The Formidine Rift - Part 2

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So in our case, unless Drew contextually mis-used the word galactic (which I highly doubt) we are left with the galactic edge being the edge of the Outer Arm and beyond. This ties into "you can see the whole galaxy just hanging there." "it's been possible since launch" meaning the system to get to is very hard but possible. And "The engineers may make it easier" Etc..

Is there a list of all the new features in Engineers and has anyone examined them to see what relevance the changes may have for this?

Also I wondered whether the 'galaxy hanging there' quote refers to our galaxy or another one? Could it be a marker for what direction to fly in sc in a particular system to find something?
 
VhDY2VY.png


Grab your pop-corn.
 
Is there a list of all the new features in Engineers and has anyone examined them to see what relevance the changes may have for this?
We know it's been reachable since gamma, so anything from the Engineers update may make it easier but not required and we know she went in a 25ly Cobra so no crazy jumping required though the range could be quite far without scoopables I'd imagine most everyone out there could make 'it' whatever 'it' is

I can't find the little island of reds with bridges anymore, but have been distracted. If I spot it again I'll put a system name up
 
I have a feeling the bookmarking feature might help.

I agree with frostypaw - if it has been available since gamma then it means we can reach 'it' without FSD boosts.
 
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Haha, well, I'm flying a nearly fully stripped-down Anny, al-la Buckyball style. You'll want a ship with at least 40.5ly jump capability
http://coriolis.io/outfit/anaconda/...---------3i--------2f2i.AwRj4yVLhqg=.Aw18ZlA=

And the route? Here it is:
Hypheeg AF-Y d1-1
Hypheeg IL-U c4-0
Hypheeg DA-Y d1-0
Hypheeg FV-X d1-1
Hypheeg HQ-X d1-1
Hypheeg HQ-X d1-0
Hypheeg JL-X d1-0
Hypheeg LG-X d1-0
Hypheeg KL-X d1-0
Hypheeg GF-Z d0
Hypheeg IA-Z d0
Hypheeg GP-A d0
Hypheeg FP-A d0
Hypheeg EU-A d0
Qiedaea MI-A d14-0
Qiedaea NI-A d14-0
Qiedaea IC-C d13-0
Qiedaea HH-C d13-0
Rho Cassiopeiae

And a visual representation: http://www.edsm.net/user/travel-map/id/6212/cmdr/turkwinif
You'll need, to get there and back: 18 J3 injections, 2 J2s, and 8 J1s. Have fun, and don't jump to an unscoopable ;)


I saw someone say that they tried jumping to it from above in only a 78-79ly jump range, and that they thought it wouldn't be possible until the Engineers Update. So, what I did was I just looked in the GalMap at Rho Cassiopeiae and started working my way backwards from it going down and then back up, being confident that there was a route there, and calculating distances with the ol' a^2+b^2=c^2 to estimate distances using the grid. I'm estatic to know that my route worked! ^_^

So, thank you to whoever thought it wasn't probable to reach Rho Cassiopeiae until the next update, THAT MOTIVATED ME. :p


Again very well done!!! o7
Guess that was my problem I only had 6 J3's at the time, and your welcome :)
 
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For those who took my mission patch and dirtied/used it a bit... I might have not agreed to that, I could have done it for you, but most of all I would have appreciated that you'd have asked before.

Artists!

Just kidding. A great way for me to start an argument with my daughter is to create a derivative of one her sketches without asking permission.

I can't apologize in behalf of those using the dirtied version but I'm sure it wasn't done to intentionally snub the artist (yourself).

Personally... I'd love to see what you could do about creating a simplified version for the "Formidine Mystery" scouting mission (I think that is how Erimus is referred to us on his exploration thread). Something simple enough that it could be turned into a nice 3 inch real-world emboidered patch.

It's a great patch and you should be proud of how many people have adopted it... even the dirtied version. It's still your work, just processed through a filter.
 
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Haha, well, I'm flying a nearly fully stripped-down Anny, al-la Buckyball style. You'll want a ship with at least 40.5ly jump capability
http://coriolis.io/outfit/anaconda/...---------3i--------2f2i.AwRj4yVLhqg=.Aw18ZlA=

And the route? Here it is:
Hypheeg AF-Y d1-1
Hypheeg IL-U c4-0
Hypheeg DA-Y d1-0
Hypheeg FV-X d1-1
Hypheeg HQ-X d1-1
Hypheeg HQ-X d1-0
Hypheeg JL-X d1-0
Hypheeg LG-X d1-0
Hypheeg KL-X d1-0
Hypheeg GF-Z d0
Hypheeg IA-Z d0
Hypheeg GP-A d0
Hypheeg FP-A d0
Hypheeg EU-A d0
Qiedaea MI-A d14-0
Qiedaea NI-A d14-0
Qiedaea IC-C d13-0
Qiedaea HH-C d13-0
Rho Cassiopeiae

And a visual representation: http://www.edsm.net/user/travel-map/id/6212/cmdr/turkwinif
You'll need, to get there and back: 18 J3 injections, 2 J2s, and 8 J1s. Have fun, and don't jump to an unscoopable ;)


I saw someone say that they tried jumping to it from above in only a 78-79ly jump range, and that they thought it wouldn't be possible until the Engineers Update. So, what I did was I just looked in the GalMap at Rho Cassiopeiae and started working my way backwards from it going down and then back up, being confident that there was a route there, and calculating distances with the ol' a^2+b^2=c^2 to estimate distances using the grid. I'm estatic to know that my route worked! ^_^

So, thank you to whoever thought it wasn't probable to reach Rho Cassiopeiae until the next update, THAT MOTIVATED ME. :p

Bravo! Congrats and thank you!
 
Haha, well, I'm flying a nearly fully stripped-down Anny, al-la Buckyball style. You'll want a ship with at least 40.5ly jump capability
http://coriolis.io/outfit/anaconda/...---------3i--------2f2i.AwRj4yVLhqg=.Aw18ZlA=

And the route? Here it is:

Hypheeg AF-Y d1-1
Hypheeg IL-U c4-0
Hypheeg DA-Y d1-0
Hypheeg FV-X d1-1
Hypheeg HQ-X d1-1
Hypheeg HQ-X d1-0
Hypheeg JL-X d1-0
Hypheeg LG-X d1-0
Hypheeg KL-X d1-0
Hypheeg GF-Z d0
Hypheeg IA-Z d0
Hypheeg GP-A d0
Hypheeg FP-A d0
Hypheeg EU-A d0
Qiedaea MI-A d14-0
Qiedaea NI-A d14-0
Qiedaea IC-C d13-0
Qiedaea HH-C d13-0
Rho Cassiopeiae


And a visual representation: http://www.edsm.net/user/travel-map/id/6212/cmdr/turkwinif
You'll need, to get there and back: 18 J3 injections, 2 J2s, and 8 J1s. Have fun, and don't jump to an unscoopable ;)


I saw someone say that they tried jumping to it from above in only a 78-79ly jump range, and that they thought it wouldn't be possible until the Engineers Update. So, what I did was I just looked in the GalMap at Rho Cassiopeiae and started working my way backwards from it going down and then back up, being confident that there was a route there, and calculating distances with the ol' a^2+b^2=c^2 to estimate distances using the grid. I'm estatic to know that my route worked! ^_^

So, thank you to whoever thought it wasn't probable to reach Rho Cassiopeiae until the next update, THAT MOTIVATED ME. :p

I'll add my congratulations, Commander: Right on! Its certainly an achievement and the route is well-worth a mention in the OP!
 
Just throwing this out there since I can't seem to edit my other posts anymore, I've left a lot of stars and planets unscanned in the route, so if you want your name on anything...yeah. I got bored of scanning everything after a couple systems :p
 
It's hard as a designer when you've put the hours in, but even the worst copies and imitations are a complement albeit sometimes a cack-handed one. It's just a sign that people like it a lot

Artists!

Just kidding. A great way for me to start an argument with my daughter is to create a derivative of one her sketches without asking permission.

I can't apologize in behalf of those using the dirtied version but I'm sure it wasn't done to intentionally snub the artist (yourself).

Personally... I'd love to see what you could do about creating a simplified version for the "Formidine Mystery" scouting mission (I think that is how Erimus is referred to us on his exploration thread). Something simple enough that it could be turned into a nice 3 inch real-world emboidered patch.

It's a great patch and you should be proud of how many people have adopted it... even the dirtied version. It's still your work, just processed through a filter.

I don't mind at all, to be honest, it's just a matter of principles. We're not dogfighters, darn it! :D

As for a simplified version for intended merch, that could be done (not right now anyway), but I'd have to remove the Elite logo on it.
 
I don't mind at all, to be honest, it's just a matter of principles. We're not dogfighters, darn it! :D

As for a simplified version for intended merch, that could be done (not right now anyway), but I'd have to remove the Elite logo on it.

Sounds awesome!
 
She has charm and style. She is easy to like. However, her actions in the reclamation of Prism were swift and brutal. Even going as far as executing the leaders of the rebellion.

She is not the kind of person that would let Patreus take Prism unchallenged, in my mind.

I would rep this, only I can't. So consider it repped anyway. Shrewd observation.

Cheers,

Drew.
 
Wow, congratulations! A quick question, what is the maximum single jump you can do in an Anaconda with a synthesis boost?


http://coriolis.io/outfit/anaconda/02A5D6A5D1D8D3C----------------3h----------.AwRj4yVLhqg=.Aw18ZlA=

If you throw out everything non-essential and use the very lightest modules you can, the farthest jump you can perform is 41.43ly. You'd be running on fumes on the other side of the jump...but oh well. With J3, just multiply that by 2; it's then 82.86ly.

My build (with advanced and detailed discovery scanners, which add weight) has a max range (using J3) of 82.34ly.
 
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I would rep this, only I can't. So consider it repped anyway. Shrewd observation.

Cheers,

Drew.


Thanks Drew.

I think motivation is a important element in a character like Kahina. Revenge is a strong motivator and it's a dish served best cold.:cool:
 
I have received a few PM's asking for me to clarify why I think the zone of focus should be the edge of the Outer Arm and beyond, so here it goes.

We start with this nugget of information,

"Edge of the Galactic Arm. Take a line from Reorte to Riedquat to the edge of the arm and ... keep going. 'Stars thin out, you can see the whole galaxy just hanging there."

We then isolate the keyword Galactic,
ga·lac·tic

(gə-lăk′tĭk)adj.1. Of or relating to a galaxy, especially the Milky Way.
2. Of enormous size; immense.


In every case the word galactic infers the entire galaxy as a whole. The galactic plane, The galactic center, The galactic rotation, The galactic poles. etc...

So in our case, unless Drew contextually mis-used the word galactic (which I highly doubt) we are left with the galactic edge being the edge of the Outer Arm and beyond. This ties into "you can see the whole galaxy just hanging there." "it's been possible since launch" meaning the system to get to is very hard but possible. And "The engineers may make it easier" Etc..

If he meant the edge of the Perseus Arm and keep going I would suspect he would have used a word other than galactic, such as inner, spiral, etc.. Which still leaves it in an envelope of mystery and nebulousness. This is of course pure speculation but it is rooted in the logic of it all.


As for Salvageable Wreckage POI's, discarded, as they were not in at launch. And don't forget to 3D search some systems randomly!

Good summary, and i think barring further clues/info, its the best area to search so far.

Also, there is no guarantee that whatever we are looking for (a station?) will appear when we do a ping. Remember Mike's comment about stuff we haven't found yet and it requires going off the system's axis. I think he was referring to some special type of signal source somewhere in or around the bubble, but maybe the same will apply to whatever system we need to find.
 
Indeed. And one has to consider (the rather strong possibility) that the RR line is a mere postsign,
leaving us with a very large region and potentially 100+ subsectors to scan if going down the brute force way.

There must be a way to narrow things down with the clues.
 
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Isn't it at the same time exciting and almost frustrating? Hah... It takes a lot to keep eyes peeled enough. Especially when we don't know what it is we are looking for. Makes one slowly paranoid even. I keep looking for changes even in witch space, especially as that is linked to Thargoids. I check the silhouette of galaxy on every system, but I have realized I wouldn't even notice, if there was something new that shouldn't be there, if it was subtle enough. I try to listen to the sounds from my scanners; one system I had strange metallic click echo out loud, when I was not even scanning a thing. I have had those system map glitches with blue rings appearing and scan the systems where I get these thoroughly just in case.

In short: I have been out about a week and already going nuts, but enjoying it anyway. Anyone noticed any other significant or non significant changes in environment in the rift? I am closing in on it myself, but still another few days away, since I keep moving slower with all the attention overload. :p I wanted to make sure I know all the normal cues of the space, so I could recognize if something weird pops up.

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Good summary, and i think barring further clues/info, its the best area to search so far.

Also, there is no guarantee that whatever we are looking for (a station?) will appear when we do a ping. Remember Mike's comment about stuff we haven't found yet and it requires going off the system's axis. I think he was referring to some special type of signal source somewhere in or around the bubble, but maybe the same will apply to whatever system we need to find.
Was it here or in some other thread? :) Would want to check that comment too.
 
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