I just bought Odyssey this Black Friday to have an experience of how bad it can be.
The FPS is bad especially the moment of disembark and in combat (which is the selling point). Guns are meh, and I don't understand why I need a suppressor when there's no atmosphere for sound to transfer energy. The conflict zone is too big for 12v12 while no operational SRV can be deployed along the drop ship or ready on the ground. Also to much empty space that need a vehicle to cover the distance. Too much reliance on the Maverick suit thus make it become the everyday suit.
All of these I can tolerate despite I said so many things because these can be updated/patched in a later point. The thing I can't tolerate is about the suit and weapon customization and engineering part.
FDev makes suit and weapon engineering mandatory. You can't better suit/weapon because there isn't a grade system in there anymore. Nowadays in firearms in real life we talks about molecularity which you can put scopes, lasers, grips, muzzle attachments how ever you want. I want a bigger mag why I can't just slap one on? And yet in 3306 we take a huge step backward to the age of muskets and cannons?! If I want a bigger backpack why I can't just carry one? Or I need an engineer to help me put on a backpack? It also breaks the seeming philosophy of equipment upgrades exists in Horizons: you purchase a bare bone, basic equipment like the ship. It will work but not the optimal state. Then you spent credits on different modules to upgrade it. You can further enhance it with engineering which is a mechanism in end of normal progress that enhances equipment and brings performance upgrade with drawbacks and specializations to an equipment.
I believe it is not a game designer fault, but a management one. I'm 80% sure someone force the designing team to make this. And for sure I will give Odyssey a negative review on Steam solely one this. 30 buck down in the drain.
The FPS is bad especially the moment of disembark and in combat (which is the selling point). Guns are meh, and I don't understand why I need a suppressor when there's no atmosphere for sound to transfer energy. The conflict zone is too big for 12v12 while no operational SRV can be deployed along the drop ship or ready on the ground. Also to much empty space that need a vehicle to cover the distance. Too much reliance on the Maverick suit thus make it become the everyday suit.
All of these I can tolerate despite I said so many things because these can be updated/patched in a later point. The thing I can't tolerate is about the suit and weapon customization and engineering part.
FDev makes suit and weapon engineering mandatory. You can't better suit/weapon because there isn't a grade system in there anymore. Nowadays in firearms in real life we talks about molecularity which you can put scopes, lasers, grips, muzzle attachments how ever you want. I want a bigger mag why I can't just slap one on? And yet in 3306 we take a huge step backward to the age of muskets and cannons?! If I want a bigger backpack why I can't just carry one? Or I need an engineer to help me put on a backpack? It also breaks the seeming philosophy of equipment upgrades exists in Horizons: you purchase a bare bone, basic equipment like the ship. It will work but not the optimal state. Then you spent credits on different modules to upgrade it. You can further enhance it with engineering which is a mechanism in end of normal progress that enhances equipment and brings performance upgrade with drawbacks and specializations to an equipment.
I believe it is not a game designer fault, but a management one. I'm 80% sure someone force the designing team to make this. And for sure I will give Odyssey a negative review on Steam solely one this. 30 buck down in the drain.