the FSS, watching paint dry....

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Go to a war museum. Look at the radar operators' station. Look at how it was used. A lot of what the FSS does is what they did then. They generally only did 2 dimensions, but little difference results from adding a third.

And you said this because you think it's a good thing?! But thanks for pointing out the total immersion breaking absurdity of it.
 
I didn't know you could take the ` Exploration` out of exploration lol , the new system is boring , time consuming , and should be rolled back to the old system , this new one is for the people how could not be bothered to fly 10kls to scan a planet...and cherry pickers . Take the money out of exploring and we'll see who the real explorers are.
 
I didn't know you could take the ` Exploration` out of exploration lol , the new system is boring , time consuming , and should be rolled back to the old system , this new one is for the people how could not be bothered to fly 10kls to scan a planet...and cherry pickers . Take the money out of exploring and we'll see who the real explorers are.

Your tartan seems a bit tight on this one, Mr. True Scotsman.
 
I didn't know you could take the ` Exploration` out of exploration lol , the new system is boring , time consuming , and should be rolled back to the old system , this new one is for the people how could not be bothered to fly 10kls to scan a planet...and cherry pickers . Take the money out of exploring and we'll see who the real explorers are.

I must be using the new system wrong then as I am finding it fun and engaging to use, enjoy flying to planets and exploring them, unlike the old version which was an utter bor fest with next to zero interaction, which gave me little reason to fly to planets let alone land on them.

Each to their own. Just because you don't like it is not a good enough reason to roll back. And I also suspect that when atmospheric planets become landable then the old mechanics will be quickly forgotten as every system will likely have something interesting on it and the new exploration tools is what will make it more accessible and fun.

But if you like pressing a button for five seconds for your exploration tools, go for it, complain away. Not my issue.

As far as I am concerned the old version was for cherry pickers and generally actively discouraged you to fly to planets as it can take a long time using the eyeball mk1 to find anything of any interest on a planet.

In the old version you would press a button for five seconds look at the system map to cherry pick what you wanted. If it wasn't there, off to the next system. It is the definition of a cherry pickers heaven. But if that's how you like to explore, that's fine.

I don't. I personally like to have the satisfaction of having the feeling of finding the planets myself instead of a computer that does it all for me. Sure the system could be better, maybe the FSS gives you too much info and some more of it could be left to the probes to find. The UI could so with a bit of work, but I find it intuitive and fun use because of the feeling it gives me.

From what I can see most people am that already decided they weren't going to enjoy it have made sure that they don't enjoy it in live. Not.difficult to do. Like the guy who imagines himself unlocking a lock. Why do that? Makes no sense. Imagine it how t's meant to be imagined, you discovering planets using tools in your ship. It's not difficult and doesn't take much imagination to do so.

But at the end the day the choice is yours. I bet most of you can enjoy these mechanics if you really want to. The issue is in my view is that you don't want to enjoy them.
 
As far as I am concerned the old version was for cherry pickers and generally actively discouraged you to fly to planets as it can take a long time using the eyeball mk1 to find anything of any interest on a planet.

In the old version you would press a button for five seconds look at the system map to cherry pick what you wanted. If it wasn't there, off to the next system. It is the definition of a cherry pickers heaven. But if that's how you like to explore, that's fine.
Yeah, I haven't cherry picked ELWs, WWs, AWs, terraformable HMCs with more ease than ever in the current system on my way back home. You don't have to fly towards them anymore, and they can be 500,000 ls away and it makes no difference. And if they're close, you fly up to them, shoot 5 probes, and make even more money. And instead of looking at the system map, you look at the signal bar.

I made 400 mil in a 12KLY trip. And you're claiming the old system is cherry picking heaven.

Plus, everyone agrees the old system needed updating. I have seen few people argue against probing to find POIs for instance.
 
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I must be using the new system wrong then as I am finding it fun and engaging to use, enjoy flying to planets and exploring them, unlike the old version which was an utter bor fest with next to zero interaction, which gave me little reason to fly to planets let alone land on them.

Each to their own. Just because you don't like it is not a good enough reason to roll back. And I also suspect that when atmospheric planets become landable then the old mechanics will be quickly forgotten as every system will likely have something interesting on it and the new exploration tools is what will make it more accessible and fun.

But if you like pressing a button for five seconds for your exploration tools, go for it, complain away. Not my issue.

As far as I am concerned the old version was for cherry pickers and generally actively discouraged you to fly to planets as it can take a long time using the eyeball mk1 to find anything of any interest on a planet.

In the old version you would press a button for five seconds look at the system map to cherry pick what you wanted. If it wasn't there, off to the next system. It is the definition of a cherry pickers heaven. But if that's how you like to explore, that's fine.

I don't. I personally like to have the satisfaction of having the feeling of finding the planets myself instead of a computer that does it all for me. Sure the system could be better, maybe the FSS gives you too much info and some more of it could be left to the probes to find. The UI could so with a bit of work, but I find it intuitive and fun use because of the feeling it gives me.

From what I can see most people am that already decided they weren't going to enjoy it have made sure that they don't enjoy it in live. Not.difficult to do. Like the guy who imagines himself unlocking a lock. Why do that? Makes no sense. Imagine it how t's meant to be imagined, you discovering planets using tools in your ship. It's not difficult and doesn't take much imagination to do so.

But at the end the day the choice is yours. I bet most of you can enjoy these mechanics if you really want to. The issue is in my view is that you don't want to enjoy them.

Yay! Max is back. I was worried about you.
It's a shame you had to come back with another post telling us other people what they're really thinking, rather than actually listening to anybody with a different opinion.

Still, I'll give it one last shot:

Seeing the planets on the SysMap was not exploration. Exploration was what we did in the ship after using the tool to make the bodies targetable. The new tool does all the stuff that we considered exploration, which isn't the gameplay we want. Since we love exploring we'd just like to have the option to continue using gameplay we enjoy.

If we had targetable bodies we could fly to without using the FSS we'd all be perfectly happy for you to carry on using the FSS - even those of us saying it should be rolled back. We just want an option.
 
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I must be using the new system wrong then as I am finding it fun and engaging to use, enjoy flying to planets and exploring them, unlike the old version which was an utter bor fest with next to zero interaction, which gave me little reason to fly to planets let alone land on them.

Each to their own. Just because you don't like it is not a good enough reason to roll back. And I also suspect that when atmospheric planets become landable then the old mechanics will be quickly forgotten as every system will likely have something interesting on it and the new exploration tools is what will make it more accessible and fun.

But if you like pressing a button for five seconds for your exploration tools, go for it, complain away. Not my issue.

As far as I am concerned the old version was for cherry pickers and generally actively discouraged you to fly to planets as it can take a long time using the eyeball mk1 to find anything of any interest on a planet.

In the old version you would press a button for five seconds look at the system map to cherry pick what you wanted. If it wasn't there, off to the next system. It is the definition of a cherry pickers heaven. But if that's how you like to explore, that's fine.

I don't. I personally like to have the satisfaction of having the feeling of finding the planets myself instead of a computer that does it all for me. Sure the system could be better, maybe the FSS gives you too much info and some more of it could be left to the probes to find. The UI could so with a bit of work, but I find it intuitive and fun use because of the feeling it gives me.

From what I can see most people am that already decided they weren't going to enjoy it have made sure that they don't enjoy it in live. Not.difficult to do. Like the guy who imagines himself unlocking a lock. Why do that? Makes no sense. Imagine it how t's meant to be imagined, you discovering planets using tools in your ship. It's not difficult and doesn't take much imagination to do so.

But at the end the day the choice is yours. I bet most of you can enjoy these mechanics if you really want to. The issue is in my view is that you don't want to enjoy them.

must admit, i did like to cherry pick, still can with the new system, but with less choice. I like to cherry pick the smallest rocks, and to do so, i am required to scan nearly all thing (as small rocks are normally around other bodies)

Putting aside if its more engaging or not, it has changed the way i play. To the point that i have to look at alternatives (Think Ziggy had one:p), and i said as much.
Have given it a good go, and agree it a good tool (always have) but still dislike that i have to slow down to take a peek (the wave spectrum) and then uncover all the planet (that may be a casualty of the direction fdev wish to take the game)

So, relay, my position is... i wanna peek at the system without putting on the space brake... i did wanna see more changes, but i will settle for that... and i never wanted to see it removed / reverted.

you can still scan while moving, just very slowly. so the option to make you reduce speed to open the Fss seem to be a game-play decision. i don't know, could be fun trying to scope a planet at 300c :p (And a On HUD readout of the wave would have been cool)
 
Yay! Max is back. I was worried about you.
It's a shame you had to come back with another post telling us other people what they're really thinking, rather than actually listening to anybody with a different opinion.

Still, I'll give it one last shot:

Seeing the planets on the SysMap was not exploration. Exploration was what we did in the ship after using the tool to make the bodies targetable. The new tool does all the stuff that we considered exploration, which isn't the gameplay we want. Since we love exploring we'd just like to have the option to continue using gameplay we enjoy.

If we had targetable bodies we could fly to without using the FSS we'd all be perfectly happy for you to carry on using the FSS - even those of us saying it should be rolled back. We just want an option.

Personally pressing a button for five seconds and then flying in a straight line and waiting for your DSS scanner to do it's thing is not what I would call exploration either.

Different courses for different horses.
 
Yeah, I haven't cherry picked ELWs, WWs, AWs, terraformable HMCs with more ease than ever in the current system on my way back home. You don't have to fly towards them anymore, and they can be 500,000 ls away and it makes no difference. And if they're close, you fly up to them, shoot 5 probes, and make even more money. And instead of looking at the system map, you look at the signal bar.

I made 400 mil in a 12KLY trip. And you're claiming the old system is cherry picking heaven.

Plus, everyone agrees the old system needed updating. I have seen few people argue against probing to find POIs for instance.

They think that we want all the whistles and bells of the new system to be gone, quite the the opposite, I want both the old and new system to coexist.
 
Personally pressing a button for five seconds and then flying in a straight line and waiting for your DSS scanner to do it's thing is not what I would call exploration either.

Different courses for different horses.

I managed to enjoy exploration DESPITE the ADS, not BECAUSE of it.
The FSS took things even further from where I want them to be.

Different scanners for different commanders.

Seems fair, no?
 
I managed to enjoy exploration DESPITE the ADS, not BECAUSE of it.
The FSS took things even further from where I want them to be.

Different scanners for different commanders.

Seems fair, no?

Not gonna happen. The current systems barely works properly as it is. Last thing they need is add unnecessary complexity to the code base.
 
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Not gonna happen. The current systems barely works properly as it is. Last thing they need is add unnecessary complexity to the code base.

So you're suggesting that FDev roll back the FSS, given that it doesn't work properly? If they're only going to maintain one system it makes sense to keep the functional one, surely?
 
I'm captured by the sequencing issue posted throughout this discussion. I'm trying to head home after a moderate trip into the black, and it is taking longer as I don't want to just jump and refuel and then jump again.

So what if the initial activation of the scanner would be accomplished while scooping, performing the spectrum scan, then on completion bring up a window in the HUD where we could see the frequency bumps? We could then press a key for the system map, but it would show planet placeholders, giving us counts past the local area we discovered on our jump in with no other information but the bodies (maybe just the large ones further out, or limited size information perhaps). We could then choose to move on to the FSS and get detailed information on each planet or target in the old way and fly to a specific planet. The POI information could then allow us to further our exploration to specific planets or places, or we could head to a planet for mats and SRV fun.
 
I'm using both the FSS and the new surface scanner excessively during my last 19KLy. What exactly did you say was broken with the FSS?

It doesn't show the populated sysmap or targetable bodies on the initial honk. You should understand this by now picommander, it has been explained enough times.
 
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Oh sorry, that nonsense. My brain isn't washed yet, try harder. :p

Try harder to do what picommander? The issues are clear, a number of solutions have been proposed with varying degrees of acceptance. Removing the FSS is no less valid a proposal than the one that was actually implemented. It works for some and not for others to an unquantified degree.
 
They think that we want all the whistles and bells of the new system to be gone, quite the the opposite, I want both the old and new system to coexist.
They know this. They have been told this numerous times. Doesn't matter. They will keep wheeling out this strawman.
Personally pressing a button for five seconds and then flying in a straight line and waiting for your DSS scanner to do it's thing is not what I would call exploration either.

Different courses for different horses.
 
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