The latest Guardian Base gameplay - Another rather "short term outcome"?

Possibly... But then what I find alarming is the Thargoid invasion has been building for many years. The first hostile alien "invasion" in the game. And you'd think Frontier would join up some dots, get some assets in place over the preceding years, such that the most could be made of it. Yet here we are with stealth Thargoid assaults on stations, and very little gameplay coming out of the back of it TBH.

ie: Why are we not utilising convoy escort mechanics added years ago, now to escort civilians through asteroid fields while under Thargoid scout attack? Why wasn't CQC basically put into the core game so we could udnertake fighter tours of duty? ie: So we could protect/attack locations/ships/convoys in fighters? Why are we not taking tours of duty from a capital ship defending locations against Thargoids now?

So I understand the idea of joining up dots. But what's confusing me, and this thread is underlining I guess, is the amount of effort going into fringe stand alone developments with seemingly limited life spans, rather than assets/mechanics than can be used over and over in many ways. eg: Had convoy escort attack/defend mechanics been put in last year, right now we could be undertaking missions to escort civilians through asteroid fields while defending from Thargoid attacks etc...

Are you playing the game at the moment?
 
So I understand the idea of joining up dots. But what's confusing me, and this thread is underlining I guess, is the amount of effort going into fringe stand alone developments with seemingly limited life spans, rather than assets/mechanics than can be used over and over in many ways. eg: Had convoy escort attack/defend mechanics been put in last year, right now we could be undertaking missions to escort civilians through asteroid fields while defending from Thargoid attacks etc...

There's huge list of dependencies they have to implement to get there.
 
That's a fair point. But let's put it in context?

Let's consider generation ships. What percentage of players have even visited one. What oercenrage of players have had more than an hour of gameplay out of them?

And Thargoid bases now?

I know what you mean by your point though and there is some truth to it.

I haven't visited one, but that means I have more stuff to do in the future. Rushing around doing everything that comes out will mean you will get through it in a few hours. None of it is going anywhere, so just take your time.
 
There's huge list of dependencies they have to implement to get there.

There are? To offering convoy escort/attack type missions? Hmmm... I don't see them...

They're just another type of mission mechanic you hop into and then fly from A to B in normal space etc.

These could have been added year(s) ago. And now we could have been undertaking such mission but with NPC Thargoids attack the convoys instead of NPC standard ships etc.

note: They could even have been utilised as a CG type mechanic too.
 
Ah - it seems like someone has discovered the missing piece. Apparently Ram Tah is offering a new mission out of Mitchell Dock in Meene.
 
Are you playing the game at the moment?

Every now and then I'll duck in. But TBH, over the past 2 years my time in the game has fallen, and is all too often now zero. What's been added generally isn't attracting me as it seems somewhat limited. eg: I came back tot he gaem for the evacuation gameplay. And while this is beautifully rendered etc, the gameplay of passenger mission with heatsinks only held my attention for an hour or so. ie: It felt like it should have need a nice addition to some more substantial gameplay.
 
Every now and then I'll duck in. But TBH, over the past 2 years my time in the game has fallen, and is all too often now zero. What's been added generally isn't attracting me as it seems somewhat limited. eg: I came back tot he gaem for the evacuation gameplay. And while this is beautifully rendered etc, the gameplay of passenger mission with heatsinks only held my attention for an hour or so. ie: It felt like it should have need a nice addition to some more substantial gameplay.

Not bad really. That couple of hours is the same as some AAA games have in their entirely. Hopefully with updated res sites and combat zones that has been hinted at, better scanning mechanics that can make some missions more involved, seems to me the game is slowly heading in the right direction.
 
Possibly... But then what I find alarming is the Thargoid invasion has been building for many years. The first hostile alien "invasion" in the game. And you'd think Frontier would join up some dots, get some assets in place over the preceding years, such that the most could be made of it. Yet here we are with stealth Thargoid assaults on stations, and very little gameplay coming out of the back of it TBH.

ie: Why are we not utilising convoy escort mechanics added years ago, now to escort civilians through asteroid fields while under Thargoid scout attack? Why wasn't CQC basically put into the core game so we could udnertake fighter tours of duty? ie: So we could protect/attack locations/ships/convoys in fighters? Why are we not taking tours of duty from a capital ship defending locations against Thargoids now?

So I understand the idea of joining up dots. But what's confusing me, and this thread is underlining I guess, is the amount of effort going into fringe stand alone developments with seemingly limited life spans, rather than assets/mechanics than can be used over and over in many ways. eg: Had convoy escort attack/defend mechanics been put in last year, right now we could be undertaking missions to escort civilians through asteroid fields while defending from Thargoid attacks etc...

As if to underline this introducing re-usable gameplay/mechanics to add depth etc, instead of dedicated development effort at short term bolt ons...

So if I've understood this week's CG, to defend The Bubble from the Thargoids (& their invisible Thursday morning attacks)? We deliver X to Y? So years of building up to this alien invasion... Development time to put in Guardian Bases, Generation Ships, Multicrew, CQC etc... And then the mechanics FD have carefully put in to utilise to make the best of an alien invasion is, deliver X to Y?

Now hopefully I'm being unfair here, and in a few months we'll be seeing lovely full on layers mechanics and gameplay. Capital ships near stations, with Thargoids attacking, and CMDRs trying to work togethor to get supplies in/passengers out etc etc.
 
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Wait for the new alien race to come into game, you know the ones the guardians support and help "humon's" said in a quark voice ... its gotta be coming!!!!!

Please no other alien races... What I always loved about ED lore, is the fact that there's not an alien race for everything. Like, a trade alien (profit is super important), a war alien (we make war because conflict is our culture), a weird alien (we are made of slime and tentacles and love to sit on spikes, but we're nice) and so on... Starting with Star Trek I always couldn't help finding that super silly.
 
Seemed like reskinned content to me.

I'm not sure what to make of it. Really it feels like shifting focus from one area to another

Maybe it's more. Slow build up to something epic.
I hope?

So all ships are reskinned Sidewinders?

I like the new Guardian Structures. It has some similarities with previous content, but it's also quite distinct and an evolution of the Ancient Ruins.

There should be more to do though. The Guardian stuff should be sufficiently different from the Thargoids.

Please no other alien races... What I always loved about ED lore, is the fact that there's not an alien race for everything. Like, a trade alien (profit is super important), a war alien (we make war because conflict is our culture), a weird alien (we are made of slime and tentacles and love to sit on spikes, but we're nice) and so on... Starting with Star Trek I always couldn't help finding that super silly.

There are more alien species in the classic Elite lore. I do want more like reptilian, machine and mamalian felines. :)
 
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Please no other alien races... What I always loved about ED lore, is the fact that there's not an alien race for everything. Like, a trade alien (profit is super important), a war alien (we make war because conflict is our culture), a weird alien (we are made of slime and tentacles and love to sit on spikes, but we're nice) and so on... Starting with Star Trek I always couldn't help finding that super silly.

And they all spoke English :D
 

rootsrat

Volunteer Moderator
Isn't the new Guardian Base gameplay somewhat like the original Guardian Base gameplay, and the the Thargoid Base gameplay, and Generation ship gameplay etc etc. ie: Where it's basically gameplay potentially just giving a few hours of experience, before then being ticked as basically done and quite probably/possibly never done again?

I am worried how so much development effort is (repeatedly) put into what appears to be such short term outcomes :( A temporary novelty, rather than a perminent mechanic to levage over and over and build up upon?

eg: Who's done Generation ship gameplay recently? Who's visited a Thargoid base recently? In a few months who will be going to the new Guardian Bases (other than possibly through necessity to collect X).

Yes, agreed.

The only possible explanation is that it will be all connected in the future and there will be more reasons to revisit those locations. Well, at least Guardian and Thargoid ones. But yeah, your comment about "much development effort is (repeatedly) put into what appears to be such short term outcomes" is fair and it is a shame that it always turns out that way.

See what happens.
 
But over in the Aliens forum, some commanders are reporting new structures amongst the 'old' (previously explored and presumed done and dusted) sites.... so there is some integration. I'm not saying this is the answer to everything, but it does show old features are revisited by FD.
 

rootsrat

Volunteer Moderator
But over in the Aliens forum, some commanders are reporting new structures amongst the 'old' (previously explored and presumed done and dusted) sites.... so there is some integration. I'm not saying this is the answer to everything, but it does show old features are revisited by FD.

Which is good, but they should be revisited by us :D ;)
 
eg: Who's done Generation ship gameplay recently? Who's visited a Thargoid base recently? In a few months who will be going to the new Guardian Bases (other than possibly through necessity to collect X).

I really hoped the Thargoid sites would change and develop over time, but it doesn't seem to be the case. :(
 
I ran across the following video a few days ago and after reading the OP, I couldn't help but be reminded of it. (The pitch-shifted voice is quite irritating, unfortunately, but there's some good content underneath.)

[video=youtube;tL_bCwiUKNE]https://www.youtube.com/watch?v=tL_bCwiUKNE[/video]

The focus of the video seems to be MMOs, which I'd very much allege Elite is not, but Elite has enough similarities that a lot of the points made within struck home for me.

Look at Frontier's track record: powerplay was introduced with little interaction with existing systems (like the BGS and mission systems). Then, when it was (understandably) underutilized by players, it was left to die in obsolescence. Multi-crew was introduced, again as its own highly isolated system with very limited interaction with other gameplay elements (SRVs and NPC crew come to mind) in addition to being quite buggy, and again, underutilized by players, it hasn't seen much attention since. Heck! Even planetary exploration, the big draw of Horizons initially, has seen rather underwhelming support since it was released. We're still stuck with the same basic gameplay with the same one true SRV. The geysers are cool and all, and the surfaces in 3.0 look much better, but I'd call neither new gameplay.

It all speaks to a very "accretion-like" design philosophy, as defined by the video. When the video mentioned how such a philosophy often leads to tutorials being wildly inadequate and out-of-date, I about lost it. Yup!, I thought: that's Elite! :D. So far, all of this Thargoid and Guardian content seems to be more of the same: a few new sites to see and a few new things to shoot at with a few new weapons, completely isolated from the rest of the game.

That's why I'm very much excited about the work done in 3.0 and scoped out for the rest of Beyond to improve existing systems. I just hope that that also entails better integrating those existing systems, too. I know software guys hate coupling, but in the case of gameplay, coupling is good. I know, I know, it's scary, but say it again: coupling is good!
 
I ran across the following video a few days ago and after reading the OP, I couldn't help but be reminded of it. (The pitch-shifted voice is quite irritating, unfortunately, but there's some good content underneath.)

https://www.youtube.com/watch?v=tL_bCwiUKNE

The focus of the video seems to be MMOs, which I'd very much allege Elite is not, but Elite has enough similarities that a lot of the points made within struck home for me.

Look at Frontier's track record: powerplay was introduced with little interaction with existing systems (like the BGS and mission systems). Then, when it was (understandably) underutilized by players, it was left to die in obsolescence. Multi-crew was introduced, again as its own highly isolated system with very limited interaction with other gameplay elements (SRVs and NPC crew come to mind) in addition to being quite buggy, and again, underutilized by players, it hasn't seen much attention since. Heck! Even planetary exploration, the big draw of Horizons initially, has seen rather underwhelming support since it was released. We're still stuck with the same basic gameplay with the same one true SRV. The geysers are cool and all, and the surfaces in 3.0 look much better, but I'd call neither new gameplay.

It all speaks to a very "accretion-like" design philosophy, as defined by the video. When the video mentioned how such a philosophy often leads to tutorials being wildly inadequate and out-of-date, I about lost it. Yup!, I thought: that's Elite! :D. So far, all of this Thargoid and Guardian content seems to be more of the same: a few new sites to see and a few new things to shoot at with a few new weapons, completely isolated from the rest of the game.

That's why I'm very much excited about the work done in 3.0 and scoped out for the rest of Beyond to improve existing systems. I just hope that that also entails better integrating those existing systems, too. I know software guys hate coupling, but in the case of gameplay, coupling is good. I know, I know, it's scary, but say it again: coupling is good!

I'm glad that you're excited but if Wing Missions is any indication, FD have no plans to integrate anything.
 
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