THE LOOP OF SHAME

I'm with Nemo - something is going on and it isn't just throttle related. I thought I had it for a while (but then I changed ship so maybe thats a factor), but it is NOT just about the blue. I can be happily minding my own business, everything cool and blue sitting, not touching anything at 0.08, then WHAM - suddenly I am at 0:04 with a SLOW DOWN warning on my dash which of course is fruitless because its just not possible to slow down and off you go for a loop.

I find that I actually have to be consciously and dynamically adjusting my throttle as I approach. Once I get close enough and I get the little blue line on the left panel GUI - then we are all good - but again, at that stage you can actually throttle back UP to max. Provided you stay within eh blue band you can still exit on the money.

Planetary gravity well's certainly have an effect, but I have also had this happen nowhere near a planet so I just don't know whats going on. it isn't insurmountable but I have had wayyyyyy too many loops of late.

Exactly, I've been aproaching a vector, everything is in the blue and then it just speeds up, most of the time now that I'm aware of it, I vigil, but sometimes even that's not suffice., boom, do the loop, NOW! Although it''s more of a problem with my t6 than it was with my previous sidney or mkIII.
 
o7 Commanders

If you're coming in hot, throttle back so that you're in control. I would rather slow down and then go back to a manageable speed than my ship taking me along for the ride. Once I notice my speed is rapidly increasing, I instantly start slowing down my bird to make sure the entry is to my liking. Watch your Ls on the destination marker and you will start to note a certain sweet spot for throttling down. Remember piloting is an artform. Listen to that wonderful track and fly in with cinematic grace. Immerse yourself and it would almost become instinctual.

Using my t6, I have to start slowing down at or about 500ls, then pay really close attention after wards. On occasion, even though everything is in the blue, when it gets to the Mm, it refuses to slow down. And one can hear the whine of the motor increase. As the notice pops up saying slow down, one just can't. Boom, loop time or a long flight back. It happens SO often with my t6, it is now part of my normal flight plan anad include it in my final approach.
 
As a Buckyball Racer (where races are won and lost on the supercruise station approach) I justed wanted to add a couple of comments here.

First of all, the "loop of shame" can actually be faster than the careful 0:06 ETA approach (yup, 0:06 is the tipping point, under that you're in danger of an overshot, at or above that and you'll be fine).

The real trick to fast station approaches is planetary braking, where you make a full speed approach (allowing your ETA to drop to 0:05 or even less) but arrange to have your speed dragged right back down again at the last minute by cutting really close past the gravity well of the planet the station is orbiting.

I attempted to illustrate this (far from perfectly) in the training video I did for the Lavecon Buckyball Race ...

[video=youtube_share;6PLCYL4qCqU]https://youtu.be/6PLCYL4qCqU[/video]

However, Cmdr Cookiehole, one of our all-time top racers, often favours simply going full pelt, skimming the planet as described, overshooting and then simply looping back around to the entrance. This has repeatedly been proved to be significantly faster than any form of overly cautious approach.

So not a "loop of shame" ... rather a "Buckyball Loop" :D
 
As a Buckyball Racer (where races are won and lost on the supercruise station approach) I justed wanted to add a couple of comments here.

First of all, the "loop of shame" can actually be faster than the careful 0:06 ETA approach (yup, 0:06 is the tipping point, under that you're in danger of an overshot, at or above that and you'll be fine).

The real trick to fast station approaches is planetary braking, where you make a full speed approach (allowing your ETA to drop to 0:05 or even less) but arrange to have your speed dragged right back down again at the last minute by cutting really close past the gravity well of the planet the station is orbiting.

I attempted to illustrate this (far from perfectly) in the training video I did for the Lavecon Buckyball Race ...

https://youtu.be/6PLCYL4qCqU

However, Cmdr Cookiehole, one of our all-time top racers, often favours simply going full pelt, skimming the planet as described, overshooting and then simply looping back around to the entrance. This has repeatedly been proved to be significantly faster than any form of overly cautious approach.

So not a "loop of shame" ... rather a "Buckyball Loop" :D

A stratigic go around as pilots refer to it. There's fast ways and short ways and there not always the same way.
 
As a Buckyball Racer (where races are won and lost on the supercruise station approach) I justed wanted to add a couple of comments here.

First of all, the "loop of shame" can actually be faster than the careful 0:06 ETA approach (yup, 0:06 is the tipping point, under that you're in danger of an overshot, at or above that and you'll be fine).

The real trick to fast station approaches is planetary braking, where you make a full speed approach (allowing your ETA to drop to 0:05 or even less) but arrange to have your speed dragged right back down again at the last minute by cutting really close past the gravity well of the planet the station is orbiting.

I attempted to illustrate this (far from perfectly) in the training video I did for the Lavecon Buckyball Race ...

https://youtu.be/6PLCYL4qCqU

However, Cmdr Cookiehole, one of our all-time top racers, often favours simply going full pelt, skimming the planet as described, overshooting and then simply looping back around to the entrance. This has repeatedly been proved to be significantly faster than any form of overly cautious approach.

So not a "loop of shame" ... rather a "Buckyball Loop" :D

Apparently I am doing just that except I do my loop just prior to getting there. The second I receive the notice to slow down, I enter my loop, at it's end, I am lined up and only a few Mm's in which case i hit my 75% and cost in and stop at or about 2 to 5 km's. Rregardless of where one actually stops, when the screen changes your always at or about 850 k's out. Full speed to the station, slow down, dock.

I'm just wondering, if the throttle on pc and xbox have the same issues. I only use the hotas, it's possible the ds4 is different. At any rate, my NEMO loop works for me, so I'll continue to include it in my final approach. Doing a loop prior to the event is faster than after, the return trip is always longer than the results of doing it just prior. To distinguish the difference I refer to it as a NEMO loop.
 
It's not a loop of shame, it's a victory pass.

That's my story and I'm sticking to it.

That's what I call it. Haven't had many incidents of it recently, except the one time I was reading forums while cruising, but I tend to whip around the planet on approach and try to exit supercruise with the mail slot lined up for an easier time.

Alec and Nidhöggr's videos are great strategies to employ.
 
That's what I call it. Haven't had many incidents of it recently, except the one time I was reading forums while cruising, but I tend to whip around the planet on approach and try to exit supercruise with the mail slot lined up for an easier time.

Alec and Nidhöggr's videos are great strategies to employ.

Uhhh, what, could you elaborate as to how you do that, sometimes locating the portal eats up way to much time.
 
Uhhh, what, could you elaborate as to how you do that, sometimes locating the portal eats up way to much time.

If you watch the video I posted closely, in particular the left-hand HUD hologram of the station, you can pretty much always get a glimpse of the station entrance. Remember where that is and plan your approach to swing around towards it at the end of your supercruise journey. Since the entrance more or less faces the planet that will also put the planet between you and the station providing the perfect opportunity to employ some gravity braking at the last minute as well.
 
If you watch the video I posted closely, in particular the left-hand HUD hologram of the station, you can pretty much always get a glimpse of the station entrance. Remember where that is and plan your approach to swing around towards it at the end of your supercruise journey. Since the entrance more or less faces the planet that will also put the planet between you and the station providing the perfect opportunity to employ some gravity braking at the last minute as well.

As a comple NOOB, I noticed the image and the fact it rotates, but really never paid it any other attention. Thanks for the tip.
 
If you watch the video I posted closely, in particular the left-hand HUD hologram of the station, you can pretty much always get a glimpse of the station entrance. Remember where that is and plan your approach to swing around towards it at the end of your supercruise journey. Since the entrance more or less faces the planet that will also put the planet between you and the station providing the perfect opportunity to employ some gravity braking at the last minute as well.

Couldn't have said it better myself. Also the holographic image of Coriolis stations have arrows at certain points that point to the slot, so even if you can't actually see it on the imaging you can generally find out where it is. :)
 
I've just recently realized that stations don't point facing the equator of planets, they actually point towards one of the poles.
 
Couldn't have said it better myself. Also the holographic image of Coriolis stations have arrows at certain points that point to the slot, so even if you can't actually see it on the imaging you can generally find out where it is. :)

Only if you fix it... ;-)
Sadly the version with the arrows is only used while docking.
In SC you have the same model as ever. That was not updated with station orientation display in SC.
 
Ok, maybe it's me but I know I can't be the only noob doing it. My question is, Your coming in hot, and for what ever purpose you just ain't slowing down and you know in your gut your gonna blow by your destination. Then have to head back, thus making a loop.

What I do now, is once I know it's gonna happen, I do a loop prior, I mean right now stick up all the way. Every time I do it, I only a few k's away and just stroll right in.

Sometimes it just seems to happen, I'm watching my speed everything is goood, then bam, I can ever hear the motor reving higher. I recon it because of gravity or something, because it hapens more when there's a lot of planets and stuff nearby. My remedy works well and saves time because you basically use the loop to slow down rather than go back.

Actually, overshooting and looping around is often faster than the throttle back approach. But gravity braking is faster still.
 
Oh very good! Are you the artist formerly known as Billl?

Yep, horizon doesn't work yet for ps+ account holders subaccounts. So, he's on sabbatical, watching me muck things up so he won't we ps and or Fdev fixes horizon. I'm not sure what the advantages are except cosmetics. But in so much as I have it I want Nemo to have it also. So while I am actually playing, he's directing me. Which is like the blind leading the blind. Having an alter ego isn't always easy. LOL
 
Oftentimes I find myself accelerating past a location, no matter how much a drop my throttle. Are there some sort of gravity wells that pull you all over that I missed hearing about?

Oh look I don't have to prove I'm human, anymore. Go me.
 
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