THE FORMIDINE RIFT MYSTERY (Part 4)

Yes and every night at the same time when everyone in the UK comes online since 2.3 the game becomes unplayable for me and a lot of other people (open mode, solo works fine). I really want this event to succeed in all the right ways but I worry that technical limitations are going to ruin it for a lot of people. I hope it isn't an issue and the problem is sorted before the 29th but currently its not looking good for me and others experiencing the issues. Not sure if just an xbox thing or on PC as well.

I had something come up and didn't make it all the way out to Zarura last night, parked up at Base camp for the night. I sold 40 meta alloys there and will pop over to farsight expedition base to sell another 40 before heading on to Zarura. Hopefully the meta alloys being brought in are enough to keep the stations protected from those with loads of Unknown Artefacts and hollow brains...

Once again, if anyone on xbox wanted to join me to have a look at Zarura, feel free to add me on XBL [up]

I'm on PC and have experienced quite a lot of server disconnects since 2.3.

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<snipped>





God dammit!!! I just tried to decode your post....

Z...

The answer was "42"
 
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The video clue has been deciphered It was reported on twitter this morning by Scarlet, but it's not clear if she worked it out or someone else did. If someone can chime in with who worked it out I'll give them the credit. :)

The answer was 46 Eridani.

Cheers,

Drew.

The credits must be collective.
I posted on your tweet that Yuksarr found it before, but the news wasn't broadcasted correctly for reasons.
I don't say that to contradict the uncovering made by Scarlett, but I think that, for that particular case, the credits must be collectives.
 
If Drew or FD read here , I would like to suggest something for those wanting to capture Salomé :

Could it be possible that the ship she flies , holds in its cargo a single "escape pod" as those we have to find for rescue missions ?

So when she feels outgunned and she's ready to surrender , rather than having to form a wing or whatever method to follow the captor's ship , she just have to drop the pod for the captor's ship to scoop it .

Just a suggestion. Thx.
 
If Drew or FD read here , I would like to suggest something for those wanting to capture Salomé :

Could it be possible that the ship she flies , holds in its cargo a single "escape pod" as those we have to find for rescue missions ?

So when she feels outgunned and she's ready to surrender , rather than having to form a wing or whatever method to follow the captor's ship , she just have to drop the pod for the captor's ship to scoop it .

Just a suggestion. Thx.

Yeah, I actually suggested this a while back, as in the Salomé and co could carry a single escape pod that could be ejected as a last resort (final lifeline), but it was mostly either missed (very probable at the rate the thread was going) or very little support for the idea.

Though to be fair, if things got that dire, I can't see how much help it would be.
 
Yeah, I actually suggested this a while back, as in the Salomé and co could carry a single escape pod that could be ejected as a last resort (final lifeline), but it was mostly either missed (very probable at the rate the thread was going) or very little support for the idea.

Though to be fair, if things got that dire, I can't see how much help it would be.

That would be great. Blast her ship, capture her escape pod and sell her into slavery.
 
That would be great. Blast her ship, capture her escape pod and sell her into slavery.

Or
1. Capture the Escape pod.
2. Exit and re-exit in solo.
3. Jump unharassed by Player Killers to where she originally wanted to go.
4. Drop her off.
5. Enjoy the fact, you just out trolled the trolls.

;-)
 
It would be a rather entertaining end for Kahina Loren if her ship was destroyed, she ejected in an escape pod, then said pod would be crushed between multiple ships all zooming in to scoop it up.
 
If Drew or FD read here , I would like to suggest something for those wanting to capture Salomé :

Could it be possible that the ship she flies , holds in its cargo a single "escape pod" as those we have to find for rescue missions ?

So when she feels outgunned and she's ready to surrender , rather than having to form a wing or whatever method to follow the captor's ship , she just have to drop the pod for the captor's ship to scoop it .

Just a suggestion. Thx.
And in which of the 27 instances, additionally split across PC and XBox instances, would this escape pop be put in?
 
Here's a map showing the perimeter of the permit locked sectors nearby 46 eridani, it's actually a quite big area made of three connected sectors. (sorry, it's not whale shaped).
also, searching col 70 sector DB-I B on the map, you get OOCHORRS JP-Y B34-0 as result.
food for tinfoil hats!

av7jXdg.png
 
Something occurred to me about the logs and our timeline.

Unless I am mistaken, there has been something of an assumption that the terraforming project carried out by Exodus (or Dynasty - whatever the project was called), was as a contingency again Alien Invasion of the home worlds. However, if one looks at the timeline, that does not stack up.

3200 or thereabouts: INRA supposedly released the mycoid virus to force a Thargoid retreat.
3270: The Exodus project takes place.
3302: New *apparent* Thargoid hyperdictions/sightings/'presence'.

My contention is - 70 years is quite a time to leave after the war is 'over' to set up a contingency plan out in an unknown area. Moreover, if that contingency was put into play because "someone" felt an impending threat of Thargoid invasion, then why was there no sign of them for another 30+ years. And having developed the 'mycoid' that worked so well before, why would human's be afraid (yes I accept that they may have wondered if a resistance had evolved, but as a base, mycoid could be used to develop a new virus surely?)

It leads me to strongly suspect that the Exodus project had little or nothing to do with Thargoids. I think it may have been a contingency against something else, perhaps homegrown in the bubble.

The 'weird noises and ghosts' in the Rift logs suggest some odd presence in that region, but it cannot be that presence that was being mitigated against. Not unless there were some terribly dumb people running the show: our contingency is to set up shop where the weird noises and ghosts are rather than somewhere else. No, I suspect that those noises and so on are a coincidence or just space madness. However, they may very well have been the reason for the terraforming to have failed/have been abandoned.

Which leads us back to the central questions. Who set up the project? Why? - what was the threat? - has another (successful) contingency been set-up elsewhere following this failure? Or has the threat passed/been superceded?
 
I been in the systems around the mega ship. found 3 water world and 4 terra ready planet but no beacons. I have the feeling it going to be like EAFOTS with the ELW. no sign of anything. :(
 
Something occurred to me about the logs and our timeline.

Unless I am mistaken, there has been something of an assumption that the terraforming project carried out by Exodus (or Dynasty - whatever the project was called), was as a contingency again Alien Invasion of the home worlds. However, if one looks at the timeline, that does not stack up.

3200 or thereabouts: INRA supposedly released the mycoid virus to force a Thargoid retreat.
3270: The Exodus project takes place.
3302: New *apparent* Thargoid hyperdictions/sightings/'presence'.

My contention is - 70 years is quite a time to leave after the war is 'over' to set up a contingency plan out in an unknown area. Moreover, if that contingency was put into play because "someone" felt an impending threat of Thargoid invasion, then why was there no sign of them for another 30+ years. And having developed the 'mycoid' that worked so well before, why would human's be afraid (yes I accept that they may have wondered if a resistance had evolved, but as a base, mycoid could be used to develop a new virus surely?)

It leads me to strongly suspect that the Exodus project had little or nothing to do with Thargoids. I think it may have been a contingency against something else, perhaps homegrown in the bubble.

The 'weird noises and ghosts' in the Rift logs suggest some odd presence in that region, but it cannot be that presence that was being mitigated against. Not unless there were some terribly dumb people running the show: our contingency is to set up shop where the weird noises and ghosts are rather than somewhere else. No, I suspect that those noises and so on are a coincidence or just space madness. However, they may very well have been the reason for the terraforming to have failed/have been abandoned.

Which leads us back to the central questions. Who set up the project? Why? - what was the threat? - has another (successful) contingency been set-up elsewhere following this failure? Or has the threat passed/been superceded?

I suspect there was a "Premonition" ;)
 
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