The in-game speed of time has remained unchanged as of release day.

38k players at launch. now its less than half of that. guess why? lol. if you read charts, read them correctly pls.
losing 50%+ of the playerbase in 2 weeks is really bad.

You can jump to whatever conclusion that you want to jump to but you have no actual nor factual evidence that supports one way or the other what the majority of the player base wants or doesn't want!!!!
 
You can jump to whatever conclusion that you want to jump to but you have no actual nor factual evidence that supports one way or the other what the majority of the player base wants or doesn't want!!!!
fast is over 50% of the playerbase is gone. fact is there are countless threads pointing out whats wrong and many of them have problems with the speed of the game + there are tons of bugs that would most likely be solved if the speed was slower (e.g. double feeding per year etc.). those are facts. and you dont have to be sherlock to put the pieces together

its ok if you dont like it but those are the facts.
 
fast is over 50% of the playerbase is gone. fact is there are countless threads pointing out whats wrong and many of them have problems with the speed of the game + there are tons of bugs that would most likely be solved if the speed was slower (e.g. double feeding per year etc.). those are facts. and you dont have to be sherlock to put the pieces together

its ok if you dont like it but those are the facts.

So, by your logic, since Planet Coaster had a peak number of players of 21,828 in that games first month and in it's second month the game had a peak number of players of 11,373 the majority of players of that game also wanted a slower pace of the game.

SIGH.........

The fact is until you hear from the majority of the players of the game you simply do NOT know what the majority wants! PERIOD! Your argument is based in conjecture. Jumping to conclusions and assuming why players play or do not play the game is not evidence of anything other than this entire argument is nothing short of being propaganda.
 
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The vast majority of games get a massive drop off of players after a couple of weeks so that's not really nothing new. I am waiting for Frontier to fix some of the campaign bugs before I continue, and would love to see a slower speed added to the game, as its a pain trying to micromanage stuff at the moment in larger parks as well as custom buildings.

I like the idea of Franchise Mode and Community Challenges, but it is just poorly implemented at the moment. Unless you are happy doing a basic zoo and farming for CC's then it becomes a waste of time IMO
 
And this number came from where exactly?

You asked for it and here is my answer:

See the issue tracker: https://issues.frontierstore.net/issue-detail/5194 (And I know from Bo that they are working on it... thats not a "yes" or "no" yet - but they work on this issue and we sure hear/see more to it when they are ready).

You can look at steam too here:
Yesssssss. I honestly don't even feel like playing at all even after being so excited for release. I have many other issues with the game but this is probably the only one that is an absolute deal-breaker for me if it doesn't improve.

The time issue is blowing up over on Steam too; Here's a link to what is currently the most upvoted review, and the 100+ comments are still piling up as I type this, many of which stating they'll hold off from buying unless it's changed: https://steamcommunity.com/id/191919333/recommended/703080?tscn=1573008091

This review did get a developer "response" but it completely side-stepped the actual point and... honestly just comes off as condescending with that last part. As if the guy you just acknowledged has played 60+ hours doesn't know that there's a pause button.....

And here:
This review has over 200 comments with people agreeing time is too fast with the majority also stating they will buy the game when it is indeed 'fixed'.
One hopes that this is recognised but other than that I'm glad to see so many reviews are positive.

Or just read how many people wrote here to the slower time - you can find many threads with that theme:

THIS THREAD:

ANOTHER ONE:

ANOTHER ONE:

EVEN THIS ONE:

AND THIS ONE:

It even comes up in threads with different titles, I'm pretty sure I don't know all, but this is the amount I could catch for you within 5 minutes... it's maybe not proof for 90%, but you can tell it's a lot. Many people would enjoy the game more with a slower base time (which doesn't mean that the current ones should go, they still can be there just starting at another point: arrow 3-5).

It's okay when you feel different about this, but you really don't need to think that just a small group has this wish - and proof for that is definitive the issue tracker from frontier - it takes a while and needs many many votes to be full.
 
Relative to the player base, it's still a small group/minority.

38.000 players (looking at max players in game at the same time). And 34 responses on the issue ain't a lot.

90% is indeed massively exaggerated. It's not even 1% if you only look at the Issue Tracker.

And a quick look in the threads (both Steam and Frontier) makes it clear pretty fast, that's it the same people hanging around in the same threads.
And all those threads also contain responses from people who don't mind.

In the end, maybe the people who want this changed so badly need to work together to achieve this goal, instead of keeping creating numerous threads.
 
The issue tracker is full of votes... so I don't understand and how do you know how many of the 38.000 who bought the game are still playing? I saw threads were people said they won't play anymore until this issue is fixed, some even returned the game. I don't play since 1 1/2 weeks... more because I don't have time for it.. but you can't really know what you are telling us here eigther. I don't even know where you have the number of 38.000 from? Most people don't use forums for a game, I understand when you say that this can just be a small %tage who really writes something to it... but you can't say this isn't a issue - for players who are happy with it like it is, everything is fine - but for us who want to enjoy the game slower is no way to do that yet. I don't understand why I have to tell this so often to others and to you - I'm sure we had this kind of conversation in another thread too - so please stop to be unfair to people who have a issue with it. It's up to Frontier if they really change it someday... but I think they know that there are people who are happy with it and that we just need more choices/options how we want to play. I think deep in your mind you have a understanding for that... questioning is okay, but don't be like there is no issue.
 
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The issue tracker is full of votes... so I don't understand and how do you know how many of the 38.000 who bought the game are still playing?

I don't. And neither do you.

38.000 players (looking at max players in game at the same time).

We don't know how many are playing. We do know how many people owned the game (at a certain point). So I can still use that number. Just like others use that number to proof their point, like you did as well just now. Although it doesn't proof anything....

The info is freely available. https://steamdb.info/app/703080/graphs/

As you can see. There are 11.000 players at this very moment. And 38.000 at it's peak moment on the 10th of november.
 
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I don't. And neither do you.



We don't know how many are playing. We do know how many people owned the game (at a certain point). So I can still use that number. Just like others use that number to proof their point, like you did as well just now. Although it doesn't proof anything....
I didn't use numbers to proof something in any thread... is there a chance you can have more understanding for the issue?
 
I didn't use numbers to proof something in any thread... is there a chance you can have more understanding for the issue?

Why would you think I don't understand the issue?

so please stop to be unfair to people who have a issue with it.

I'm not being unfair. I'm not against the request in general, I think it's unfair to claim things that aren't true.
 
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Because you and some others (I won't say names) replied in threads like you have no understanding for it and like there is no issue - and I really don't get why, because even when it's not 90% (I don't like this number eigther because how do we know?) there still are people who see it as a problem. I really would enjoy to hear something positive from you to that, but didn't see something like that yet... maybe you surprise me I was wrong with it, if not please try to understand us.
 
Because you and some others (I won't say names) replied in threads like you have no understanding for it and like there is no issue - and I really don't get why, because even when it's not 90% (I don't like this number eigther because how do we know?) there still are people who see it as a problem. I really would enjoy to hear something positive from you to that, but didn't see something like that yet... maybe you surprise me I was wrong with it, if not please try to understand us.

I never said there was no issue. No need to accuse me of that.

All I'm saying is that it's unfair to throw with "facts" that aren't even facts.
 
I never said there was no issue. No need to accuse me of that.

All I'm saying is that it's unfair to throw with "facts" that aren't even facts.
I don't want to accuse you, sorry if I made you feel like that... really - it's just strange how some people react to it and make it sound like it's just a small amount who have a issue et cetera... it's something you can get angry about - I think my cask was just full now and I am sorry that you mutated to my valve... that was certainly unfair of me and I apologize for that. Maybe some people read it and will think differently about the topic and react different in future.
 
I have no strong opinion either way on this one. I found zoo tycoon INCREDIBLY SLOW because it took so long to earn enough money to expand and in career mode it was a nightmare. In franchise I've only got a small zoo and I seem to have plenty of time to hang out watching my animals but a) it's still small and b) I'm not trying to expand very much to meet community goals or do loads of building (I tend to rely on workshop to be honest). So I van understand people wanting slower speed.

On the other hand in career mode I'm finding the pace absolutely right. I can reach goals in reasonable time so it feels like I'm always progressing. Once I get a section sorted with the management it mostly runs itself and I don't think I've played a career map yet where more than 1 of my original animals has died of old age so I get quite attached. Some of my career zoos are pretty big because I'm gold starring them all. So I don't know why there seems to be the big difference in the feel of the different modes.
 
I don't want to accuse you, sorry if I made you feel like that... really - it's just strange how some people react to it and make it sound like it's just a small amount who have a issue et cetera... it's something you can get angry about - I think my cask was just full now and I am sorry that you mutated to my valve... that was certainly unfair of me and I apologize for that. Maybe some people read it and will think differently about the topic and react different in future.

No offense taken at all. Apologie accepted, and if I crossed any line, I apologize for that as well.

This is such a thing based upon your own style of gameplay and experience, which makes it hard to "fix",
which would mean it can take Frontier a lot of time to find the golden middle route.
Let's hope they can make that happen, and in the end everybody will be satisfied.

It is good to voice personal feelings and emotions, but I believe it's best to leave any numbers out of the discussion.

I'll leave this here, and let others continue this thread.
 
I think the numbers of playing users is not worth anything....we need to know how many are on pause (in this or that way) ;-)
I'm just joking, cause it's the only whats left. So now I have to continue my campain in "the other game".
 
I hope you guys at Frontier stop worrying about balancing the CC. Everyone who wanted it, is swimming in those already and it does not make a difference if you have to buy new animals from time to time. So if this is the reason standing in the way of slowing the game down, just let it go. The gameplay appeal of Planet Zoo to me is relaxed creativity, the balance between concentrated building and just hanging out in your zoo. The more you can emphasize this, the happier the real longterm player-base is going to be.

Kind regards,
Joe
 
fast is over 50% of the playerbase is gone. fact is there are countless threads pointing out whats wrong and many of them have problems with the speed of the game + there are tons of bugs that would most likely be solved if the speed was slower (e.g. double feeding per year etc.). those are facts. and you dont have to be sherlock to put the pieces together

its ok if you dont like it but those are the facts.

Last message removed (which is fine) but here's a shortened version without the parts that probably got it removed. :) As mentioned by some previously this reduction in player numbers is not something out of the ordinary. Take Stars Wars Jedi, 90 odd percent rating on Steam but have a look at their player numbers since release. Look familiar? They are facts yes but misleading ones nonetheless, show me one game where there isn't a significant reduction in numbers post-release.
 
Imo there is no problem with the gamespeed there is a problem with missing tools that let you handle a large zoo. For exampel:
I can manually instant transfer animals from my ZOO to TC on the other Hand the game tracks the age of animals and know when there b adult.
Why the heck is there no Autooption for habitats or the whole ZOO that animals get transfered to TC when they become Adult.

I mean its so obviouse yet nope game decided to punish you for large Zoos with things (Fighting for Overcrowding etc. insta when offspring get adult) that you simple cant avoid if you not want to setup multiple habitats for every specie.
 
These types of games always give rise to a tension between those who want to make progress through the game and those who want to almost roleplay it, to 'live' in the game. I see the latter type of player in a lot of the comments relating to becoming attached to the animals or the events in the lives of the animals being significant game events, not just ticks on a stat that gets to a game goal.

Cities Skylines had a similar issue with a large section of the community wanting to slow the accelerated game calendar significantly - as a moddable game the solution came in the form of the 'Real Time' mod.

Games like Planet Zoo, Planet Coaster, Cities Skylines, Elite or even Football Manager all have this quality to make people want to immerse themselves in them. If things move too quickly the games start to feel too game-y and the immersion is lost.

I don't know if Frontier are facing an intractable technical issue around addressing the time problem (as perceived by many players), but unless the clock speed is such a fundamental decision that changing means a virtual rewrite of core code then it is probably worth the effort to capture those people who will make Planet Zoo THE game that they play long term.
 
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