implies that even taking notes on commodity data is prohibited.
Personally, I don't really care, because OCR is slower than physically typing in those commodities by hand.
If they wanted you to have the functionality the 3rd party programs give you, they would have put it in the game.
Personally, I don't really care, because OCR is slower than physically typing in those commodities by hand.
If you're allowed to use a calculator in a test, you'll be provided with one if you don't have your own.
This post may be better suited in the support section, but I thought it might be interesting to get some official and unofficial perspective on this subject.
I've been following the trends in harvesting commodity/game data. At current it seems that using OCR is the preferred method. Although this is still a clear violation of the EULA (specifically section 3.d), Frontier has been letting these applications slide.
It seems like most, if not all, the community developers DO want to follow the "rules", or at the very least they want to be in good standing with Frontier. But in the absence of a proper API I think it's fair to say that with every measure Frontier might make to RIGHTFULLY protect it's data and users, the community devs will find grey areas and loop holes in the EULA to skirt around those measures.
I realize the official stance is somewhere along the lines of "an API sounds like a good idea, we'll probably add that." However, until an API is fully realized, would it not be a healthy compromise to allow harvesting/scraping data with permission so long as an application meets a set of guidelines - to the point of even requiring the applications to be open source?
I have encountered people like you on every MMO forum I ever visited. What you don't take into account, however, is that there is no way a game is ever "meant" to be played.
There are developer resources and priority development features.
So tell me, when the design discussion states a player log with market data and visited systems, does it ever occur to you that maybe the game is "meant" to be played differently than it is currently implemented?
When WoW started, it took over half a year for their ingame tools to support raiding in a meaningful way. People like you were all "no, you cant use addons, because thats not how the game is meant to be played" while all others were happily raiding.
The ages old discussion about addons... same old same old... just dont believe that because you don't want to use every tool availabe because it somehow spoils your subjective platonic ideal of what the game should constitute, that others share this ideal, even the developers.
This dogmatic stance always comes down to:
I want to tell you how to play the game because I (for whatever reason) see myself as the defender of the holy faith. And you have to do as i tell you.
To which I say: Thank you, but no thank you.
So - can you give me a single proven tangible example of how your game has been directly affected by people who are sharing data?
I saw someone argue earlier that many anecdotes aren't data.Go and give me a specific example please.
But according to my data, what you're describing never ever happens. For example, the BPC has tracked 1718 jumps into Eravate in the last 24 hours - I don't see the forums raging there's no profit to be made there.
Yes... and no. Because game studios have another weapon which is very useful in achieving the first step of any successful legal dispute: put the burden of procedure on the other party.EULA are the weakest rules to enforce and hold about as much legal power as a wet trout.
Not true. The game is under development and will continue to evolve over time. Just because something is not in the game now does not mean that they do not want it there. It means that they have had other priorities. We cannot infer exactly how they foresee the game evolving, hence the need to ask them directly.
Yeah, maybe they want to implement aimbots and free credits as well, in the meanwhile, why don't we do it ourselves...come on!
Weird, you say you've encounter people like me on every MMO forum you've ever visited. I guess I'm wrong and all of them are wrong too, huh?
If you're using a 3rd party tool to do stuff for you, then you're playing a completely different game to me. I'd suggest you stop posting your opinions on the forums of a game you're not actually playing.
EULA clearly states...
3. Licence Restrictions
You are not permitted:
(a) to load the Game on to a network server for the purposes of distribution to one or more other device(s) on that network or to effect such distribution;
(b) except as expressly permitted by this EULA and to the extent expressly permitted by applicable law, to rent, lease, sub-license, loan, exploit for profit or gain, copy, modify, adapt, merge, translate, reverse engineer, decompile, disassemble or create derivative works based on the whole or any part of the Game or use, reproduce, distribute, translate, broadcast, publicly perform, store in a retrieval system or otherwise deal in the Game or any part thereof in any way;
(c) use cheats, automation software, hacks, mods, or any other unauthorized software designed to modify or defeat the purpose or experience of the Game;
(d) use any unauthorized software that harvests or otherwise collections information about others or the Game, including about a character or the game environment;
(e) use any robot, spider, scraper, or other automated or manual means to access the Game or any Online Features or copy any content or information from the Game or any Online Features;
(f) probe, scan, test the vulnerability of or breach the authentication measures of the Game or any Online Features;
(g) violate any technology control or export laws and regulations that apply to the technology used or supported by the Game or any Online Features.
Defeat the purpose of the game... What is the purpose of the game in regards to trading? Is it to dock at stations and find trade routes yourself? Or to log into a network of 1000+ players and get given the best trade routes in the known galaxy by clicking a search button?
If it's the 2nd, maybe you could show me where that button is in my game, oh hang on, there isn't one. Like I said you aren't even playing the same game as me.
EDIT:
Like I said before... It really wouldn't be so bad that you use these things if you didn't come on the forums saying "it's easy to find a good trade route". I've made a few threads about low profit margins from trade routes and every single one has had replies from people saying the profit margins are fine, you just got to find the good routes.
This is the reason i dont trade atm and equipped my ship with guns instead. I hope FD shapes up the economy over time. You shouldnt have to look for good trade routes in the dark. Super routes and rare routes is another thing, but standard trading should be clear as day to a trader looking at the info at hand. We have seen some weirdness like farmers buying what they produce and sell plus a lot of other oddities. The items sold, their prices and the information on the system need to all function together, and it needs to be clear to the player.The "economy" of this game is not a true economy at all. The vast majority of stations are not profitable trade cogs; This is not because humans are over-trading; And many times it is not because NPC's are over-trading either (although the NPC over-trading is vastly more common than human over-trading in places where trade would be viable); At the end of the day, prices are driven by supply and demand. However, without actually understanding what the terms "supply" and "demand" actually mean... you end up with something that is not an economy at all. And as such, it is broken from the very beginning, before NPC's or humans get involved. It is for this very reason that Slopey's tool is NOT a bad thing. In a working economy, his tool would not be needed at all. The very existence of his tool indicates a broken economic model.
In reality, demand is defined as a consumer's willingness to pay for a good. This willingness is influenced by their own personal preferences, but more importantly it is also influenced by the price of the good. As prices go up, the consumer desires less, and will seek out substitutes or other options altogether. As prices go down, the consumer desires more. Similarly, supply is defined as a producer's willingness to produce a good. In this instance, the producer similarly faces a decision about how much to produce (or not produce at all) based upon the price of the good, as well as the COST to produce it. They would produce more if the price is high, and less if it is low. But ultimately, cost must always be factored into the decision. If the cost is higher than the price... they would stop producing and find something better to produce.
Because this game does not incorporate any of these types of decisions into determining "supply" and "demand," they are not supply and demand at all. They are simply 2 columns with numbers under them that are pre-determined by FD. And while those numbers may fluctuate depending on the amount of trade taking place, the real issue is that virtual producers and consumers do not make informed decisions. They simply add and subtract from the market on a daily basis regardless of the price. This is fundamentally flawed.
Ultimately, production and consumption decisions (which are absent from this game) work in reality due to the AVAILABILITY OF INFORMATION... informed decisions. This game is stuck wrestling with a notion that people should not know the prices at different stations without going there first. But in reality, interstellar trade would not exist without readily available information to connect producers and consumers. Truly fixing the broken economy (which is probably an impossible task given the complexity) would not occur by prohibiting 3rd party tools which enhance information gathering ability. Fixing the economy happens by incorporating the ability to gather information efficiently into the game itself.
Regardless of the EULA or any of the legal aspects... the notion that Slopey's tool (or any others) are breaking an otherwise working economy is entirely incorrect. The reality is that their tools are the best option we currently have in dealing with an economy which is completely broken from the beginning. They are the solution, not the problem.
The whole trading mechanic (like mining) is flawed and in my opinion not fun at all. Which is why there is a need for 3rd party programs to make it work.
The fact that your ship can jump from star to star and speed faster than the speed of light, but it isn't technically capable of storing trade data from each system you visit is a simply a cruel, immersion breaking, joke.
Slopey and I have disagreed on this one from about day 2. However, I can certainly confirm that he has said more than once that he would shut it down if FD tell him too, and I believe him.Well, from my personal experience, I asked Michael Brookes if the BPC would be ok if it didn't scrape any data and had users type it in, hence it wasn't banned when the scraping tools (Andreas's Market Dump) were back in Beta. I've never heard anything to the contrary to date. FD know where to find me, and as I have said from day 1 (although you'll need DDF or Alpha forum access to confirm it), if FD tell me to shut down the BPC I will do it immediately, with no questions asked. Not because of a legal issue or EULA wrangling, because I respect their position as the author of a game I've waited 30 years to play, and which from the original has been a major influence on my life to date.
Yeah, maybe they want to implement aimbots and free credits as well, in the meanwhile, why don't we do it ourselves...come on!
My larger argument is that this implicit tolerance of such 3rd party tools is a second-best argument; the best current solution would be an explicit statement from FD that directly addresses their sentiments about these specific tools. Slopey's BPC tool (to use a specific example) is not new; nor is it at all secretive. He has made it perfectly clear that he would stop developing the tool if they told him to. They have not. The reality of the situation is that the game is currently in a very raw state, and the EULA is both broad and vague. I would assume that FD are in their offices wrestling with this very issue. But it seems odd that individuals would condemn such tools, when FD (the maker and enforcer of rules) are unwilling to do so.
Weird, you say you've encounter people like me on every MMO forum you've ever visited. I guess I am wrong and all of them are wrong, too
This post may be better suited in the support section, but I thought it might be interesting to get some official and unofficial perspective on this subject.
I've been following the trends in harvesting commodity/game data. At current it seems that using OCR is the preferred method. Although this is still a clear violation of the EULA (specifically section 3.d), Frontier has been letting these applications slide.
It seems like most, if not all, the community developers DO want to follow the "rules", or at the very least they want to be in good standing with Frontier. But in the absence of a proper API I think it's fair to say that with every measure Frontier might make to RIGHTFULLY protect it's data and users, the community devs will find grey areas and loop holes in the EULA to skirt around those measures.
I realize the official stance is somewhere along the lines of "an API sounds like a good idea, we'll probably add that." However, until an API is fully realized, would it not be a healthy compromise to allow harvesting/scraping data with permission so long as an application meets a set of guidelines - to the point of even requiring the applications to be open source?