The Huge Class: Please Fdev. Make it real!

I would be fine with a collection of 4 or 5 more large ships offered as side grades to the existing large class. I'm not sure I like the idea of players cruising around with 1500 tons of cargo or class 9 shields though. That sounds a bit over the top.
Putting aside the fact that a Panther Clipper would be incredibly slow, sluggish, and have extremely poor jump range. Its shields are both that way in the lore, and would have to be, logically very durable. Absolutely more than a Cutter's in order for it to be in anyway useable as a trade ship.
There is also the issue with a Huge Class and FCs. Fdev could easily just not allow them to be dockable to a Fleet Carrier at all. A CMDR in a Panther would have to continuously fly that flying brick to ever corner of the bubble, for any CG. With it's appalling low jump range, thats gonna turn alot of CMDR's off using one as a CG killer in that possibility.
 
I'm all for ship variety, but ED's combat play is built in such a fashion that only dogfighting is allowed. Because of this, Huge class ships would have no place in combat without being absolutely cheesed. As for trading, Huge ships would make all the smaller ships totally obsolete without some major rework to the "economy". As for exploration . . . why?

That being said, I wouldn't fly one, so I don't really care.

It would be awesome if we got the inclusion of the next size-class up from large ships: The Huge Class!
. . . They can be shaped to just fit on large landing pads.

Lol, what?
 
The Panther Clipper might roughly be in the ballpark of 400 million credits, taking into account the difference in prices between the Anaconda and the Panther Clipper, and the cost of the ships between Elite II and Elite Dangerous. I'd say it's a fair price if you want to buy an entire station worth of cargo, assuming Frontier doesn't shrink it down to the sizes you can see in some of the concept art.
 
David Braben talked about huge ships in a live stream. It's a while ago, i will not search it. He philosophized how they can trade with limpets (or bigger limpets) between station and ship. They can't dock on space stations.

I think it would be very cool and a new endgame mechanic. Just add a slot for Trade limpets behind each Coriolis Stations, so we need no new station type. I completly agree this ships should can only dock on new planet site stations with huge landing pads. It would be offer itself for Planet Base building stations too.
As long as they can only dock there, other ships will still a thing to use.

I think it would be cool to add a Huge ship a Gigantic Weapon, integrated as standard which extend. You can buy different suspentions for defince, attack... these weapons have Primare and secondary fire groups. You can only use them with a player or an npc crew member like a turret, so two active crew members will be a thing and not only one..

and yes to one post with a landing pad on it. I agree, but only one ship (The Boa) should become a landing pad and only a small sized one, to lunche a Vulture is more then enough. With the fighter bay you can use all three npc crew members in one ship.

Locking the Imperial Explorer behind the King Rank and the other behind Federations Admiral.
Yes to the Panter Clipper definitely a huge ship. So Four ships would be perfect.

This is one of my dreams ^^

(sry maybe bad english, i try my best)
 
Wonder if there could be any real negative side on adding Panther or another Huge class ship on the game (especially if docking is available only for the planets), because they would be "space elephants" so you could avoid one easy if you would not like their Huge turreted gimbails and class 9-10 shields.

Just make them docking only using autodock / autoland (at random places of planets), so one can only blame himself if run over by a Panther at the mail box of a station, while ignoring red lights on both side of the box.
 
Putting aside the fact that a Panther Clipper would be incredibly slow, sluggish, and have extremely poor jump range. Its shields are both that way in the lore, and would have to be, logically very durable. Absolutely more than a Cutter's in order for it to be in anyway useable as a trade ship.
There is also the issue with a Huge Class and FCs. Fdev could easily just not allow them to be dockable to a Fleet Carrier at all. A CMDR in a Panther would have to continuously fly that flying brick to ever corner of the bubble, for any CG. With it's appalling low jump range, thats gonna turn alot of CMDR's off using one as a CG killer in that possibility.
I dont think panther will have bad jump range. If anything it should be on par with the beluga
 
Op talks about including the Panther Clipper in the game and immediately kills it by suggesting only a 4Ly jump range. Half the systems inside the bubble, it won't even be able to get to. Standard should be about 10LY with a class E FSD.

As for docking, I think they should sit outside the station since they can't fit in the mail slot and be serviced by drones. Loading and unloading cargo takes time, just as it does for the FC to offset the large cargo capacity.

Imp Explorer should have a 20Ly range as standard, otherwise, even after engineering, it's no better than an Asp Explorer, so there's no benefit to owning one for exploration.
 
Ok

small. medium, large, huge... Really that is not big enough

Mega ships? When? We really need mega ships. Panther MkII. Fdev can design a new station to have it dock. Only triple Elite cmdrs can buy it. This would be so cool! I really need to use a 2400 ton ship that can carry 1800 ton. of cargo. As it is I have to spend too much time getting into the top 10% at the moment. Mega ships.. Fdev.. When?
 
small. medium, large, huge... Really that is not big enough

Mega ships?

Made linking 12 Lakon T-Type cargo ships together in humanoid robot shape, creating the Ultimate MegaShip.

And for disguise it can transform into various other shapes too.

robot ship.jpg
 
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I don't see how they could do this without utterly redesigning almost every landable in the game. All large starports. All ground bases. All fleet carriers.

Reminder: It's FDEV we're talking about here.
 
Interesting idea easy to solve by introduction of external docking ports.

I would rather have small carrier class added to the game which would work as huge class type vessel incapable of internal docking but instead:
1. Exploration
2. Combat
Small player controlled carrier capable of housing a wing of several S (or M) sized ships controlled by player (wing leader) and NPC pilots (or other players who are members of the same squad).
3. Trading
Ship with internal cargo space located on detachable module capable to land on L sized landing pad (brick with engines, auto docking module and remote link to station market) including planetary ones with one L sized landing pad (to hold player owned ship).
 
Made linking 12 Lakon T-Type cargo ships together in humanoid robot shape, creating the Ultimate MegaShip.

And for disguise it can transform into various other shapes too.

To be fair, that's basically what the Lynx Bulk Carrier was, minus the ability to transform or assume humanoid shape. The Lynx was one of the original megaships from FFE, where it was made by rigging together modified hulls from Panther Clippers onto a reinforced cargo-laden spine.

In fact, I could see that being an overall workable design. A basic spine used to carry several self-propelled cargo modules that are each individually capable of docking on a large pad. These cargo modules wouldn't have their own FSDs or weaponry, and would instead be reliant on their mothership for any kind of travel as they are basically an overglorified limpet. Obviously not for player use, but it could definitely be a nice addition to NPC rosters if they could get the travel logic working and have us be able to watch them jump to a station and dispatch their fleet of cargo drones. These "heavy carriers" could even see use in CZs, with them jumping in and unleashing their drones, before jumping back out once their deployed wings run low, and with the major manufacturers having their own variations on the concept.

Also, the Lynx was one of several cat-themed ships in FFE, alongside the Panther, the Puma, the Tiger and the Lion. It's for this reason why I am against an existing manufacturer picking up the Panther Clipper, as the Panther exists entirely within its own naming scheme. Delacy's, Zorgon' and some of Lakon's ships are named after snakes, Core Dynamics ships are named after birds and Saud Kruger's ships are all named after marine mammals; it makes no sense for the lineup of cats to be assigned to any of the current manufacturers as they do not fit any of their themes and instead should instead form the core lineup of a new manufacturer.
 
Ok

small. medium, large, huge... Really that is not big enough

Mega ships? When? We really need mega ships. Panther MkII. Fdev can design a new station to have it dock. Only triple Elite cmdrs can buy it. This would be so cool! I really need to use a 2400 ton ship that can carry 1800 ton. of cargo. As it is I have to spend too much time getting into the top 10% at the moment. Mega ships.. Fdev.. When?
Mega ship? Pfft... I'd like to see a Giga ship that can carry fleet carriers. The Giga ship jumps around the galaxy using its 10,000 LY jump range, laying fleet carriers like eggs all over the place. The Giga ship can modify your fleet carrier to install a transporter room which means you (your human body) can now jump to any carrier with a transporter room at will instantaneously. You can own as many fleet carriers as you want (and can afford). The Giga ship would cost around 15 billion credits, but with no weekly maintenance cost and uses a reverse engineered Thargoid drive that requires no fuel. You can park your carrier on someone else's Giga ship to catch a ride with them as well. Terra ships will be the next progression, have all the Giga ship abilities, cost 30 billion credits and be able to make normal ships on board using drones that deplete an asteroid field. You can sell these ships to other players. Peta ships will have all the abilities of the Terra ships, cost 60 billion credits but be able to park next to suitable plants and convert the planetary material directly into more fleet carriers using drones. These specially made fleet carriers are fully automated and have no crew or weekly maintenance costs. Peta ship owners can sell the fleet carriers they made to other players for whatever price they want. I'm still thinking about the Exa, Zetta and Yotta class vessels, however from Peta ships on, Dyson spheres will need to be built around the galaxy as that is the only place they can refuel. Exa class vessels would have an intergalactic drive on board..........and.... I just woke up.
 
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Op talks about including the Panther Clipper in the game and immediately kills it by suggesting only a 4Ly jump range. Half the systems inside the bubble, it won't even be able to get to. Standard should be about 10LY with a class E FSD.

As for docking, I think they should sit outside the station since they can't fit in the mail slot and be serviced by drones. Loading and unloading cargo takes time, just as it does for the FC to offset the large cargo capacity.

Imp Explorer should have a 20Ly range as standard, otherwise, even after engineering, it's no better than an Asp Explorer, so there's no benefit to owning one for exploration.
This is not a joke.. why only 10ly?.. maybe as default ok.. But I think this new slow huge ship class should allowed to by a Meta Drive for his 9-10 class FSD slot from probably the Polaris System. This system will comes along with a permit and the huge ship dlc with Gas Giants landing. Of cause you need the new right material to buy this drives.
Meta drive should get his own new animation. = you Need to drop out of super cruise, you can log a system between 120-260ly.. so it is fast to use the normal hyperspace jump for closer destinations. = if you start charging your meta jump, you will get something like the reboot and repair actions. Your ship will only use thruster and FSD, power plant will run also. = next step is to speed up in normal cruise. Jump will start.. 15sec to engage = I would say the hyperspace tunnel looks similar then the actual one, just the Stars are passing fast like light lines, similar to the beginning jump scene from a Star Wars jump ^^
You coming out in normal cruise again, around 10.000ly away from the destination star. = ship will reboot again, your moduls coming Back online. Finished
...

just a idea, fdev can bring so many cool things to this game... they just need to design it right..
 
they just need to design it right..
I think that just about sums it up.
We have walking on planets... but, can't get out of our seat and walk to the airlock.
We have Fleet Carriers... but, with no cockpit.
We have huge stations with detailed interiors... But, they are all just fluff since you can't even get out of your seat.

Hell, we don't even have animated avatars that actually talk to you in stations from monitor screens, just a still, low res image and a text message.
 
I see some purpose for these ships, especially as exploration ships.
Plus ability to carry at least one normal ship (Cobra, Adder etc) and some SRVs (one of them a some bigger variant).
 
Obsidian Ant talked about files from Panter clipper are in Odyssey alpha.

But the files say, it is a large ship!

If so - for me, I think it’s the wrong way to go with this massive ship.
And I think if it will come so - huge ships will be not a thing¿ But maybe it is a large ship in their eyes and the Boa still a huge...

What you guys think?
 
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