Hello. This was a request I wanted to make since the beginning of the year but I didn't because of issues, so I'm sorry If I'm too late in the development cycle. If I am, hopefully it can be implemented in the near future.
For as long as I remember Jurassic Park fans have been trying to recreate their own versions of the movies in games. I literally lost count of all fan projects that tried to emulate past video games, locations, scenes and even places that were never seem in the movies.
As you can see, we're pretty passionate about reviving the architecture and immerse ourselves in this world, which is probably the reason most of these projects are made with first person cameras in mind.
With Jurassic World Evolution, and even more with the '93 DLC, after decades we finally have the chance to immerse ourselves into the world of Jurassic Park. Even more, with a sandbox experience that we can shape into our own way. The only thing it lacks in my opinion is a more freely way to experience our worlds by our own, but how exactly could we do it?
One thing that I personally wanted to see is the ability to walk inside the viewing platforms and the hotel terrace. We already have the collision and the interiors modeled, why not add a navmesh inside them and let us experience the facilities? No, you don't need to model the elevators or the inside stairs that connect with the entrances, just add a prompt and teleport us inside. Yes, there will be glass and structures in the way, but that's the fun, that's what give us the feel we're connected to the world space, not a fixed camera floating in front of the buildings, we can achieve the same thing with the free camera after all. If the first person mode isn't added, at least let us be able to get a view from a fixed camera from the inside inside these buildings.
I'm not into game development nor I know about how your engine works, but I know some of these features are not that hard to implement, considering that Planet Coaster already had a first person mode years ago, so I sincerely hope you guys can put some of these features in the future.
As a final note, I want to thank everyone at Frontier. I waited years for this experience and this was the first game that I participated on the launch day. Even tho I didn't touched it for one year (I'm waiting to upgrade my poor GTX 750 to experience the game in it's fullest) I can't wait to get around to play it with every update that has been added.
For as long as I remember Jurassic Park fans have been trying to recreate their own versions of the movies in games. I literally lost count of all fan projects that tried to emulate past video games, locations, scenes and even places that were never seem in the movies.
As you can see, we're pretty passionate about reviving the architecture and immerse ourselves in this world, which is probably the reason most of these projects are made with first person cameras in mind.
With Jurassic World Evolution, and even more with the '93 DLC, after decades we finally have the chance to immerse ourselves into the world of Jurassic Park. Even more, with a sandbox experience that we can shape into our own way. The only thing it lacks in my opinion is a more freely way to experience our worlds by our own, but how exactly could we do it?
A simple first person mode to walk around would be a start. This could be accessible by a menu where it places us in the nearest ground level (placing in the park entrance is immersive but could be annoying in case you need to make to the other side of the island, but also would be interesting if we could use the monorail as transport from one point to another). A subtle camera bobbing like how you guys did in planet coaster can increase immersion, but I know a lot of people are against it. Being able to change between walking and running speed by using shift could be considered.
One thing that I personally wanted to see is the ability to walk inside the viewing platforms and the hotel terrace. We already have the collision and the interiors modeled, why not add a navmesh inside them and let us experience the facilities? No, you don't need to model the elevators or the inside stairs that connect with the entrances, just add a prompt and teleport us inside. Yes, there will be glass and structures in the way, but that's the fun, that's what give us the feel we're connected to the world space, not a fixed camera floating in front of the buildings, we can achieve the same thing with the free camera after all. If the first person mode isn't added, at least let us be able to get a view from a fixed camera from the inside inside these buildings.
Walking the hotel terrace as a first person camera
Red areas representing the navmesh. Prompts to enter and exit the buildings.
Now, if we really want to get fancy, let us be able to walk to the top of some buildings. We have so much nicely modeled staircases and passages that If not unable due to engine limitations, could be really fun to walk on then to access higher levels in the buildings. Some wall stairs could be accessible too by teleporting to the higher regions. I'm not talking about unlocking every building, just some areas that have good accessibility like the ranger station, creation lab etc (think like Metal Gear Solid The Phantom Pain, where not every bit of the Mother Base is unlocked to walk inside). You can also get pretty nice views around the helipad and in some other areas, but the most interesting aspect is to explore the park.
So much nice stairs! But what if we could climb them?
Please no bully at my quick UI mock up. No need to animate anything, just put some fade in/outs and we're golden.
I'm not into game development nor I know about how your engine works, but I know some of these features are not that hard to implement, considering that Planet Coaster already had a first person mode years ago, so I sincerely hope you guys can put some of these features in the future.
As a final note, I want to thank everyone at Frontier. I waited years for this experience and this was the first game that I participated on the launch day. Even tho I didn't touched it for one year (I'm waiting to upgrade my poor GTX 750 to experience the game in it's fullest) I can't wait to get around to play it with every update that has been added.