Cobra's are easily capable of taking out pythons and Condas by exploiting their large and obvious blind spots.
Really? Post a video, please. And one where someone makes this an efficient method.
I once took down an Anaconda in a Cobra (a long time ago, so there weren't any shield boosters then). It was slow, painful and tedious. And while it was a fun experience to do this ONCE (as a "test myself if I can do it" kind of fun), it was unprofitable and not something I'd keep on doing. So, I really do want to see you exploit those obvious blind spots quickly and efficiently.
But then realize that if, in said video, you're flying fully FA-off, then anyone with a KB+M setup isn't likely to do it.
Finally, someone said something about going to low intensity CZ or RES and that being the "difficulty slider". This isn't exactly true. Consider how grind-tastic the game is. If credits are a measure of progress (for what it's worth, this is the best measure of progress we currently have), then forcing people who were comfortable before into lower-paying situations is still annoying (and something that
wouldn't happen in an offline game with a difficulty slider). If the difficulty is increased, then additional credits should be made off the new difficulty levels, rather than nerfing the payouts for existing difficulty levels.
This is how it happens for any other sane game - you release NEW levels with NEW content (and increased difficulty) and NEW rewards.
I'm probably getting way too worked up about this - I'm currently out exploring, so unless FDevs suddenly put Thargoids in, I don't need to worry about anything except by ship suddenly blowing up due to some errand bug. But this "let's increase AI combat skills" trend is another one of so many design decisions implemented by FDevs halfheartedly! I don't meant that the new combat AI is bad, just that this change shouldn't exist on it's own! It needs the AI to be meta-smart. It needs a combat overhaul (shields, PP sniping, armor, etc.). It needs AI wingmates for players. And possibly many many other changes...