Sigh, I'll try anyway.
I believe you're operating under a fundamental disconnect. Namely, you seem to believe that in order for an enemy to exist, they must exist within your sight, where you can strike at them directly. But as the many players who play in Solo demonstrate, to many players, this is not the case. Being able to COMPETE is not contingent on being able to hit them physically, and to those players, a game of competitive hauling is a perfect demonstration of competition between enemies.
I really don't think you understand this viewpoint, but it's one you really should try to integrate, because it's a significant one with many players who share it, myself included. No, players aren't a monolith, and every player wants slightly different things, but ultimately, you CAN differentiate players into broad categories, just like you can sort humans into personality types, and given that Elite is commonly known as space trucking simulator, I think you MUST recognize that these players make up a substantial part of the playerbase.
In other words, to these players, they already HAVE an enemy. The addition of, say, NPC attackers, would not be a positive for these players, as it would only be a distraction from their REAL enemy, the haulers on the enemy team.
Can you at least recognize that this is a valid viewpoint, shared by many players?
I believe you're operating under a fundamental disconnect. Namely, you seem to believe that in order for an enemy to exist, they must exist within your sight, where you can strike at them directly. But as the many players who play in Solo demonstrate, to many players, this is not the case. Being able to COMPETE is not contingent on being able to hit them physically, and to those players, a game of competitive hauling is a perfect demonstration of competition between enemies.
I really don't think you understand this viewpoint, but it's one you really should try to integrate, because it's a significant one with many players who share it, myself included. No, players aren't a monolith, and every player wants slightly different things, but ultimately, you CAN differentiate players into broad categories, just like you can sort humans into personality types, and given that Elite is commonly known as space trucking simulator, I think you MUST recognize that these players make up a substantial part of the playerbase.
In other words, to these players, they already HAVE an enemy. The addition of, say, NPC attackers, would not be a positive for these players, as it would only be a distraction from their REAL enemy, the haulers on the enemy team.
Can you at least recognize that this is a valid viewpoint, shared by many players?