The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Michael,

I disagree with you, but still got you a present from the shops.

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No, because that then shrinks the initial journey to levels that are lower than we want.

Michael

I'm sorry, I meant give a FSD range buff to all ships up to the vurrent level of the ships which will be used as taxis when the update goes live, so Hauler/Asp. Of course when you add ship transfer, the average journey time will shrink regardless since more and more players will be using those two ships for it.
 
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Michael Brookes

Game Director
So to be clear, you are saying it is worthwhile in the eyes of FDev, to sacrifice the credibility and scope of the galaxy you've been been building for years, for the sake of convenience ?

Will that trend continue with future updates and features ?

We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.

Michael
 
In this instance the convenience was the overriding factor. That and keeping the feature within a sensible budget - complicating it unnecessarily introduces more points of failure and for a relatively small quality of life improvement, it's not worth the risk. The instant transfer also provides positive aspects to how players can interact the game - it gives them greater freedom to participate in wider aspects in what's going on. We did of course consider the downsides, and other ways of doing it - Sandy in fact was very much in favour of a delay, but it was felt that this weakened the utility of the feature. The point was to allow more freedom with ship use, not add additional barriers.

Michael


Have you considered giving every ship second generation hyperdrives with +15 ( as an example number as you guys see fit ) ly jumprange on top of what they have right now and settle it on top of a lore reason such as breakthrough in FSD tech?

I bet it would've allowed more freedom with ship use in a more meaningful way too if this all about removing barriers as you guys say. Then implement a delayed ship transfer on top voila everybody is happy.
 

Javert

Volunteer Moderator
We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.

Michael

Could this eventually lead to player transfer where you can simply pick any ship that you own from any shipyard and find yourself in that ship? (I hope not but I'm just asking to try and rule it out).

I ask because some of the arguments used for this could also be used to justify the above i.e. why should I have to fly to the same place twice.
 
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But that doesn't make any sense. The initial journey will shrink even more as people will just use a hi range Hauler, DBX or ASPX instead.

Most of players won't do that. It is worth nothing that inflicting "everyone will do this" from min/max POV really doesn't help to develop a game, as such players are minority usually.
 
We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.

Michael

Michael, you guys are well aware of what has happened in and around stations, with missiles, with wing anchoring and much more, do not underestimate the determination and cunning of some individuals and player groups in this game to use this not only to the max but well beyond.
 
I'd like so say I WANT INSTANT TRANSFERS. Its still a game. If I want to decide to bounty hunt it will make the game much more accessible instead of frustrating.

Example I really dont want to trade any more I'm bored and I see a cool combat zone in my area. I'd have to fly back 200ly to get a vulture and jump 12ly at a time and by that time my game night is over.

I do the same thing the next night. and realize its futile decide to shut the game off and play a different game.

So this to me allows us some freedom to play how we want when we want.
 
We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.

Michael

But you make that initial journey in a Hauler virtually risk free as it costs very little to rebuy, interdictions will be minimal and it has a great range. Surely that is the opposite of what you want.
 
really? i mean, really? have you ever flown to the Rift, or the other side of the core? Ain't no ship transfer, instant or otherwise, going to make that smaller.

Yes I have. You mean something like Jaques station maybe. I've also flown there a few weeks ago. After 2.2 I'll just fly there in my top end grade 5 57LY Anaconda and then summon my 19LY full combat fit Corvette there in an instant, what rot.
 
I'd like so say I WANT INSTANT TRANSFERS. Its still a game. If I want to decide to bounty hunt it will make the game much more accessible instead of frustrating.

Example I really dont want to trade any more I'm bored and I see a cool combat zone in my area. I'd have to fly back 200ly to get a vulture and jump 12ly at a time and by that time my game night is over.

I do the same thing the next night. and realize its futile decide to shut the game off and play a different game.

So this to me allows us some freedom to play how we want when we want.

Or buy a vulture in the area, or do a quick trade run while you wait for your ship to arrive.
 
The mission system was developed on the cheap, but the resulting mess only broke missions. More thorough development passes delivered improvements... without gameplay disruption.

The USS mechanism, same. Cheap and dodgy to begin with, but did not impact anything outside USS drop-ins. When reworked, the improvements were clean and beneficial.

Many more examples come to mind.


But ship travel itself implemented quickly and cheaply? If we have that in place for six months, EVERYONE will have rejigged their ship selection, loadout and engineering effort around INSTANT ship teleportation.

How can that ever be revisited, done in a more thorough way, without significantly impacting ship selection, loadout, engineering focus, etc.?
 
We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.

Michael

Glad to see the Devs are as level headed and reasonable as I'd expect them to be.
 
Michael, I'm firmly in the delay camp, but I can empathize with both sides of the argument. If we must have it instant, can we at least limit the distance to the human bubble?

I'm mostly an explorer and the bubble doesn't feel big enough to really matter too much to me for ship insta-transfer. But an instant transfer out to Jacques, or other far flung outpost at say Beagle Point or whereever may appear in the future, would just seem so totally ridiculous that I'm not sure I could stomach it! I also fear such remote explorer communities would instantly and unrealistically become over militarised.
 
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Michael Brookes

Game Director
Michael, you guys are well aware of what has happened in and around stations, with missiles, with wing anchoring and much more, do not underestimate the determination and cunning of some individuals and player groups in this game to use this not only to the max but well beyond.

A fair point, but to design the game based on that to the detriment of everyone else isn't good either.

Michael
 
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