The Mining nerf was likely the worst implementation of a Balancing in Years...

Your Welcome.
But me Entertaining their Constant Derailing on my Topic isnt exactly because I hope they would ever Agree to a Word I say. I know Perfectly well that they never Will.

Which is not Surprising because more than Half of these Guys have been on my Ignore List before I even Opened this Topic.
And I have a Distinct Feeling that the main Reason they keep going for it has really little to do with their Actual Opinions on the Original Topic.

That is unfortunately also the Problem regarding your Advice. Even If I asked a Mod to Lock this Topic. This Scenerie would Simply Continue in whatever other Topic I decide to Support an Opinion.
So I can just as well allow them to Keep this Nice Topic Title I choose, high up in the Activity List ;)



By the way. You might not care.
But I finally Finished my Rep Grind. So I am now Allied with most Factions in an Extraction System thats in Boom State.
Results so far are Mixed tough.
3 Runs Yesterday.

After 8 Hours of Rep Grind.

1. Run
1 Hour and 8 Minutes. Total Profit 43 Million. (1 Mission of 32 Million. Rest was small Stuff and Data Delivery that went to the same Stations I already had Targets in)

2. Run
1. Hour and 22 Minutes. Total Profit 122 Million. (1 Mission for 35 Million and 2 more with over 20 Million as well as some 10 Million ones. Rest small Stuff.)

3. Run
52 Minutes. Total Profit 28 Million. (Biggest Mission was 11 Million. Waited 3 Refreshes on the Station. But no Luck on the Missions. So I just took smaller stuff and moved on)


Thats certainly Decent Income once you Finished the Rep Grind and thus can actually Earn Profits.
But also seems to be Pretty Random in Results sometimes.


Question.
Do you actually Look out for Boom Systems and then Grind them up to Allied Rep ?
Or do you just Stay inside an Area where you are Allied with everyone and wait for Booms to happen in these Systems ?
My recipe is as follows:-

Find two systems fitting these criteria:-
1. One is an extraction system.
2. The other is an industrial system.
3. They are close together; closer than neighbouring systems.
4. The industrial system has only one station.

Get allied with the factions at the extraction system. Then stack precious-metal delivery missions to the industrial system in the biggest and best-armed cargo ship you can afford. Those missions will reward you with millions of credits each, plus G5 materials if you choose those. Pirates will be attracted by these missions and if you can defeat them they will also drop nice materials and yield bounties. Follow-on missions will be even-better-paid deliveries or pirate assassinations which are also well paid.

I don't claim this is the best recipe and I might have overlooked important criteria. If anyone wants to add detail I'll be very interested.

NB this is offered as a direct answer to your question, it's not intended to derail.
 
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My recipe is as follows:-

Find two systems fitting these criteria:-
1. One is an extraction system.
2. The other is an industrial system.
3. They are close together; closer than neighbouring systems.
4. The industrial system has only one station.

Get allied with the factions at the extraction system. Then stack precious-metal delivery missions to the industrial system in the biggest and best-armed cargo ship you can afford. Those missions will reward you with millions of credits each, plus G5 materials if you choose those. Pirates will be attracted by these missions and if you can defeat them they will also drop nice materials and yield bounties. Follow-on missions will be even-better-paid deliveries or pirate assassinations which are also well paid.

I don't claim this is the best recipe and I might have overlooked important criteria. If anyone wants to add detail I'll be very interested.

Thats quite the Stringend Demand tough. As Finding Systems like that basicly means you need to go out of the Bubble or be really Lucky as most Systems will have not just 1 but Several Neighboring Systems with a Large amount of Stations and Planetary Outposts.

It will certainly make the actual Missions Easier. Because you dont have the Risk of (Ship is too Big) or Landing a Mission on Planets etc.
But I would estimate Finding such a System is Quite Hard.



I am using my Cutter with 728 Cargo by the way.


I can Add to the thing you said. That if you want high Paying Delivery Missions. You will need Boom or Investment States. I dont know if other Economy Boosting States work too.
Otherwise the Payout per Mission is Heftily Reduced.
 
Thats quite the Stringend Demand tough. As Finding Systems like that basicly means you need to go out of the Bubble or be really Lucky as most Systems will have not just 1 but Several Neighboring Systems with a Large amount of Stations and Planetary Outposts.

It will certainly make the actual Missions Easier. Because you dont have the Risk of (Ship is too Big) or Landing a Mission on Planets etc.
But I would estimate Finding such a System is Quite Hard.



I am using my Cutter with 728 Cargo by the way.


I can Add to the thing you said. That if you want high Paying Delivery Missions. You will need Boom or Investment States. I dont know if other Economy Boosting States work too.
Otherwise the Payout per Mission is Heftily Reduced.
No, has to be in the Bubble, otherwise no extraction or industrial systems. Edges of the Bubble are probably best. My favourite system has actually got too popular and full of carriers since this payout buff, so I'm working on some alternatives now.
 
Best to remove credits so we can talk about mats/hour
Same missions 37 million for the mission or 35 million + 5 grade 5 mats.
Normally can run 12-15 missions an hour. So another 60-75 grade 5 mats per hour.
High paying and grade 5 mats. Nice!

And the planet I'm next to has several biological sites giving high grade raw materials.
 
No, has to be in the Bubble, otherwise no extraction or industrial systems. Edges of the Bubble are probably best. My favourite system has actually got too popular and full of carriers since this payout buff, so I'm working on some alternatives now.

Which doesnt change that this kind of System is likely to be a Rare Case.

I am now Allied with all Factions (Except Pirates) in the System I am using.
So I now do get Offers for 35M Missions Regular.

But the Things I said before still mostly Apply.
For a Decent Stack that fills my Cutter I still need to Refresh 3-5 Times depending on how Lucky I am. Which means 30-50 Minutes Gone just for that.
Doing the Round Trip to Deliver them is another 20-50 Minutes Depending on how many different Systems and Stations are Involved.

Now. Out of the Runs I did so far. The Best would Cap out on about 100 Million per Hour. (Not Including the Grind I needed beforehand)
Worst Run was barely 10 Million an Hour as I needed more than an Hour just to get Half my Ship Full of Cargo. And most Missions were just 2-5 Million.

In Average. I would say 30-40 Million per Hour (Not Including the Time for Grinding up Rep and Finding a Suitable System) is a Reasonable Expectation.
Now. I do assume that a System which is more Tailored towards this. And has less Available Stations etc etc. Thus also giving more Reliable Mission Requirements and less time for the Roundtrip. Would maybe Double That. Which means a Good Run Yield up to 200 Million per Hour and Average would go to 60-80 Million an Hour.
But thats an Assumption I cant test Right now as I dont have such a System for now.


But I can be Quite sure its nothing like some People here keep Claiming.
I just checked my Ignored Content on the Page and Noticed one of the Members from my Personal Fanclub to be Lying right into Everyones Face again. That he would do 12-15 Missions for 35 Million+ on Average per Hour. Meaning he Claims to be doing over 600 Million per Hour on Average.
Which would be Record Numbers even Compared to Pre Nerf Mining. And would be an Achievement that would be pretty Certain to get you a Mention on Yamiks Channel....



So dont take it Personal when I show alot of Skepticism by now.
 
But I can be Quite sure its nothing like some People here keep Claiming.
I just checked my Ignored Content on the Page and Noticed one of the Members from my Personal Fanclub to be Lying right into Everyones Face again. That he would do 12-15 Missions for 35 Million+ on Average per Hour. Meaning he Claims to be doing over 600 Million per Hour on Average.
Which would be Record Numbers even Compared to Pre Nerf Mining. And would be an Achievement that would be pretty Certain to get you a Mention on Yamiks Channel....



So dont take it Personal when I show alot of Skepticism by now.
That's not what he said though, it's just your interpretation which might be entirely wrong. It's pretty easy to ask for clarification, but it seems like you are preferring to call people liars when they don't follow your agenda.

My interpretation is that he is talking about theoretical values rather than claiming he is earning 600 million per hour. 🤷‍♂️
 
That's not what he said though, it's just your interpretation which might be entirely wrong. It's pretty easy to ask for clarification, but it seems like you are preferring to call people liars when they don't follow your agenda.

My interpretation is that he is talking about theoretical values rather than claiming he is earning 600 million per hour. 🤷‍♂️

Not sure whats to Interpret there.

But Ok.
Lets really take it by Word and Look.

his Post States

Same missions 37 million for the mission or 35 million + 5 grade 5 mats.
Normally can run 12-15 missions an hour. So another 60-75 grade 5 mats per hour.
High paying and grade 5 mats. Nice!

And the planet I'm next to has several biological sites giving high grade raw materials.

So he Says.
Missions are 35+37 Million +5 Rare Mats.
He NORMALLY does 12-15 Missions per Hour.
Hence he Claims that he gets 60-75 Rare Mats.
Which is 12-15 Missions Worth.

Sorry. But that Equals 420-560 Million Credits per Hour.
So hey. Not entirely 600m per hour I guess.
My Mistake.
He only Claims over 500m per Hour lol.


Now You are Telling me. He aint Lying to me ?
 
Not sure whats to Interpret there.

But Ok.
Lets really take it by Word and Look.

his Post States



So he Says.
Missions are 35+37 Million +5 Rare Mats.
He NORMALLY does 12-15 Missions per Hour.
Hence he Claims that he gets 60-75 Rare Mats.
Which is 12-15 Missions Worth.

Sorry. But that Equals 420-560 Million Credits per Hour.
So hey. Not entirely 600m per hour I guess.
My Mistake.
He only Claims over 500m per Hour lol.


Now You are Telling me. He aint Lying to me ?


Again I am with Sunleader on this one; I am in the very same system, allied with all less the Pirates, and the 35 mill missions pop-up once half hour / one hour , and involve trips plagued not by non-stop interdiction but also constant targoid "stop operations" , when you get dropped from hyperspace by 2 curious targoids... no harm is done, except you loose precious time.
After doing this for TWO FRAKING DAYS I can say here, clear and loud, IS NOT a reliable way to make credits, and in long term, is INFERIOR TO ROBIGO runs !


Hell, I even lost my Cutter once when a dumb NPC pirate start shooting at me before I reach the "no fire" zone, I defended myself hitting him a bit, but I do not realize I was slowly entering the "no fire" zone on the mid time !
In just few seconds the station open fire on me, and I was dead before I could say "crap ! ".... thinking I was loaded with minerals for the fraking damn station who killed me make the incident x 2 more stupid and ridiculous ! Add the missions failed, add the fines for loosing minerals - bigger than the fraking rebuy cost of my Clipper !

So yeah, no way "fast, easy and reliable credits" on this one !
 
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it the same guy who assumed I was lying about the mission stack being all wing kill and not "just" the top six or so being stacked wing kill.

Incidentally with the boost in bounties that part went from approx 10mil to over 40.
I am of the impression that any of us, responding to this topic, who are apparently having fun and making insane amounts of credits whilst doing so, are going to be called out as liars - hence my lack of direct response now - as we are able to enjoy doing 'stuff' ;)
 
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I am of the impression that any of us, responding to this topic, who are apparently having fun and making insane amounts of credits whilst doing so, are going to be called out as liars - hence my lack of direct response now - as we are able to enjoy doi9ng 'stuff' ;)

Yeah I've come to that same conclusion. Happily my squadron does listen and so we'll just continue to add to the game's total carrier population. Put two more up last week.
 
I am of the impression that any of us, responding to this topic, who are apparently having fun and making insane amounts of credits whilst doing so, are going to be called out as liars - hence my lack of direct response now - as we are able to enjoy doing 'stuff' ;)
My head is now kept down.
 
Not sure whats to Interpret there.

But Ok.
Lets really take it by Word and Look.

his Post States



So he Says.
Missions are 35+37 Million +5 Rare Mats.
He NORMALLY does 12-15 Missions per Hour.
Hence he Claims that he gets 60-75 Rare Mats.
Which is 12-15 Missions Worth.

Sorry. But that Equals 420-560 Million Credits per Hour.
So hey. Not entirely 600m per hour I guess.
My Mistake.
He only Claims over 500m per Hour lol.


Now You are Telling me. He aint Lying to me ?
So that post was for another commander - not you.
And you've taken it out of context.

But I'm a big man so I have gathered data from my last few days and can now give you an accurate breakdown of the numbers.
These are actual numbers not guesses based on experience.

Some of the missions are 35-37M (for 180t of gold or palladium) others are 20-25M (for gold or palladium).
ALL give 5 materials.

I have 480t storage on my Corvette.
This means I can take 2 x 180t missions (at 35-37M) + 1 x 120t mission (at around 23M).
This gives on average 90 million credits per run.
(sometimes I take a hit and do 1 x 180t and 2 x 120t - still 70-80 million if the mission board is not being nice).

Or I can take 4 x 120t missions (at around 23M)
Again around 80-90M a run.

Each run takes around 12 minutes to load/unload and travel. Which means a maximum of 5 runs per hour.
I can do on average 4 runs in one hour (proved with screenshots earlier) - this counts for interdictions and hyperdictions. Sometimes I can go faster with no problems with Thargoids or pirates.
Giving on average 4 x 90 = 360 million credits per hour.

However for those 12-15 missions (on average) I sometimes take the materials which means I lose 2 million for each mission.
Material count is 12 x 5 = 60 to 15 x 5 = 75 grade 5 materials.

But that still means I make over 300 million per hour plus 60-75 grade 5 materials.

I have proved this by doing a run on Tuesday and screenshot the times - see earlier post. Over 253 million in 38 minutes (3 runs just over 12 minutes per run, including one interdiction and one hyperdiction).
Technically with a Cutter I could make more credits per hour, but I like my Corvette and sometimes I submit to interdictions to blow up the pirates.

Over last weekend I started Saturday evening with 3.4 billion and ended up Monday evening with 7.5 billion. I think over that time I clocked in 15 hours (averaging 273 million per hour - I was taking it steady). I've done Robigo passenger runs and could never get above 120 million per hour. I've done mining and (core and laser) and never made more than 100-120 million per hour.

One thing I don't do is I don't stack the missions. Why? Because then you end up with lots of interdictions, by pirates, who are actually after the missions you haven't loaded up yet (top tip BTW).
This slows down the credit generation.
The other thing I don't do is do this for 5-10 hours straight. I maybe log on for an hour or two at most, runs some missions, log off and do something else. The longest I played in one session over the weekend was 2.5 hours.

I'm very lucky. I found a system where I am allied with all factions and it just so happens they all spawn the same types of missions.
Other people are experiencing the same amount of credit earnings and are happy about it.

I hope this clarifies the situation.
 
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So that post was from another thread and to another commander - not you.
And you've taken it out of context.

But I'm a big man so I have gathered data from my last few days and can now give you an accurate breakdown of the numbers.
These are actual numbers not guesses based on experience.

Some of the missions are 35-37M (for 180t of gold or palladium) others are 20-25M (for gold or palladium).
ALL give 5 materials.

I have 480t storage on my Corvette.
This means I can take 2 x 180t missions (at 35-37M) + 1 x 120t mission (at around 23M).
This gives on average 90 million credits per run.
(sometimes I take a hit and do 1 x 180t and 2 x 120t - still 70-80 million if the mission board is not being nice).

Or I can take 4 x 120t missions (at around 23M)
Again around 80-90M a run.

Each run takes around 12 minutes to load/unload and travel. Which means a maximum of 5 runs per hour.
I can do on average 4 runs in one hour (proved with screenshots earlier) - this counts for interdictions and hyperdictions. Sometimes I can go faster with no problems with Thargoids or pirates.
Giving on average 4 x 90 = 360 million credits per hour.

However for those 12-15 missions (on average) I sometimes take the materials which means I lose 2 million for each mission.
Material count is 12 x 5 = 60 to 15 x 5 = 75 grade 5 materials.

But that still means I make over 300 million per hour plus 60-75 grade 5 materials.

I have proved this by doing a run on Tuesday and screenshot the times - see earlier post. Over 253 million in 38 minutes (3 runs just over 12 minutes per run, including one interdiction and one hyperdiction).
Technically with a Cutter I could make more credits per hour, but I like my Corvette and sometimes I submit to interdictions to blow up the pirates.

Over last weekend I started Saturday evening with 3.4 billion and ended up Monday evening with 7.5 billion. I think over that time I clocked in 15 hours (averaging 273 million per hour - I was taking it steady). I've done Robigo passenger runs and could never get above 120 million per hour. I've done mining and (core and laser) and never made more than 100-120 million per hour.

One thing I don't do is I don't stack the missions. Why? Because then you end up with lots of interdictions, by pirates, who are actually after the missions you haven't loaded up yet (top tip BTW).
This slows down the credit generation.
The other thing I don't do is do this for 5-10 hours straight. I maybe log on for an hour or two at most, runs some missions, log off and do something else. The longest I played in one session over the weekend was 2.5 hours.

I'm very lucky. I found a system where I am allied with all factions and it just so happens they all spawn the same types of missions.
Other people are experiencing the same amount of credit earnings and are happy about it.

I hope this clarifies the situation.


Lol, why you love to exaggerate and invent things mate ?!

"... Each run takes around 12 minutes to load/unload and travel. Which means a maximum of 5 runs per hour. " NOT from my experience, lol !
The target for each mission are rarely in the same system, and if so, occasionally, one is a planetary port; If you add the constant interdiction ( the sector is full of Pirates who KNOW what you have in cargo ! ) AND the targoids dropping you, you NEVER reach the trumpeted "5 runs / hour" dude, this is so fake you make me laugh ! I do this for 2 days full now, and I know how things are IN PRACTICE. And unlike you, I do the runs in a Cutter with 704 tones, so I can get even more cargo than you ! But I never come even near of the numbers you claim per hour...

Yes true you may get 3-5 missions for 120-150 or more at once, but to deliver ALL that and return you spend A LOT more than your claimed 12 minutes, and I never got immediately the same ""sweet deals" from the same station.... usually the "refresh" time is over 30 minutes, to get another bunch of high payment missions... yes, are good credits, but by no means so good as you claim.... if you match the time invested, in equation...
 
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Lol, why you love to exaggerate and invent things mate ?!

"... Each run takes around 12 minutes to load/unload and travel. Which means a maximum of 5 runs per hour. " NOT true !
The target for each mission are rarely in the same system, and if so, occasionally, one is a planetary port; If you add the constant interdiction ( the sector is full of Pirates who KNOW what you have in cargo ! ) AND the targoids dropping you, you NEVER reach the trumpeted "5 runs / hour" dude, this is so fake you make me laugh ! I do this for 2 days full now, and I know how things are IN PRACTICE. And unlike you, I do the runs in a Cutter with 704 tones, so I can get even more cargo than you ! But I never come even near of the numbers you claim per hour...
2 days? I've been doing these for months before the mission rewards trebled.
And if you read I'm only carrying 3-4 missions! I'm not stacking them either.
Hence less chance of pirates. If you read my post you would see that stacking the missions creates more pirates. They spawn based on the missions you have accepted not the ones you are carrying.

And all the deliveries are to the same target port and system......every single time. Hence why I'm so fast.
Both delivery and mission stations are less than 1000ls away from star as well.

Also maybe I'm just a better pilot! And an AX pilot so I always carry a field neutraliser for the interdictions. If I get pulled out of hyperspace I'm already getting ready to jump again.

Look at the earlier screenshots, 250 million in 38 minutes (37 minutes and 19 seconds) - Page 18 on this thread.
Leaves 22 minutes to get in a 4th run to take it over 300 million. So yeah maybe I was exaggerating a bit...maybe it's only 4.8 runs per hour.
And yes I used a theoretical maximum to prove a maximum rate, but the figures I obtained were based on average times not theoretical maximums.

Just because it's not working for you, don't assume other people don't know what they are doing.
I get no benefit from exaggerating anything. Just putting it out there that you can earn some mega bucks. If you want to disbelieve then go ahead, that's your choice.
 
2 days? I've been doing these for months before the mission rewards trebled.
And if you read I'm only carrying 3-4 missions! I'm not stacking them either.
Hence less chance of pirates. If you read my post you would see that stacking the missions creates more pirates. They spawn based on the missions you have accepted not the ones you are carrying.

And all the deliveries are to the same target port and system......every single time. Hence why I'm so fast.
Both delivery and mission stations are less than 1000ls away from star as well.

Also maybe I'm just a better pilot! And an AX pilot so I always carry a field neutraliser for the interdictions. If I get pulled out of hyperspace I'm already getting ready to jump again.

Look at the earlier screenshots, 250 million in 38 minutes (37 minutes and 19 seconds) - Page 18 on this thread.
Leaves 22 minutes to get in a 4th run to take it over 300 million. So yeah maybe I was exaggerating a bit...maybe it's only 4.8 runs per hour.
And yes I used a theoretical maximum to prove a maximum rate, but the figures I obtained were based on average times not theoretical maximums.

Just because it's not working for you, don't assume other people don't know what they are doing.
I get no benefit from exaggerating anything. Just putting it out there that you can earn some mega bucks. If you want to disbelieve then go ahead, that's your choice.

from pg 18, like you ask:

"Second picture - 2 runs in 26 minutes - 163,753,619 gained " give some 4 runs in 52 minutes. I did 4 runs in 1 hour, also, BUT the missions DO NOT spawn like you said, you must wait between them, re-log, and that reduce the average profits / hour A LOT. That is why I said you exaggerate...
 
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