I highly welcome the increased AI capabilitiey and just want to encourage Sarah:
Give us the best (worst?) you can!
Make 'deadly' and 'elite' AIs as intimidating as possible, create swarms of lower-leveled eagles flocking together and tear the unalert pilot to tatters!
However, there has to be a certain kind of balance -
and this balance is not in Sarah's hands, but needs the effort of her FD colleagues!
- There has to be a
noticeable difference in system security level. Players with lower skills and/or less sophisticated ships have to have the possibility to stay in less dangerous regions of the universe. Here, less interdictions and generally less high-level opponents should make it possible for these pilotes to enjoy the game!
The system security level has to be way more visible than it is currently, to make it easier to chose your own desired "difficulty level", though!
- The increased difficulty level has to be reflected in the possible gain. Missions have to reflect the target's danger-level in the payout more than currently (no more 'deadly' Anacondas for 50.000 cr.!). Trading in low-security systems have to yield way more than trading in high-sec systems. (For bounty-hunting this is already true, as high leveled wanted AIs usually have a way higher bounty on their heads.).
- The ability to hire your own NPC-wing was mentioned earlier, too. This would definitely be a desirable game feature and help to balance an increased AI capability. However, this might make encounters possibly too easy again and has to be handled with great care!