The most awesome ship idea of all!

Pretty sure Buckyballers would say a racing ship

There were the same wish-ships well before the race to Sag A*

Well, I suppose if you have some investigation of the real galaxy, and researched where known interesting stellar bodies are in this galaxy such as pulsars, neutron stars and black holes (there are more black holes in the galaxy then just ole sadge) by going through Nasa logs of such things, and then see if they exist as they should in elite:dangerous, you are just looking to get there as fast as possible, and hence the longer the jump range the better.
 
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I think the best thing explorers could possibly get is a traveling space station, like Jaques' (sp?) mobile station. Maybe a new one is sent out into the black every few months or so. That would actually be pretty nice. OP's idea sounds cool, but I think it may be pretty tough for Frontier to make. I imagine such a thing would be pretty buggy at first. I certainly wouldn't say it's impossible, but unlikely to happen. I've been wrong before, though!
 
how was the intergalactic jump drive named from elite 1?

i see no problem on the 100LY jump range, just make that an expensive trip :)

an fsd-cell-bank-module, price 2mil, boost normal jump range factor 10, destroyed on usage.
(if FD is generous you may fit in more than one...)

edit: destroyed on usage is bold now
 
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There are stars you can't reach with the current ships, however giving something that much jump range is ridiculous, you can already cover around 2000ly per hour of you try hard enough plus being able to move all those ships at once removes a lot of tactical play and decision making from the game.

Even making the jumps really expensive wont stop players, currently you can easily make 2 or 3 million an hour so a days play would have you equipped to just zip across the galazy in hours and then players would start asking for ships to take them to the next galaxy.

Think about what you ask for and then go play something more like what you are after instead of trying to spoil this one.


Why do you guys all want easy mode????
 
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I read this thread thinking you were going to propose a kettle, or even a teasmade, in the cockpit of each ship..

The Federal dropship seems to have a watercooler on each side of the cockpit; a little odd because it has only one pilot chair and you need at least one hand to fly... not to mention there are no aliens with two mouths that I know of...

Rumours persist of a ship with a coffee maker. The Clipper comes with an Imperial Slave and a drinks cabinet, of course.

But back to the main topic: is it time for the appearance of the mythical SPACE DREDGER? It would sail about systems hoovering up wreckage, floating cargo, and visit Resource zones to mine. Would be a great place to sell any scooped cargo of dubious provenance and would have a random selection of salvaged ships and equipment...
 
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The Lakon Battlestar? The Core Dynamics Galactica? The Gutamaya Enterprise?

Im running out of ideas.
 
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Great idea. I had a similar discussion with my colleague some time ago. We envisioned a rack with a huge FSD attached to it.
Though we opted for a carrier with close to zero cargo space. It should rely on the babies (e.g. T6) to provide the cargo capacity.
What we agreed on was that it would probably be very boring for the pilot of this carrier since he can't do much without a wing (600t cargo is too much).
 
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I would love something LIKE this... like a big hauler type ship that is shaped like a one-wing boomerang and can have it's own 2-4 docking ports on it that a player can request like a station and the player flying can approve/reject, so the ships would be landed like on a station... instead of a station menu, you get "launch" and "ship menu". In the ship menu, you can pick a turret to jump into/control, or head to the ship's cantina when FPS is added in.

It would be basically full of cargo bays, turrets and fuel scoops and with a jump range at like 50ly, but a shield generator is either not allowed or takes up multiple slots (or maybe all slots are class 3 or smaller, but there's tons) but it could only dock at SPECIFIC stations (let's say each "power" has a max of 3-5 places this can dock that are handpicked for trade good differences) via a specialty platform add-on... AND the safe drop-from-warp distance would be at 10km, so it would take like 10 minutes to dock the beast, vulnerable until the no-fire zone.

When sitting in normal space, it emits a strong signal source and is visible from everywhere in the system on SC radar when also in SC. This would be like a "mothership" for explorers to be able to go out together long distances, or mega-traders... but the visibility offsets would make them useless without a wing of fighters in known space.

It would cost one hundred billion dollars, have 5 power plants and make Types 9's look like Eagles, I say, EAGLES!

But then again, this will not likely happen.
This would be an awesome alternative to player controlled stations.
 
Great idea. I had a similar discussion with my colleague some time ago. We envisioned a rack with a huge FSD attached to it.
Though we opted for a carrier with close to zero cargo space. It should rely on the babies (e.g. T6) to provide the cargo capacity.
What we agreed on was that it would probably be very boring for the pilot of this carrier since he can't do much without a wing (600t cargo is too much).

That's pretty much what I had in mind. The main purpose of the Lakon Highway is to do exactly that. Act as a highway to a chosen point. It would then just sit there, disembark all ships and act as a staging station. It provides YOU with the ability to explore. It doesn't go exploring itself. You do that.
I think this is a great idea, because a lot of us are working, have kids etc, and simply don't have the time to do so many jumps to a destination region. 600 tonne cargo is probably a wee bit too much btw.

Also, in the reasonably near future most stars around populated space are going to be explored. So, as time goes by, we are all as explorers going to have to slog through all the discovered stuff. This ship provides a way of punching through that.

It's not that pretty either. Its pretty much a floating gantry with a great big FSD strapped on.You guys are the armament. (and after thinking about it, the cargo hold too... Perhaps at some stage Frontier introduce regions where certain minerals are abundant... Eg: Painite or so. The miners will want to hop on then too...Hmmm)

Perhaps you could offload your shield gennie onto it too, providing protection to it if you are near hostile space. 2 guys keep their shield generators with them, acting as planet scanners, while two others act as lightweight scouts bouncing from system to system doing discovery scans?

What I am now not sure about is if you should own it or not. If you did, well Frontier will have to introduce a payment method from player to player. Perhaps fully automated is better?
Then again, just imagining it in a fight is awesome fun. It would be like and old battleship, as the ships are fixed to it. Broadsides come to mind! while 1 detaches and harries the enemy to provide cover for such a maneuver!
 
I don't see why it would need that much jump range. If this is a ship to transport other ships, 20ly would be fine. A 200ly range would make it get to Sag A really fast, to be sure, but frankly all that super-long-haul stuff has been done already. We don't need that much for an explorer ship; all the exploring left to do is just filling in the gaps... and we certainly don't need it for a ship whose sole job would be to haul people's extra ships from Alioth to Achenar or whatever.

I don't really think that what we have discovered so far is "Filling in the gaps" between 400 billion stars.
People will pay. Because they don't have the time in "real life" to get there. It's called an "Option".
 
Why do all the "Perfect Explorer" wish ship include absurdly high jump ranges
When did exploring become get someone where anywhere as fast as you can skipping as many systems as possible.

I think it's more about getting out in the black and realizing it's going to take 3 days to make it back to civilization with no options. Or visiting those remote/interesting destinations without having to commit the 28 hours of repetitive gameplay.

Also, it about "group exploring" which is impractical now, but could be a lot of fun! (I'll scan this side of the sun, you scan the other side)
 
I think it's more about getting out in the black and realizing it's going to take 3 days to make it back to civilization with no options. Or visiting those remote/interesting destinations without having to commit the 28 hours of repetitive gameplay.

Also, it about "group exploring" which is impractical now, but could be a lot of fun! (I'll scan this side of the sun, you scan the other side)

Sorry I guess I am just jaded by all the comments when a new ship comes out
"It cannot jump 60 light years at LEAST and carry a Class 7 Fuel scoop it isn't a real explorer"

Distance is part of the challenge, if you can get there in three easy super jumps it is hardly a remove or interesting destination.

Wasn't knocking the idea of the mobile base ship for a group of explorers however
 
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