I'll be spoiled for choice as i've backed LT, ED and SC. So one of those should scratch the 'elite' itch good enough![]()
Yes, but what a nice dilemma
I'll be spoiled for choice as i've backed LT, ED and SC. So one of those should scratch the 'elite' itch good enough![]()
It is.
They will all be amazing........ but like most on here, ELITE will be THE one for me and this is in no way diminishing the contribution / enjoyment of LT or SC.
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Seems okay here.Limit Theory forum is down
Been there, got the t-shirt, used it as an oily rag!I think just as I put my message up it came back on line and made me look daft...
No. I think just as I put my message up it came back on line and made me look daft (which I don't need any help with!)![]()
Do you know when he will let people pledge on the game again?
I would like to try this one out but missed out on his kickstarter.
No is the honest answer. I think people have asked this on the LT forums but so far there's been no paypal or similar set up. Off the top of my head I think it's due for release in January so you may have to wait un til then. If I get the chance I'll have a look on the LT boards and see if I can find out any more.
Thanks Verne.
I shall look forward to it being released!
This does seem like a sensible approach though.
It makes realy sense to me to aproach a larger project as a oneman team with procedural game programming in a more pure way. It solves the need of a huge art team to produce a mountain of content. And as lonedev you make the decision as you see fit. That has his pro as creativity freedom. But it can also going wrong. Keep the gfx simple means you wont requier very complex procedural solution. And give the feasability a larger chance.
This is also how I see it as I won't want to team up so soon with anybody. Who could move in as second captain. They also keep it simple.
But me as gamer with decent PC game rig I am a GFX junky so its not the game for me. Also I don 't like the third person view in any genre.
I am also no retro gamer and arent much into the small game indie scene.
But it is common or hardly adviced that if you start dev.games you start small. Small team you keep your project within a managable size.
And in that percpective this game draws my attention.