The Limit Theory Thread

It is.

They will all be amazing........ but like most on here, ELITE will be THE one for me and this is in no way diminishing the contribution / enjoyment of LT or SC.

:)
 
It is.

They will all be amazing........ but like most on here, ELITE will be THE one for me and this is in no way diminishing the contribution / enjoyment of LT or SC.

:)


Me too, Elite is just the space sim game I want to play ... waited too long :D
 

Philip Coutts

Volunteer Moderator
Josh has now implemented dynamic lighting which sounds very cool. Lasers lighting up asteroids as they pass by, glow of lasers on your ship as you fire and all other manner of graphical goodness. The time he is putting into this and the small touches he is adding is impressive.
 

Philip Coutts

Volunteer Moderator
No. I think just as I put my message up it came back on line and made me look daft (which I don't need any help with!) :p

Just had a look on the KS site and Josh has posted:

Creator Josh Parnell 14 minutes ago
Hey all, as you've noticed the ltheory domain is currently down ~ unfortunately I didn't check and realize it until just now!

This time it was, regrettably, my fault - I failed to update my credit card information with the hosting company when I renewed it, resulting in a payment failure and locked account. I've just updated it and called them and they say it should unlock in an hour or two.

Thanks for your patience and sorry for the blunder! :/
 
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No. I think just as I put my message up it came back on line and made me look daft (which I don't need any help with!) :p

It may have made you feel like you looked daft Philip but I could have sworn I was posting comments at around nine and it turns out it was hours earlier than that. I put it down to old age and memory loss.

I keep telling everyone Josh is human and not a machine. Could his explanation for the mini crisis be any more human? :D

Then again, the insane amount of work he has been getting through lately does make me wonder. ;) :)
 
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Philip Coutts

Volunteer Moderator
Josh is a cyborg at the very least, probably the hardest working man in programming. I see from todays diary that he's going to start working on the monthly progress video, very interested to see the progress this month.
 
Do you know when he will let people pledge on the game again?

I would like to try this one out but missed out on his kickstarter.
 

Philip Coutts

Volunteer Moderator
Do you know when he will let people pledge on the game again?

I would like to try this one out but missed out on his kickstarter.

No is the honest answer. I think people have asked this on the LT forums but so far there's been no paypal or similar set up. Off the top of my head I think it's due for release in January so you may have to wait un til then. If I get the chance I'll have a look on the LT boards and see if I can find out any more.
 
No is the honest answer. I think people have asked this on the LT forums but so far there's been no paypal or similar set up. Off the top of my head I think it's due for release in January so you may have to wait un til then. If I get the chance I'll have a look on the LT boards and see if I can find out any more.

There will be no more funding Withnail and Philip. It is fully explained in the Games FAQ but I have included the relevant section:

Now that the campaign is over, LT is not accepting continued funding in any form, and the rewards are no longer available. We will not be accepting any new pledges, nor will we accept pledge upgrades. There will be no exceptions made, sorry!

There are a few reasons for this. First, I expressed my position while the campaign was still running, that I believe a crowdfunding campaign should set a deadline and stick to it. I think it's all too easy to get sucked into the "just a little more funding time" and end up continuing on for much longer than initially intended. In my opinion, it sends the wrong message. The LT funding campaign was intended to acquire funding to make the game. I did that, and I certainly acquired enough to make LT, so I'm not going to accept any more until I can offer a real product in return for your money!

On a more practical level, it would also be logistically demanding to manage funding outside of the KS campaign. KS provides a very easy, unified way to handle funding, rewards, updates, etc. I do not have the manpower to set up a similar system, and I certainly do not want to do anything ad-hoc and risk mismanaging any of it.

If you missed the KS, I'm really sorry, but you'll have to wait for the release! In the mean time, feel free to join in our discussions on the forum :)

 
Thanks Verne.

I shall look forward to it being released!

This does seem like a sensible approach though.

Josh has never wavered in his view Withnail. He has been approached on a number of occasions concerning the availability of the LTP for sale but you can't even bribe him. (it has been tried :)).

I should have added that there is no firm information available about the retail release. If I were to hazard a guess it would be the same answer as Josh gave about the Beta release date which was, "When it's ready".

Well worth waiting for don't you think? :smilie:
 
It makes realy sense to me to aproach a larger project as a oneman team with procedural game programming in a more pure way. It solves the need of a huge art team to produce a mountain of content. And as lonedev you make the decision as you see fit. That has his pro as creativity freedom. But it can also going wrong. Keep the gfx simple means you wont requier very complex procedural solution. And give the feasability a larger chance.

This is also how I see it as I won't want to team up so soon with anybody. Who could move in as second captain. They also keep it simple.

But me as gamer with decent PC game rig I am a GFX junky so its not the game for me. Also I don 't like the third person view in any genre.
I am also no retro gamer and arent much into the small game indie scene.

But it is common or hardly adviced that if you start dev.games you start small. Small team you keep your project within a managable size.
And in that percpective this game draws my attention.
 
It makes realy sense to me to aproach a larger project as a oneman team with procedural game programming in a more pure way. It solves the need of a huge art team to produce a mountain of content. And as lonedev you make the decision as you see fit. That has his pro as creativity freedom. But it can also going wrong. Keep the gfx simple means you wont requier very complex procedural solution. And give the feasability a larger chance.

The procedural solutions that Josh Parnell is implementing will be as complex as they need to be to produce the game of his dreams. Believe me he is not easily pleased with his work and refuses to cut corners to make his life easy. His dream may not be completely fulfilled in the initial release of the game but there is already talk of LT2.

This is also how I see it as I won't want to team up so soon with anybody. Who could move in as second captain. They also keep it simple.

Andy Thompson, the lead artist, is a life long friend of Josh Parnell. He has a life in the world outside of games development although he is deeply committed to the game Josh is developing. He may very well become a life long associate of Josh in developing games titles but at the moment that would be pure conjecture.

But me as gamer with decent PC game rig I am a GFX junky so its not the game for me. Also I don 't like the third person view in any genre.
I am also no retro gamer and arent much into the small game indie scene.

You obviously know very little about Josh Parnell's background in computer graphics so it may be worth your while visiting the Limit Theory site to do a bit of homework before forming your opinions.

I have very decent PC gaming rig and from what I have seen of the graphics in the game so far, I know I won't be disappointed. The great thing about LT though is that Josh is offering choice so that even the humble non gaming laptop should be able to run it.

Third person may be a problem for you but cockpits were offered as a stretch goal during the KS and did not receive the required votes from the backers. Josh may decide to include a simple cockpit experience similar to the one used in Freelancer but that is undecided at the moment.

But it is common or hardly adviced that if you start dev.games you start small. Small team you keep your project within a managable size.
And in that percpective this game draws my attention.

Glad the game draws your attention SuperG. I doubt many will be disappointed with the finished game.

You are mistaken if you think Limit Theory will be a small game. Josh is interested in producing a game which is deeply rich in gameplay and is setting that gameplay in a vast graphically rich procedural universe. That doesn't sound small to me. If you mean small development team. I doubt if that will change due to the nature of the man himself. Being somewhat reclusive he prefers to work alone with only the bare minimum of associates.
 

Philip Coutts

Volunteer Moderator
From what I've seen of Limit Theory so far it has far exceeded my expectations. I think there's going to be real depth to this game and it already looks like it's going to have the "one more run" gameplay hook.

Personally I never failed to be impressed by Josh and his attitude to the game. He is always striving to make it better and I see a lot of similarities between Josh and David Braben the main one being they are making games that they want to play which is good for me as they are the types of game I want to play.
 
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