The First Great Planetary Expedition

It looks to me like Alec uses VR - does this make flyving easier when moving along at ~40° off horizontal, or just easier but not essential? Staring at the ground while trying to read the inclinometer on the HUD just gets tedious after a time.

Actually, although I have VR I tend to play on-screen for SRV driving ... but I do use TrackIR ... being up to look up while the SRV is tilted down is almost invaluable. I wonder if Sushi has head tracking too? Easy to take that for granted - I guess "flyving" must be quite hard when you're forced to look at the ground with no idea where you're going?

I don't have any sort of head tracking. I have buttons and a mouse I can use for headlook but I rarely bother most of the time, I just tilt back up enough to see well before landing, or in between long boosts (if I'm on a really big bounce).

I'm a bit late on the subject, but I can more or less confirm as Sushi proves that headtracking or VR don't play a vital role (if a positive role at all) in flyving at ludicrous speed. I too use headtracking (a wireless EDTracker unit, awesome piece of kit), and as much as I'd never trade off the immersivity it adds for anything else (anything else not having "VR" written somewhere on the box at least :p), and being able to look forward while tilting can be very helpful at times, I can't really say it helped me flyving better or faster. The only time I actually managed to beat Sushi at his own game (albeit on an extremely short distance!) has been when I still played without any tracking, if anything sometimes the tracking can be even a bit disorienting when one should have to focus on what's exactly in front of the wheels.

But yes, more in general, head tracking is awesome, some days ago I was driving at the bottom of a canyon at night, and just being able to turn my head around and see the huge cliffs around me pass by, with a slice of a fully lit Apasam peeking out from behind, was enough to justify any possible loss in flyving peak performance for me. :)
 
Miscellaneous Kumay screenie(s)

1) As an ally of your faction I trust you'll be leaving both myself and my friends in peace as we journey around your planet?

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2) When out gathering Iron it's important to looks one's best!

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3) One day, when we have the ability to land on ELW's, maybe we'll come back with fast hovercraft and tackle Apasam?

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Fantastic piece of work.
I would like to join in but I only get a few hours to play each week at the moment as I have to work away.

Capitan Ace Rimmer
 
Quick 3D map update ...

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Bravo to Florenus for making this a thing of beauty!
As ever, the full interactive map + waypoints list can be found here: http://buckyballracing.org.uk/kumay.html

Also, just discovered a really cool thing. If you click Options on the map, then Measure distance, then enter 605 as the radius, you can then click any two points on the map to measure the distance between them. It's pretty accurate as far as I can tell. For example, last night I had Cmdr Malibu hover above Sulphur Peak, then I flew to Manaslu Peak and we measured the distance between them as 115km. MapToGlobe said the distance was 114.15km.

Anyway ... I then totalled up the distances between all of our waypoints. Ladies and gentlemen, our total expedition distance (excluding any major detours) is ...

Go on, take a guess first ...
Ready?
4,734.98 kilometers!
 
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Measured as the crow flies, that's approximately
one Canada.

Or, if we're looking at driving directions, that's approximately the road distance between
Gibraltar and Moscow.
 
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By the way, to get total distance, I assume you've measured all the route segments, right? Can we use that to start planning some milestones for everyone? We should definitely have some "be at X by Y" dates to shoot for.
 
What an awesome initiative!

Good luck to all involved, and hats off to the organising committee.

I'll do the necessary mapping and stock up on mats in case I can make it on time. Otherwise I'll just pay a visit to say g'day!
 
By the way, to get total distance, I assume you've measured all the route segments, right? Can we use that to start planning some milestones for everyone? We should definitely have some "be at X by Y" dates to shoot for.

Nick has started to fill in bearings and distances on the "Route" sheet over here: https://docs.google.com/spreadsheet...C4hYzUrnwlzGN18MVRZ04kQR0/edit#gid=1153043136

Incidentally - probably easier to use the "Measure" option on the 3D map to get distances rather than measure them in game.

Oh, and yes, I did measure all the route segments but alas all I have to show for my work (aside from the total) is this 'bc -l' line in my bash history.

124.7 + 160.61 + 64.23 + 119.32 + 143.61 + 80.99 + 65.38 + 139.06 + 142.73 + 76.17 + 103.63 + 103.71 + 156.22 + 47.04 + 166.96 + 173.18 + 80.55 + 154.11 + 190.23 + 214.3 + 210.05 + 183.73 + 67.39 + 82.46 + 378.59 + 85.01 + 160.63 + 76.94 + 124.12 + 123.1 + 114.68 + 168.18 + 162.61 + 123.26 + 167.5

Probably should have recorded those more carefully! :p
 
DW2 has nothing on this .... phenomenal organization, guys !

While I thoroughly appreciate this sentiment (and yes, I'm really proud of both myself and everyone else involved for how this is turning out) I think that's a little unfair. DW2 is an expedition of another order of magnitude and afaik the organisation behind that is also phenomenal and I don't envy those guys trying to keep 10,000 players happy!
 
Maybe not an apples and oranges thing but maybe a mandarin orange and a naval orange thing. Both are tasty but they are quite different.

Caliber
 
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