The Formidine Rift - Part 2

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Question: A lot of posts seem to assume that "it" can be found in a single system. Do we actually know this,from a line in the book or a hint from Drew?

No, we don't (at least that I am aware).

I'm hoping it could a little like the UA shell, that there is something special about an area of the Rift to prompt us to do extra searching there.

Could very well be - good point.
 
Field Operation Proposal


Goals


1. Draw a handy 3D Rift map.
2. Find a potential crossing within the sparsest area of the Formidine Rift (Ketchup Zone on my map https://i.imgur.com/t0k12tz.png).
3. Have a complete view of the Rift, not limited by the short spawn range of the GalMap.
4. Have an automatically calculated and visual rough star density indicator on a map.
5. Be able to add any marker we want (like the RR Line).


Way


1) The data gathering

Given the purpose of this map, we don't need extremely precise coordinates. We don't collect galactic data like EDSM. We only need coordinates with a 10ly accuracy.

To do this, two ways.

a. We navigate through cubes of 10x10x10ly and write down all the systems there, regardless of their position in the cube itself. Probable useful requirement: a pre-prepared spreadsheet with formula-generated coordinates for each 10ly cube, then we can only Alt-Tab and add the systems names in order.

b. Alot and others are currently working on solving the naming pattern of the systems, from which we (already are, partly) will be able to derive approximate coordinates. It is already doable for Ax-x names with coordinates accurate down to 5ly in every direction (so in a 10ly cube), but these are unscoopables and (unfortunately, for once!) there are about none in the Ketchup. Bx-x names are pinpointable down to a 20ly cube, which would be a useful visual landmark. Pretty soon we would be able to pinpoint system name suffix A to D, thus including G,K,M stars, the most numerous in the area, with derived coordinates down to a 100ly cube, which would be good enough to have a rough sketch of the star density in there. Then, by selecting 100ly cubes, we would, if necessary, manually improve the accuracy with the abovementioned method, to subcubes of 10ly sides.

But since we don't know all the systems in a sector, this will only be that useful. So, to optimize the handiwork, we could start by mapping the M class stars, or something. We need organization, and as many people as possible.


2) The data processing

This is where we need a help. We'd use Python to process the data and generate a 3D map (using PyQtGraph (http://www.pyqtgraph.org) or 3DS Max, not sure yet) from the lists of systems-coordinates.


3) The Cube Map

EfilOne has volunteered to take care of the 3D stuff - seems like it's really easy.


4) Web Integration

Finally, we need that map accessible via web browser, but given the tool used for 3D rendering, it doesn't seem to be a problem.


5) The difference with EDSM/EDD

We dont trilaterate, and we don't need to be in the system. It's GalMap work only.


6) The result

A 3D wireframe map of the Ketchup Zone, subdivided by cubes of custom size, with the GalMap coordinates, filled with all the systems we fed there, accessible via a web browser.

Sounds interesting for sure.
 
Hi all. Been in workshops all week for a new project IRL

So... I'll read up on the last 20-30 pages on Friday and then start putting a new thread OP together over the weekend. Jaiotu let me know we have a wiki we can start using also.

Thanks for all the feedback so far.

TTFN! o7
 
5lZiScU.png
View attachment riftmapping.xls
 
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Question: A lot of posts seem to assume that "it" can be found in a single system. Do we actually know this,from a line in the book or a hint from Drew?

I'm hoping it could a little like the UA shell, that there is something special about an area of the Rift to prompt us to do extra searching there.

No we have no idea what "it" is, but always bear in mind that it was available on release of the original game. The amount of "interesting" things available to the developers at that time was tiny, and given this an interesting mystery rather than "the main plot", you cannot expect special code, unique items or other major development effort to have been invested. There are <expletive> people who have dug around in the game files, if something unique was there, they would have found it. Given what was available at the time you are left with the list that looks something like:

Named Planet
Abandoned Station (maybe working, but population conjecture suggests not)
PPOI (like Voyager) containing existing resources
System or area with unexpected USS (same USS as the bubble, but not expected way out there)
Bizarre system using existing resources (e.g. 10 ELW)

Sure it COULD be a lot more interesting, but expecting it to be so is a little delusional
Personally, I dont care what it is, the hunting for it is the whole point.
 
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Not sure how much jumponium to take to cross the Formidine Rift, I am thinking of taking FSD Standard Injection x 12 and FSD Premium Injection x 12.[wacko]
 
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No we have no idea what "it" is, but always bear in mind that it was available on release of the original game. The amount of "interesting" things available to the developers at that time was tiny, and given this an interesting mystery rather than "the main plot", you cannot expect special code, unique items or other major development effort to have been invested. There are <expletive> people who have dug around in the game files, if something unique was there, they would have found it. Given what was available at the time you are left with the list that looks something like:

Named Planet
Abandoned Station (maybe working, but population conjecture suggests not)
PPOI (like Voyager) containing existing resources
System or area with unexpected USS (same USS as the bubble, but not expected way out there)
Bizarre system using existing resources (e.g. 10 ELW)

Sure it COULD be a lot more interesting, but expecting it to be so is a little delusional
Personally, I dont care what it is, the hunting for it is the whole point.

All those things could be put in mord than one system without it beeing that much more work than just one system. It all depends on how hard they wanted it to be to stumble upon it. And I can't se any reason they couldn't adjust things after launch if yhey want to, if make changes in systems that haven't been visited noone will ever know.
 
I thought I had something but I don't. I'll post just in case someone else can see a connection somewhere. This is based on the following clues found on the first page.

1. The Reorte - Riedquad line, assuming that this is an accurate direction
2. The old woman's message ending "... right on, Commander"
3. Drew's comment that one should consider "... ahem, the core of the problem"

Interpreting "right on" as "right angle": If one could stand on the RR line and look at the core so that line of sight and the RR line are at a right angle then this would give us a precise co-ordinate (point on the line closest to the core). Unfortunately this co-ordinate is in the wrong direction. Mirroring the point co-ordinates gets closer to the Rift but mirroring seems meaningless.

Taking the distance of that closest point and moving along the RR line in direction towards the Rift from various starting points seems construed and also results in un-remarkable target co-ordinates.

Please see some numbers below (provided my math is correct).


Core (Sag A) to RR-Line min distance ("D"): ............ 20366.49
Core (Sag A) to RR-Line closest point ("P"): ........... 12579.14, 48.75, 9862.88

Mirroring P gets us closer to the area of interest: ... -12579.14, -48.75, -9862.88


Travelling distance D along the RR line in direction towards the Rift gives the following coordinates:

.......... from P: -3458.04, 48.75, -2691.12
..... from Reorte: -15961.43, 48.75, -12478.84


Reorte / Riedquat coordinate errors of 0.01 ly in X and Z leads to an error of ca. +/- 25 ly at 10000 ly distance from Reorte.

 
Not sure how much jumponium to take to cross the Formidine Rift, I am thinking of taking FSD Standard Injection x 12 and FSD Premium Injection x 12.[wacko]


What ship are you flying ?

With an ASP, having some lvl2 jump boosts is not a bad idea IMO. 6x should be enough. 12x lvl1 seems right.

An exploration anaconda can move arround the rift much more freely, and I have yet to need a lvl2 boost.
 
Do we have any confirmation that 'right on, Commander' is significant to the Rift mystery?
I only ask because it's referenced elsewhere in Reclamation, in addition to the old woman's message, so I'm not following the weight that's being attached to it.
 
Hello,
New to the search and am currently on the way to where the map says the Rift is.
Just a thought. From the 1st post: Drew mentions that you don't need Horizons to find "it". Which means you don't need planetary landing and which in turn means you don't need Jumponium. "It" has also been around since before Horizons so I assume that you could have gotten to "it" with an exploration ship.
Am I on the right path?

Have fun, fly safe. o7

Edit: Also if I'm not mistaken it says somewhere in the Lady's speech that you need a tough ship. And the toughest exploration capable ship since launch in my opinion has been the Conda. So I'm assuming that "it" is within the jump range of an Explorer Conda without the need for Jumponium.
 
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A Warning of a Severe Hazard system in the rift - system Hypo Aeb QO-Z d13-5 - can I dub it "The Four Horsemen"?

s3cxo4.jpg


I jumped into here peacefully a couple of days ago but had a lucky landing, today i managed to jump back into it and landed squarely into the middle of the second sun. Straight into the red zone, two heaksinks despite full acceleration... probably not handled with the best cool but seeing suns from the centre was new
 
Sorry if this has already been done but I can't see anywhere in the thread where it has.

I have a couple of thoughts on Bovomit. Mainly it would suck if that's the answer because it's so obvious but also that it's difficult to ignore because it's a locked system right in the area we should apparently be searching.

My thoughts are that permits are usually (excluding the founders world) gained through getting reputation with the right faction. I know the idea that the solution might be in the bubble has been tested to death but have we applied some of the game mechanics to Bovomit to give a search area?

I believe (happy to be proven wrong) that a faction can only expand to a system that is :
A. populated
B. with 15 ly

So if there is some secret society hanging out in Bovomit there could be one accessible system we could access near Bovomit itself. I've never been out to the Rift but will be heading out there tonight and and intending to search for systems within 15 ly of Bovomit to search for stations that could potentially have some kind of faction to align to.

Sorry if this has already been covered but since I've invested so much tinfoil in the barnacle mystery I'm thinking of turning my attention to something new!
 
Not sure how much jumponium to take to cross the Formidine Rift, I am thinking of taking FSD Standard Injection x 12 and FSD Premium Injection x 12.[wacko]

None at all, if your ship has decent jump range. Just pan around on the map and follow the denser aggregations of stars and you'll get across it no problem. Don't try to hold a straight course.
 
Do we have any confirmation that 'right on, Commander' is significant to the Rift mystery?
I only ask because it's referenced elsewhere in Reclamation, in addition to the old woman's message, so I'm not following the weight that's being attached to it.
No we dont. It is a standard phrase between members of the Pilots Federation since Elite 84. Its only slight relevance was when Drew used it as a little test of our cryptography skills.
Old Lady does say that the coords are at the end of the message, and right on, Commander is the last thing she says, so many have analysed it to death. They could also have been in text form.
 
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Question: A lot of posts seem to assume that "it" can be found in a single system. Do we actually know this,from a line in the book or a hint from Drew?

I'm hoping it could a little like the UA shell, that there is something special about an area of the Rift to prompt us to do extra searching there.

No idea. But if "it" or "they" are a threat to us requiring patrols then they pretty much have to be mobile, which implies involvement of multiple systems. I suppose it could be an artifact such as a jump gateway in a single system letting a threat through.

Throw us a bone FD the dogs are hungry.
 
Do we have any confirmation that 'right on, Commander' is significant to the Rift mystery?
I only ask because it's referenced elsewhere in Reclamation, in addition to the old woman's message, so I'm not following the weight that's being attached to it.

I've said this several times before and no doubt will several times again. "Right on commander" was a pop up message you got every x number of kills on the original Elite. It has therefore become a sort of tag line like "Live long and prosper" or "May the force by with you".

I would be very surprised if there was anything at all to it, beyond that context.
 
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No we dont. It is a standard phrase between members of the Pilots Federation since Elite 84. Its only slight relevance was when Drew used it as a little test of our cryptography skills.
Old Lady does say that the coords are at the end of the message, and right on, Commander is the last thing she says, so many have analysed it to death. They could also have been in text form.

Alright, so I'll continue to ignore it and play with my rares theory.
To misquote Depeche Mode: My own, personal tinfoil...
 
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