The new commoditiy system is screwed.

Just don't take Source and Return missions for commodities whose prices were increased, payouts haven't been updated to reflect the changes.

14m loss on a single S&R mission (600t of Gold), good thing it's influence I'm after (would have been a 12m loss taking the credits reward btw) :LOL:
Conversely, take missions to deliver some goods which got uptweaked, take the goods, abandon mission and sell on black market; you'll make more than the reward - fine.
I was ninja'd...

I was about to post similar...
 
I'm mining a pristine metallic - just seeing what crops up.
The idea is to sell what's profitable and find mining supply missions where not (when they're finally adjusted).
So far I have a decent supply of things like Gold, Osmium, Monazite, Rhodplumsite and Serendibite - stuff I'd have previously ignored.

EDIT: actually - I'm finding a lot of Osmium. That may be quite an efficient money earner if the demand is high enough.
 
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So... pretend you're a fisherman. If you set up at the fish wholesale market in time for when it opens to buyers you'll get the best price for your fish. If you arrive half an hour before the market closes you'll get pennies or worst-case you'll get nothing for your fish as there'll be no demand.

I don't think 'realism' is the most stupid idea at all. You can either get to the market on time, or you can't. If you can't, you just need to find the next-best alternative market.

Now imagine this: the market is selling the same fish in China. The market opens there 8am. It's the middle of the night for you. You're sleeping, like a normal human being. When you wake up and go to the market 8am in the US, fish is gone. This is what OP is really complaining.

Will you change your entire life-behavior and become a night person? I think it's too much of a stretch.
 
I'm glad that some of these commodities are taking the nerf bat.

It's silly that from a starter mining sidey you can mine 4 units of something valuable and basically invalidate the cheapest 10 ships.

I get your point, but I think without a serious credit maker for late game, the grind is too substantial and will result in the game failing to hold onto new players

If only there was a way to prevent new players and carriers from accessing specific systems and their markets

I'm generally against using exploits or Internet given min/max - and got to my t10 with some upgrades without it, but the credit grind was just too much

If you look at it from a content per hour basis, in mid game it's an absolute desert. When you combine this with the rather unengaging content - it's no surprise the game struggled to hold on to players

Balancing the game for the top 1% was a mistake - and I find it something that every single person who demanded the mining nerf had billions in credits and a fleet carrier

The irony is, that these same players will probably also be the ones asking for substantial nerfs to the fps combat, as given the skill based nature of fps gameplay, having a better gun, better armour, won't stop you getting murdered by a noob to the game with 40 minutes of game time and an entry level pistol

Your corvette / cutter might be able to laugh off a new in a side-winder, but that does not hold true to fps.

If they let us board ships, and damage / steal them, the salt and tears will be on another level
 
I'm new here and have my cargo full of Painite i farmed right before the nerf and waiting to sell it for a reasonable price. But its just impossible to sell it now. As i logged in i saw on edtools a station buying for around 500k, updated 1 minute ago. In the time i arrived, 20 minutes later, it was down to 180k. So even if you live in the right timezone you are screwed if you are not parked right in front of the right station.
 
I'll agree with that...
I've boosted my income by around 200 mill so far this week... no, no mining...

True, there's plenty of underlooked opportunities out there, if we aren't fixated on just one thing. Even more so if you have a carrier.

A few days ago I was unlocking the corrosion resistant cargo rack in the tech broker at Ceos. I peeked at the mission board and noticed there were tons of "fetch" missions for land mines, each paying around 2/3 million but for very small quantities of land mines (from 30 to 70 each mission). I promptly accepted all of them then jumped my carrier to a planet with a base selling land mines, did 3 short roundtrips to load land mines into the carrier using my T-9 cargo loading barge, then jumped back to Ceos and started dumping the land mines though those fetch missions. As I completed them, others kept popping up, and I kept accepting them and completing them, until I had exhausted my hold of land mines.

This can be applied to any commodity that becomes highly in demand through fetch missions in the appropriate states. You can just load up on those commodities beforehand, and then dump them through fetch missions.

In between, some "mine osmium" missions also popped up, which I also near-insta-completed as having a carrier with storage space means I can keep around a stash of "byproducts of mining", such as Osmium or Platinum, instead of throwing everything away to make room for more painite. Dumping these through the mining missions that pop up also makes for much more profit than selling it to markets, making for a nice little side earner, without nay additional work.

An hour and a tad later, I was ~120 million credits richer, took me 2 carrier jumps, and 6 miniscule T-9 roundtrips, and I wasn't even looking for making credits in the first place, I was just going to unlock the corrosion resistant cargo rack. Could have made much more if I had loaded more land mines onto the carrier.
 
I'm new here and have my cargo full of Painite i farmed right before the nerf and waiting to sell it for a reasonable price. But its just impossible to sell it now. As i logged in i saw on edtools a station buying for around 500k, updated 1 minute ago. In the time i arrived, 20 minutes later, it was down to 180k. So even if you live in the right timezone you are screwed if you are not parked right in front of the right station.
You're just a victim of the market fluctuations. Unless you are desperate, hold on until things settle down. There's a lot of panic going on right now and people seem to forget that inara isn't always 100% accurate in realtime.
 
Unless you are desperate, hold on until things settle down. There's a lot of panic going on right now and people seem to forget that inara isn't always 100% accurate in realtime.
Thats what im doing, i hold onto it, but on the other hand i want to play the game and dont want to wait forever until i find reasonable prices. As i said, im a new player and only have two ships. cant do much else exept i want to avoid pirates every 15 minutes
 
Thats what im doing, i hold onto it, but on the other hand i want to play the game and dont want to wait forever until i find reasonable prices. As i said, im a new player and only have two ships. cant do much else exept i want to avoid pirates every 15 minutes
In that case, your best bet right now seems to be Clayakarma: high demand and prices of ~250k/unit
Prices updated today, but YMMV.
 
True, there's plenty of underlooked opportunities out there, if we aren't fixated on just one thing. Even more so if you have a carrier.

A few days ago I was unlocking the corrosion resistant cargo rack in the tech broker at Ceos. I peeked at the mission board and noticed there were tons of "fetch" missions for land mines, each paying around 2/3 million but for very small quantities of land mines (from 30 to 70 each mission). I promptly accepted all of them then jumped my carrier to a planet with a base selling land mines, did 3 short roundtrips to load land mines into the carrier using my T-9 cargo loading barge, then jumped back to Ceos and started dumping the land mines though those fetch missions. As I completed them, others kept popping up, and I kept accepting them and completing them, until I had exhausted my hold of land mines.

This can be applied to any commodity that becomes highly in demand through fetch missions in the appropriate states. You can just load up on those commodities beforehand, and then dump them through fetch missions.

In between, some "mine osmium" missions also popped up, which I also near-insta-completed as having a carrier with storage space means I can keep around a stash of "byproducts of mining", such as Osmium or Platinum, instead of throwing everything away to make room for more painite. Dumping these through the mining missions that pop up also makes for much more profit than selling it to markets, making for a nice little side earner, without nay additional work.

An hour and a tad later, I was ~120 million credits richer, took me 2 carrier jumps, and 6 miniscule T-9 roundtrips, and I wasn't even looking for making credits in the first place, I was just going to unlock the corrosion resistant cargo rack. Could have made much more if I had loaded more land mines onto the carrier.

And here in lies the rub,

The mining nerf isn't an issue... If you already have a fleet carrier -

What would you advise to the player who has just spent all his money on a stock python and has 200k below the rebuy left?
 
Thats what im doing, i hold onto it, but on the other hand i want to play the game and dont want to wait forever until i find reasonable prices. As i said, im a new player and only have two ships. cant do much else exept i want to avoid pirates every 15 minutes

Don't bother trying to hold onto things in your ship, it's not worth the risk, and the time wasted by having to deal with multiple interdictions

The people who are talking about holding onto commodities and just waiting till there is a better price are billionaires with fleet carriers


Fdev have basically asked bezos, gates, and bloomberg how the economy should be reformed to make their money gains feel more meaningful
 
Have patience OP. Its not "nerfed to death with the implemtation of a stupid, broken system"

It has been initially implemented with the intention of making any tweeks needed to balance it better following any/all player feedback. I guess you didn't read the whole post by FDev saying how the whole of the game balancing is going to be rolled out over the coming weeks and asking players for any feedback.

I'm with FDev on this one, you just seem mis-informed.
 
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