It looks to me like Alec uses VR - does this make flyving easier when moving along at ~40° off horizontal, or just easier but not essential? Staring at the ground while trying to read the inclinometer on the HUD just gets tedious after a time.
Actually, although I have VR I tend to play on-screen for SRV driving ... but I do use TrackIR ... being up to look up while the SRV is tilted down is almost invaluable. I wonder if Sushi has head tracking too? Easy to take that for granted - I guess "flyving" must be quite hard when you're forced to look at the ground with no idea where you're going?
I don't have any sort of head tracking. I have buttons and a mouse I can use for headlook but I rarely bother most of the time, I just tilt back up enough to see well before landing, or in between long boosts (if I'm on a really big bounce).
I'm a bit late on the subject, but I can more or less confirm as Sushi proves that headtracking or VR don't play a vital role (if a positive role at all) in flyving at ludicrous speed. I too use headtracking (a wireless EDTracker unit, awesome piece of kit), and as much as I'd never trade off the immersivity it adds for anything else (anything else not having "VR" written somewhere on the box at least
), and being able to look forward while tilting can be very helpful at times, I can't really say it helped me flyving better or faster. The only time I actually managed to beat Sushi at his own game (albeit on an extremely short distance!) has been when I still played without any tracking, if anything sometimes the tracking can be even a bit disorienting when one should have to focus on what's
exactly in front of the wheels.
But yes, more in general, head tracking is awesome, some days ago I was driving at the bottom of a canyon at night, and just being able to turn my head around and see the huge cliffs around me pass by, with a slice of a fully lit Apasam peeking out from behind, was enough to justify any possible loss in flyving peak performance for me.