Some more information which may be useful...
I have found the following error log in my game file:
INFO: OpenGL 2.0 supported, proceeding
96.bmp alpha mask not loaded: Couldn't open 96_alpha.bmp
crosshair.bmp alpha mask not loaded: Couldn't open crosshair_alpha.bmp
driftmarker.bmp alpha mask not loaded: Couldn't open driftmarker_alpha.bmp
title.bmp alpha mask not loaded: Couldn't open title_alpha.bmp
console0.bmp alpha mask not loaded: Couldn't open console0_alpha.bmp
console1.bmp alpha mask not loaded: Couldn't open console1_alpha.bmp
console2.bmp alpha mask not loaded: Couldn't open console2_alpha.bmp
console3.bmp alpha mask not loaded: Couldn't open console3_alpha.bmp
console4.bmp alpha mask not loaded: Couldn't open console4_alpha.bmp
console5.bmp alpha mask not loaded: Couldn't open console5_alpha.bmp
console6.bmp alpha mask not loaded: Couldn't open console6_alpha.bmp
Unable to load console7.bmp: Couldn't open console7.bmp
Unable to load console8.bmp: Couldn't open console8.bmp
-----
Now 96.bmp is the watery background for the menu's (which is what I cannot access) - is this related do you think?
Like I say, I am a novice at this... Any help would be greatfully received.
Thanks in advance.
Phil...
Hi,Hmm, well, I will add this for information's sake; the first few lines of the stderr.txt file:
INFO: OpenGL 2.0 not supported. Exit
INFO: GLEW_EXT_paletted_texture supported. Exit
INFO: GLEW_ARB_texture_env_combine supported. Exit
INFO: GLEW_EXT_texture_env_combine supported. Exit
96.jpg alpha mask not loaded: Couldn't open 96_alpha.png
title.jpg alpha mask not loaded: Couldn't open title_alpha.png
I think the first line definitely confirms that the regular GLFFE won't work, as it states 'OpenGL 2.0 not supported'. The next few lines are vague to me, though perhaps someone with more computer savvy can translate. The last two are curious, as they seem to point to missing replacement graphics files. I've downloaded Nic's Mod 1.3 twice now, and can't find any trace of them. I also peeked into the bitmaps the standard GLFFE uses, and turned up blank as well. I'm puzzled, but as the modified graphics are supposedly optional I'm not sure they'd shut the whole game down. Second oddity, if I use the replacement bitmaps from the standard GLFFE package, the whole window closes out after the Frontier card flips. When I use the PNG's in Nic's package, it freezes and has to be ended on the task monitor to close.
Much curiosity.
High res FFE: The fonts look odd. It's especially noticeable in the BBS.
So I then tried changing the shape detail setting in-game (not expecting this to work in the updated engine), and it did work. Reducing detail to Medium made it fairly smooth, without reducing the visuals much.
I get this problem if I run the game in a window in XP. I have to run it fullscreen for flawless operation.The interface mapping didn't work correctly in full screen mode. When I tried to click on the second stardreamer setting, the third one was selected and so on