The Formidine Rift - Part 2

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I have searched the forum, but have been unable to find any information regarding the decoding of the final part of the message "Good luck, and … right on, Commander."
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The old woman said " You’ll find the co-ordinates at the end of this message."
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Question is what part of the text relates to the co-ordinates? IMO only part of the text " Good luck, and … right on, Commander." needs decoding to numeric values for the co-ordinates. I think that the part of the text that relates to the co-ordinates is " Good luck", which might give us the X,Y co-ordinates (maybe using the alphabet, or ASCII numeric values), and the "and ..." the missing Z co=ordinate. :S

The Old Lady is speaking the words "Good luck, and ... right on, Commander" but after the video ends were told that this is how the holofac finished, "The holofac faded, leaving them with just the text."

The message was in the form of a video. It wasn't text. It was a video of the old lady speaking. The simplest explanation is that the coordinates are the text that faded out at the end of the message meaning that we don't have that info.

The game was still in development when this was written. I doubt exact coordinates would have been possible but a rough R/R line would have been.

I don't think anyone will tease coordinates from the old lady's last sentence. I don't think they contain anything beyond the surface level meaning.
 
Good luck, and…right on, commander
Morse:
--. --- --- -.. / .-.. ..- -.-. -.- --..-- / .- -. -.. .-.-.- .-.-.- .-.-.- / .-. .. --. .... - / --- -. --..-- / -.-. --- -- -- .- -. -.. . .-.

Binary:
01000111 01101111 01101111 01100100 00100000 01101100 01110101 01100011 01101011 00101100 01100001 01101110 01100100 00101110 00101110 00101110 01110010 01101001 01100111 01101000 01110100 00100000 01101111 01101110 00101100 00100000 01100011 01101111 01101101 01101101 01100001 01101110 01100100 01100101 01110010

Hex:
47 6f 6f 64 20 6c 75 63 6b 2c 20 61 6e 64 85 72 69 67 68 74 20 6f 6e 2c 20 63 6f 6d 6d 61 6e 64 65 72

Ascii:
071 111 111 100 032 108 117 099 107 044 032 097 110 100 226 128 166 114 105 103 104 116 032 111 110 044 032 099 111 109 109 097 110 100 101 114

Octal:
107 157 157 144 040 154 165 143 153 054 040 141 156 144 342 200 246 162 151 147 150 164 040 157 156 054 040 143 157 155 155 141 156 144 145 162

Vigenere (Salome keyword)
yozr xyuk, lbp…vagsh ar, uoxamrvec
reversed: oodp zqkk, pzr…nqgwf cj, kobyojleg



Nothing to see here.....
 
"right on commander" in Morse Code = .-. .. --. .... - / --- -. / -.-. --- -- -- .- -. -.. . .-.
Eliminate the slash that separate the word and spaces and regroup them into 5's (numbers are in groups of 5's in Morse Code) = .-... --... ..--- --.-. -.--- ----. --.-. ...-.
Translates into <AS>72##9#<VE>
x= RR line
y= 72##
z= 9#

Good luck, I am not an explorer, I have no clue what to do with this.....
 
"right on commander" in Morse Code = .-. .. --. .... - / --- -. / -.-. --- -- -- .- -. -.. . .-.
Eliminate the slash that separate the word and spaces and regroup them into 5's (numbers are in groups of 5's in Morse Code) = .-... --... ..--- --.-. -.--- ----. --.-. ...-.
Translates into <AS>72##9#<VE>
x= RR line
y= 72##
z= 9#

Good luck, I am not an explorer, I have no clue what to do with this.....


Far side of the rift, DRYU AIL sector.... looks all procedural on the map though.. Anyone been out there?


edit: DRYAEA AS-I B23-0,
Coordinates: -12,610 : 72 : -9,510
... is roughly on the RR line at the far side of the rift...
 
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The final and closing chapter of my Oolite Saga is now online. For the initiated this is fan-fiction, but it is aligned with ED Lore and may give you a few insights into some of the background to Elite: Reclamation and the pre-cursor to the story of the Rift.

http://www.drewwagar.com/progress-report/altera-an-oolite-short-story/

Cheers,

Drew.

Very interesting read! Now the question is: how do we access the signal that the old lady's ship emitted? It must have happened just recently (i.e. May 3302), so the signal should probably not have reached any neighbouring system (assuming it moves with the speed of light). "a series of curious characters in a repeating sequence" could definitely be coordinates of some sort, possibly encoded.

Next question would be: Why was the old lady so eager to store her ship in Tionisla, before emitting the signal? Maybe the location allows for the signal to be found later, even if the original transmission is shut off somehow? Or simply because she knew that using the old cemetery would spark interest in the local media, so the public focus would be on the ship when it submitted the signal -- letting everyone witness it?

By the way, the Tionisla Cemetery still is not in the game, is it?

Cheers, CMDR Heisenberg6626
 
Far side of the rift, DRYU AIL sector.... looks all procedural on the map though.. Anyone been out there?


edit: DRYAEA AS-I B23-0,
Coordinates: -12,610 : 72 : -9,510
... is roughly on the RR line at the far side of the rift...

I think the # should be treated as a wild card. 72## should be a range from 7200 to 7299 and 9# should be from 90 to 99. It also could be a + or - value.
 
Very interesting read! Now the question is: how do we access the signal that the old lady's ship emitted? It must have happened just recently (i.e. May 3302), so the signal should probably not have reached any neighbouring system (assuming it moves with the speed of light). "a series of curious characters in a repeating sequence" could definitely be coordinates of some sort, possibly encoded.

Next question would be: Why was the old lady so eager to store her ship in Tionisla, before emitting the signal? Maybe the location allows for the signal to be found later, even if the original transmission is shut off somehow? Or simply because she knew that using the old cemetery would spark interest in the local media, so the public focus would be on the ship when it submitted the signal -- letting everyone witness it?

By the way, the Tionisla Cemetery still is not in the game, is it?

Cheers, CMDR Heisenberg6626

There seems to be a certain sequence of repeating characters in that article. More than perhaps one might expect to see. Whether it is meaningful or not I have no idea. ;-)
 
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So B stars then. Still quite a few in the area.

Drew, I suppose that the description in the book of Sushil's system matches the system in game?

Sure hope so other wise,,,

If it does what does that say about rifters hopelessly stumble bumming around the Formidine praying to bump into some unknown it when they collectively haven't managed to find a single star system with a known configuration in a single named sector; a system with an actinic star and a red star with an elw in the Wredguia sector. On the face of it looks like it should take a hour or so doesn't it?

I see engineers mentioned in the activity stream with a jun 3 drop date?

Writing mostly to echo,,,

Is the description of Sushil and Hassan's home system in the book matched in the game?
 
Very interesting read! Now the question is: how do we access the signal that the old lady's ship emitted? It must have happened just recently (i.e. May 3302), so the signal should probably not have reached any neighbouring system (assuming it moves with the speed of light). "a series of curious characters in a repeating sequence" could definitely be coordinates of some sort, possibly encoded.

Next question would be: Why was the old lady so eager to store her ship in Tionisla, before emitting the signal? Maybe the location allows for the signal to be found later, even if the original transmission is shut off somehow? Or simply because she knew that using the old cemetery would spark interest in the local media, so the public focus would be on the ship when it submitted the signal -- letting everyone witness it?

By the way, the Tionisla Cemetery still is not in the game, is it?

Cheers, CMDR Heisenberg6626

I like this line of thinking. Assuming any ship signal could be detected by anyone - are there any GalNet or Bulletin board posts in the past month announcing any strange signals?

But assuming we *could* find the old woman's ship location, using current game mechanics I'm not sure how we'd access any information about it. Unless it is a POI that emits some kind of signal (like the UA). In which case the POI would certainly appear on the outer fringes of a system, otherwise it surely would have been found by now?

I just skim-read 'Altera' last night to get the story. (Cool name BTW - look up 'Altera Corporation', who released their first PLD in 1984 :)) Will read it in a little more detail later today...
 
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But assuming we *could* find the old woman's ship location, using current game mechanics

I just thought about the fact that permanent changes in the game world only occur when new updates arrive (remember that e.g. all the new stations that we flew the CGs for will most likely only arrive when 2.1/1.6 goes live, even if the CGs have been some time ago). So *if* Drew's short story hints towards some official lore (even though it is unofficial fan fiction, as stated by him) that he and FD have been planning in the background, then there might be a good chance that whatever is there to find, will be found only after the 26th of May.

Cheers, CMDR Heisenberg6626
 
Considering none of the other systems (except maybe Prism) are, I wouldn't bet on it. See e.g. https://forums.frontier.co.uk/showthread.php?t=239212&page=162&p=3785786#post3785786. That example is not the only one by the way, check out any of the other systems mentioned in the book if your interested. The 'match' is usually limited to the galmap description :(

I've been putting off visiting the wonders of the Tionisla Memorial Park.

All this expense on buff and polish like engineers and can't be bothered to spend a few quid to see if the cheapo tourists traps are even there?
I mean really, costs too much to tart up a bunch of old ships, stations and scrap, drop them in a poi and call it Tinsel Town?

Can be fun being the ugly tourist like going to Venice only to complain it smells like a broken sewer.
You don't see that in the postcards do you.
 
Post 2.1 I think a little push to get these systems fixed in the next update would be good

For all the readers and players in the years to come at least. Prism's system is stunning until you look closely and wonder why is there a volcano on that? oh no wait...
 
I just thought about the fact that permanent changes in the game world only occur when new updates arrive (remember that e.g. all the new stations that we flew the CGs for will most likely only arrive when 2.1/1.6 goes live, even if the CGs have been some time ago). So *if* Drew's short story hints towards some official lore (even though it is unofficial fan fiction, as stated by him) that he and FD have been planning in the background, then there might be a good chance that whatever is there to find, will be found only after the 26th of May.

Cheers, CMDR Heisenberg6626

I agree.

I've been saying something like that (since some days ogo) at the forum in my own language (Spanish).
 
I've been putting off visiting the wonders of the Tionisla Memorial Park.

All this expense on buff and polish like engineers and can't be bothered to spend a few quid to see if the cheapo tourists traps are even there?
I mean really, costs too much to tart up a bunch of old ships, stations and scrap, drop them in a poi and call it Tinsel Town?

Can be fun being the ugly tourist like going to Venice only to complain it smells like a broken sewer.
You don't see that in the postcards do you.

That makes sense. I'll fly my son's account over to Tionisla and keep tabs on the news feed.
I have exactly the same plan. It seems that a persistent debris field has been discovered in Shiantra Dezra in 2.1 beta. Not sure if it's fully confirmed, but it is enough for me to go check Tionisla to see if something has been sneaked in.
 
Not necessarily Rift related and apparently this is old news. First I've seen it though:

Altais%2B%252820160520-001009%2529.jpg


[video=youtube_share;ojZC14XalWs]https://youtu.be/ojZC14XalWs[/video]

I wonder what other things are out there to be seen? Is this a bug or is it there for a reason?
 
I have exactly the same plan. It seems that a persistent debris field has been discovered in Shiantra Dezra in 2.1 beta. Not sure if it's fully confirmed, but it is enough for me to go check Tionisla to see if something has been sneaked in.

That's interesting... FDEV have been hinting at "something happening with Shinrarta Dezhra" for 2.1 ...
 
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