Which essentially means way more mess managing the list with needed materials.
Then you shouldn't have criticized the RNG nature of the current system. Engineers are being changed because people didn't like them, not out of spite and the mechanic is being changed into the exact opposite of what it is now.
You are starting to take things really personally, lately. Are you sure you don't need a break?
Then you shouldn't have criticized the RNG nature of the current system. Engineers are being changed because people didn't like them, not out of spite and the mechanic is being changed into the exact opposite of what it is now.
You are starting to take things really personally, lately. Are you sure you don't need a break?
the material trader needs 1296 G1 materials for 1 G5 material. Not a lot of help really.![]()
I agree. 6:1 for an upgrade sounds fine until you do the math on how that scales up through all 5 grades. I think a 3:1 upgrade trade-in rate is a bit more sound. Then you'd only need 81 G1 materials to get 1 G5 material. A much more reasonable exchange rate.
I can't understand how so many people seem to be stuck on the fact that you have to level up each item...
In the old system, you could get a G5 straight away. Sometimes a good G5, but often a crappy G5. Most often, a mediocre G5. And you would then spend weeks of time trying to improve on that in the hopes that you could get a proper roll. And even then, there was always someone who would go out and roll 1000 times and get the an even better one.
In the new system, the benefits are oustanding to both casual and hardcore players.
For hardcore players, grind to get a top-spec G5 module is now monumentally less (on average, because not most of the time you don't get a top G5 within 5 rolls).
For more casual players, a top-spec G5 mod is now within your reach in a much shorter, more predictable timeline.
It's a win win.
And of course, as FDev have pointed out, this is for the future health of the game. I've engineered some, I wouldn't call myself casual but haven't been hardcore into it either. The system is confusing at times as it's not always obvious if a new roll is better than the old one, and any work you do is not guaranteed to be an improvement. That kinda puts me off collecting rare mats when it could all be for diddly squat.
Now, for the first time, between the materials trader and the new upgrade process, I'm confidant that I can hit top-spec G5 on all my ships without sacrificing my career and social life.
Just give it time! The new system won't be better for every single edge case out there, but over all, it's a huge improvement all round.
Spouting the 1296 for G1 is niether realistic or helpful for the discussion.
I can't understand how so many people seem to be stuck on the fact that you have to level up each item...
In the old system, you could get a G5 straight away. Sometimes a good G5, but often a crappy G5. Most often, a mediocre G5. And you would then spend weeks of time trying to improve on that in the hopes that you could get a proper roll. And even then, there was always someone who would go out and roll 1000 times and get the an even better one.
In the new system, the benefits are oustanding to both casual and hardcore players.
For hardcore players, grind to get a top-spec G5 module is now monumentally less (on average, because not most of the time you don't get a top G5 within 5 rolls).
For more casual players, a top-spec G5 mod is now within your reach in a much shorter, more predictable timeline.
It's a win win.
And of course, as FDev have pointed out, this is for the future health of the game. I've engineered some, I wouldn't call myself casual but haven't been hardcore into it either. The system is confusing at times as it's not always obvious if a new roll is better than the old one, and any work you do is not guaranteed to be an improvement. That kinda puts me off collecting rare mats when it could all be for diddly squat.
Now, for the first time, between the materials trader and the new upgrade process, I'm confidant that I can hit top-spec G5 on all my ships without sacrificing my career and social life.
Just give it time! The new system won't be better for every single edge case out there, but over all, it's a huge improvement all round.
I thought it looks worse for the average player not those interested in god rolls.
Previously you could latch a grade and then 1 roll (or a few) for a decent outcome on the next item.
Now you have to repeat the earlier grade rolls.
Depends how much harder it will be to get the many extra materials needed for those many extra rolls.
(Those who collected hundreds of mats to play the roulette wheel to get a best roll are already predisposed to this type of play.).
Prefer the new engineer structure, but not latching grades seems to imply more RNG grind unless materials are much easier to get.
I don't know about anyone else but i imagine ill be trading down for G1 a lot more than tradin G1 up. Most materials i find are 3-4 (except surface mining) so the trade up im looking at is 6 or 36 to 1 for G5.
Spouting the 1296 for G1 is niether realistic or helpful for the discussion.
Very shortly, people will be along to tell you that you are wrong. Maybe they are right.
Personally, though, I'm entirely with you on this.
Currently if I want a new Grade 5 FSD for a new ship, I head along to an Engineer and do one or two rolls and then leave happy.
I won't be able to do that any more. I said this a month or two back, people told me to wait and see...because the material trader would make it all ok. However at current test levels, the material trader needs 1296 G1 materials for 1 G5 material. Not a lot of help really.
But Frontier insist it's for the long term betterment of the game, in which case I guess it doesn't matter what players who do this actually want. Game comes first, right?![]()
Specialized Legacy Firmware (G1) is far and away more common than Cracked Industrial Firmware (G3). Likewise with Modified Embedded Firmware (G5).
So I disagree. I think the conversion rate between SLF and MEB is a fairly important one. 1296:1 is just a bit too draconian. 81:1 would be far more reasonable. And 9:1 for G3 to G5 is still a significant slog and a balanced effort/conversion ratio.
36 G3s for a single G5 is a bit insane imo.
It doesn't take 36x the effort to get a G3 as is does a G5!! It doesn't even take 3 times the time! For a conversion ratio to make sense it needs to present both a marginal convenience cost for upgrading AND it needs to take into account the relative amount of time it would take to just grind for the target material in the first place. Even at a 3:1 rate between adjacent grades, the convenience cost is still VERY HIGH compared to the standard method of grinding materials in the wild.