I think it is mainly to do with the bucky-ballers out there.
Pretty sure Buckyballers would say a racing ship
There were the same wish-ships well before the race to Sag A*
I think it is mainly to do with the bucky-ballers out there.
Pretty sure Buckyballers would say a racing ship
There were the same wish-ships well before the race to Sag A*
I read this thread thinking you were going to propose a kettle, or even a teasmade, in the cockpit of each ship..
This would be an awesome alternative to player controlled stations.View attachment 40973
I would love something LIKE this... like a big hauler type ship that is shaped like a one-wing boomerang and can have it's own 2-4 docking ports on it that a player can request like a station and the player flying can approve/reject, so the ships would be landed like on a station... instead of a station menu, you get "launch" and "ship menu". In the ship menu, you can pick a turret to jump into/control, or head to the ship's cantina when FPS is added in.
It would be basically full of cargo bays, turrets and fuel scoops and with a jump range at like 50ly, but a shield generator is either not allowed or takes up multiple slots (or maybe all slots are class 3 or smaller, but there's tons) but it could only dock at SPECIFIC stations (let's say each "power" has a max of 3-5 places this can dock that are handpicked for trade good differences) via a specialty platform add-on... AND the safe drop-from-warp distance would be at 10km, so it would take like 10 minutes to dock the beast, vulnerable until the no-fire zone.
When sitting in normal space, it emits a strong signal source and is visible from everywhere in the system on SC radar when also in SC. This would be like a "mothership" for explorers to be able to go out together long distances, or mega-traders... but the visibility offsets would make them useless without a wing of fighters in known space.
It would cost one hundred billion dollars, have 5 power plants and make Types 9's look like Eagles, I say, EAGLES!
But then again, this will not likely happen.
Great idea. I had a similar discussion with my colleague some time ago. We envisioned a rack with a huge FSD attached to it.
Though we opted for a carrier with close to zero cargo space. It should rely on the babies (e.g. T6) to provide the cargo capacity.
What we agreed on was that it would probably be very boring for the pilot of this carrier since he can't do much without a wing (600t cargo is too much).
I don't see why it would need that much jump range. If this is a ship to transport other ships, 20ly would be fine. A 200ly range would make it get to Sag A really fast, to be sure, but frankly all that super-long-haul stuff has been done already. We don't need that much for an explorer ship; all the exploring left to do is just filling in the gaps... and we certainly don't need it for a ship whose sole job would be to haul people's extra ships from Alioth to Achenar or whatever.
Why do all the "Perfect Explorer" wish ship include absurdly high jump ranges
When did exploring become get someone where anywhere as fast as you can skipping as many systems as possible.
I think it's more about getting out in the black and realizing it's going to take 3 days to make it back to civilization with no options. Or visiting those remote/interesting destinations without having to commit the 28 hours of repetitive gameplay.
Also, it about "group exploring" which is impractical now, but could be a lot of fun! (I'll scan this side of the sun, you scan the other side)