The Mining nerf was likely the worst implementation of a Balancing in Years...

Meh, I think some people here are getting a wee bit hyperbolic. I love mining. It's the main thing I do in this game. Spent a LOT of time laser-mining Painite. Yes, Painite prices have tanked but Osmium and Platinum prices have shot up to 200-300K per ton. It's not the end of the world, people. I'm actually finding this a lot more fun now because now I'm eagerly watching each prospector for signs of either Osmium or Platinum and when I find them I giggle inside. It's still going to be fairly easy to build up your bank account and afford to buy new ships through mining. Will it take a bit longer than before when LTDs and Painite were like mana from Heaven? Yes, yes it will. Not much longer though. Cheer up, all.
eh, seems like you people dont understand that the price is only a fraction of the issue.

Flying for hours trying to find a suitable place to sell case the ty demmand is WAY ANNOYNG than the price itself.
 
eh, seems like you people dont understand that the price is only a fraction of the issue.

Flying for hours trying to find a suitable place to sell case the poopooty demmand is WAY ANNOYNG than the price itself.
More hyperbole? Took me less than five minutes to check in with Inara to find a nice place to sell my Platinum and Osmium. It was only about 5 jumps away. Easy peasy.
 
More hyperbole? Took me less than five minutes to check in with Inara to find a nice place to sell my Platinum and Osmium. It was only about 5 jumps away. Easy peasy.
I noticed this even back before carriers went live - Borann system chat raging and moaning that the "best" prices didn't exist that day (or were only available in the pleiades or something) when "decent" prices were found in like a dozen stations nearby.

Literally saying they weren't going to bother mining that day if the price was "only" 800k instead of 1.6M. Like... sure. It's only half of the theoretical best max possible conceivable price, but... for all the time they're wasting chasing down that unicorn, they're not spending mining.

Shortly before the price change I was doing LTD piracy. The system was in boom/CL, no public holiday so the prices weren't the best they could possibly be, but I was still getting 400k as a black market price. Considering that my turnaround time was literally "leave station, interdict the first NPC miner I see, return to station, repeat" my downtime was near minimal. Could I have got a better price? Probably. Would the price have been that much better that it made up for the lost time? Doubt it - especially considering the risk of showing up and finding that eddb was out of date.
 
I noticed this even back before carriers went live - Borann system chat raging and moaning that the "best" prices didn't exist that day (or were only available in the pleiades or something) when "decent" prices were found in like a dozen stations nearby.

Literally saying they weren't going to bother mining that day if the price was "only" 800k instead of 1.6M. Like... sure. It's only half of the theoretical best max possible conceivable price, but... for all the time they're wasting chasing down that unicorn, they're not spending mining.

Shortly before the price change I was doing LTD piracy. The system was in boom/CL, no public holiday so the prices weren't the best they could possibly be, but I was still getting 400k as a black market price. Considering that my turnaround time was literally "leave station, interdict the first NPC miner I see, return to station, repeat" my downtime was near minimal. Could I have got a better price? Probably. Would the price have been that much better that it made up for the lost time? Doubt it - especially considering the risk of showing up and finding that eddb was out of date.
There's also the point that Elite is from its roots a space trading game. Searching around for the best price on a commodity isn't an interruption in gameplay; it's core gameplay.
 
I am not. And I said so several times.
I am simply not really Trusting this Statement.

Because dont get me wrong. But pretty much every Update in the last 5 Years was made as part of "Future Changes" or "Things to look at next" etc
And in General. FDEV just Removes the Gold Rush. And does nothing of Consequence after that.

To begin with it makes no sense either.
Why Implement a Change which creates a different Situation but doesnt really touch the Balancing of that Situation.
And then Wait for new Feedback after you already had Tons of Feedback and Data for the Previous Situation upon which you could have done a Comprehensive Update ?

Its a completely Unecessary Delay.
Effectively they just Decided to Ignore all Feedback they got this Year. And instead just End the Gold Rush they Created by Accident and then Wait for new Feedback.

And Sorry. But thats exactly what they did the last 5 Years.
Why should I trust them to actually do things Differently this time ?
As I said earlier, all your arguments are based on the assumption that FDEV are lying. This is a pretty bad foundation for a discussion.

Let's (just for a moment) assume that FDEV aren't lying about their intention to balance combat rewards next. I'd say it makes a lot of sense to address balancing incrementally to get more feedback and see which problems arise from each change.
If they would do it all at once, I can guarantee you that it would result in lots of new issues, problems and drama. I don't care if it's because of incompetence or complexity (pick whatever suits your agenda best), but it's quite clear that everything collapses as soon as they touch all systems in one go (take a look at the first Arx implementation for example). And even when nothing breaks, there would be hundreds of people who are unhappy with the changes, all screaming simultaneously and pulling into different reactions (just take this forum for example). I don't know, but to me this doesn't sound like a good approach. If they find the sweet spot for mining, what's wrong with balancing the other professions accordingly? This isn't as simple as flicking the 'make all rewards the same' switch. There are hundreds of different play styles, money earning opportunities and opinions. If you want to get somewhere close to good balancing you need to take them all into account. That works best by making several changes and listening to the resulting feedback.
 
It's about time mining got pushed down a peg imo.

When all is said and done, I think most CMDRs will be satisfied with the balance changes. Mining might even get a small buff again before it's over. It's feedback like this thread that will be taken into consideration after all. Aside from the insults and implication that Fdev is inept ,that is.
 
@Vasco Sapien you hit the nail on the head, it used to mean something when you did, or when you finally got elite. now we just got the insta win brigade that want everything now. Mining was always a very poor cousin to other activities because lets face it, it is dull as dishwater. But so many people now love the zen of mining, i tend to disagree and think they loved the zen of billions of credits
 
I never did. Was mining out of sheer necessity to get good credits in one session. HOEVER I believe what Fdev done is bit too much...
that i understand, but so many people play teh game to grind credits rather than actually playing the game. Saying you need the credits to play the game is bull, you can do pretty much everything save maybe some combat stuff, in small and medium ships. So many people in the hyades spot used to spout how much they loved mining. my money is on them not enjoying it now.
 
Did they just nerf the pricing or did they also nerf the amount of available minerals (core rocks).

I ask because I spent 30mins in a pristine ring, double hotspot and didn't find a single core bearing rock...not one. An argument could be made for my skill as a miner but I've done a fair bit of it and do know what to do and what to look for...it just felt a little off you know, judging from past experience a core rock usually shows up every 2-5mins of pulsing.

As for the pricing nerf...I have mixed feelings. Yes mining probably was too profitable in comparison to everything else...balance is required. However the timing is a tad suspect. Just after FCs are introduced which require a high maintenance fee the best source of income is nerfed.

If they do actually buff other incomes then ok, but my faith in FD to complete this balance pass with any semblance of success is very limited (to say the least).
 
Pls note. This is not about Mining needing a Nerf.
Mining was Generating Money at insane Rates which needed Changing.

This is about how this Nerf is Handled.


Mining got Nerfed by over 60% Having Rates of about 100-150 Million per Hour. We now got 20-40 Million per Hour on Mining.
And thats still alot of Money.

And well. Thats exactly the Problem.
Other Methods of getting Money. Like Fighting Wars, Space Trucking, Missions, Bounty Hunting, Powerplay and Exploration.
Are still nowhere close to this.
Effectively the only way to make Money aside from Mining is some Exploitable Passenger Mission Stacking Locations.


So in Effect. Even tough Mining was effectively Nerfed so Hard that alot of People instantly threw their hands up in the Air and Quit.
The Truth is. That Mining is still the way to Earn Money.
<snip>

Huh? Wing trade missions have yielded far more 150M/hr when optimized. While I have yet to see if they've nerfed them, I suspect they can still earn far more than all other activities.
 
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now we just got the insta win brigade that want everything now.
That's a bit hyperbolic, but I guess it is the other side of the coin of "I don't want a second job". I'm guessing the credit glut as itself was initially born out of FDev goal to make the game more accessible for people who have less time to spend and thus buy more skins because they can actually afford a fleet without playing 1k hours.

Tough balancing act nonetheless and having FCs far above anything else in the game doesn't help.
 
Mining was always a very poor cousin to other activities because lets face it, it is dull as dishwater. But so many people now love the zen of mining, i tend to disagree and think they loved the zen of billions of credits

I actually really enjoy core mining...I find it very chilled and relaxing...stick a podcast on and smash some cores. The money is a very nice incentive but I do enjoy it. Like some players love space trucking, some love piracy, some love PP or CGs...I don't like any of those activities, each to their own...play your own way.
 
that i understand, but so many people play teh game to grind credits rather than actually playing the game. Saying you need the credits to play the game is bull
Yes and no. I fly Cobra from the beginning, I am not planning to change that ship (I have other ships as well) as it does everything and a fair bit more. However for most players having better/bigger ship means progress - I have to agree - to get the ship you need credits. How much of those you need and how fast it is a different matter...
 
Laser mining was and still is my most favorite activity in this game. It's so darn relaxing to just tootle around a belt poking at rocks with a prospector. When a nice rock shows up though, that gets the heart racing a little. :)
 
As I said earlier, all your arguments are based on the assumption that FDEV are lying. This is a pretty bad foundation for a discussion.

Let's (just for a moment) assume that FDEV aren't lying about their intention to balance combat rewards next. I'd say it makes a lot of sense to address balancing incrementally to get more feedback and see which problems arise from each change.
If they would do it all at once, I can guarantee you that it would result in lots of new issues, problems and drama. I don't care if it's because of incompetence or complexity (pick whatever suits your agenda best), but it's quite clear that everything collapses as soon as they touch all systems in one go (take a look at the first Arx implementation for example). And even when nothing breaks, there would be hundreds of people who are unhappy with the changes, all screaming simultaneously and pulling into different reactions (just take this forum for example). I don't know, but to me this doesn't sound like a good approach. If they find the sweet spot for mining, what's wrong with balancing the other professions accordingly? This isn't as simple as flicking the 'make all rewards the same' switch. There are hundreds of different play styles, money earning opportunities and opinions. If you want to get somewhere close to good balancing you need to take them all into account. That works best by making several changes and listening to the resulting feedback.

Thing is. Why should I assume that after they have Showed me for 5 Years that they are not Reliable ?
Because right back at you. All your Arguments are Based on the assumption that FDEV is telling the Truth and Indeed will now Balance things.

And. No Offence intended. But I have 5 Years of Updates telling me they wont.
What do you have to Back up the Idea that they are holding their Word this time ?

It's about time mining got pushed down a peg imo.

When all is said and done, I think most CMDRs will be satisfied with the balance changes. Mining might even get a small buff again before it's over. It's feedback like this thread that will be taken into consideration after all. Aside from the insults and implication that Fdev is inept ,that is.

They should have Nerfed it Months ago. But they waited for Feedback.....



Huh? Wing trade missions have yielded far more 150M/hr when optimized. While I have yet to see if they've nerfed them, I suspect they can still earn far more than all other activities.

Reliable Earnings vs Potential Earnings.
I had Mining Runs of near 300 Million per Hour. Simply because I literally Ran from Void Opal Core to Void Opal Core filling my 500 Cargo Space in my Cutter up in less than 2 Hours.

Wing Missions are the same. If you are really Lucky you can get several good Missions that are easy to Accomplish.
But its not a Regular or Reliable Estimate on what you can do.
 
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