We have a devlog and some combat demo screenshots.
http://forums.ltheory.com/viewtopic.php?f=30&t=5693
http://forums.ltheory.com/viewtopic.php?f=30&t=5693




Probably. Though that's really not that lofty of a goal.I bet he still beats SC to release.
Probably. Though that's really not that lofty of a goal.
I saw his interview at whatever that recent game convention was. He honestly didn't seem all that happy. Like he went there because he had to, and spent a bunch of time and effort making a demo that wasn't representative of the game, and that he wasn't really happy with it (other than the perf aspect of getting several hundred npc ships functioning in the same instance).
Anyway, I feel like it would help to bring someone else on board. Another set of eyes and ears, and to just help with a bit of the workload would probably do wonders for both the project and his personal stress levels.
I do wish him well, but to be honest, I have little faith in us ever seeing the end product.
And this was an interview he did around that PAX South event...
Jan 18 2018 ~ LT at PAX South
Limit Theory came to PAX South last week! Josh, Adam, and Lindsey were all there to greet and show everyone our PAX LT Combat Demo. Players were able to fly around a small planetary system and asteroid field and fight a decent number of opponents - with a decent number of allies as well. Players were also able to redesign their ships and spawn new ships as they pleased. A lot of people tried to break it, but it didn't slow down until it was simulating over 2000 ships, plus projectiles and full AI! Our engine work has really paid off! If you want to hear more, you can check out our official announcement (with video) on the forum. Stay tuned for more updates! The content implementation system is next, and after that it's pure gameplay!
I stopped following LT a couple of years ago when it seemed stuck in development hell.
Good to see things coming back to life and I do hope they end up with the game Josh set out to develop.
The demo looks rather unimpressive and frantic compared to the older development video's Josh used to put out years ago.