Possibly... But then what I find alarming is the Thargoid invasion has been building for many years. The first hostile alien "invasion" in the game. And you'd think Frontier would join up some dots, get some assets in place over the preceding years, such that the most could be made of it. Yet here we are with stealth Thargoid assaults on stations, and very little gameplay coming out of the back of it TBH.
ie: Why are we not utilising convoy escort mechanics added years ago, now to escort civilians through asteroid fields while under Thargoid scout attack? Why wasn't CQC basically put into the core game so we could udnertake fighter tours of duty? ie: So we could protect/attack locations/ships/convoys in fighters? Why are we not taking tours of duty from a capital ship defending locations against Thargoids now?
So I understand the idea of joining up dots. But what's confusing me, and this thread is underlining I guess, is the amount of effort going into fringe stand alone developments with seemingly limited life spans, rather than assets/mechanics than can be used over and over in many ways. eg: Had convoy escort attack/defend mechanics been put in last year, right now we could be undertaking missions to escort civilians through asteroid fields while defending from Thargoid attacks etc...
Are you playing the game at the moment?