You cant. Sadly. Its why the FSS breaks the game for so many of us explorers.
I hear you! I hope FD do, too.
You cant. Sadly. Its why the FSS breaks the game for so many of us explorers.
I hear you! I hope FD do, too.
It immediately tells me how many objects there are, and the frequency spectrum display tells me what type. Just icy bodies? I'll move on. An Earth-like world? I'll scan it (which is MUCH faster than the old method of having to fly to it).
This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.
What this does do currently in Beta is that you'll no longer get any value from the Discovery honk if you don't then FSS scan.
What this does do currently in Beta is that you'll no longer get any value from the Discovery honk if you don't then FSS scan.
I still feel like they need to compromise on that and provide a middle ground, allow the honk to provide at least some quick useful info in the cockpit BEFORE needing to use the FSS. This would enable pilots to decide whether or not they wanted to go into the FSS. Currently you need to do the FSS dance just to find out if you want to or not, which is not IMHO a thoughtful design.
So a compromise would be you can honk and go to system map for 'configuration' check but you get no monetary value for anything (Other than the main star). If you don't FSS scan, then none is revealed via the Codex to the next player in system.
Monetary value is only paid to the FSS and DSS mapping scans.
Tagging remains as in Beta.
This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.
Yeah, it's like if you're walking down the high street and you're wanting to buy socks, but all the shops have had their signage replaced with plain text reading "Shop" on every one of them, so you need to go into every single one only to find out if they're selling fruit and veg, or electronics, or toiletries.... Just to discover that none of them are actually selling clothes at all. In the old system you could keep walking down the street until you found a sign which sounds like a clothes shop, go inside, and see if they have socks or not.
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it) and for people who are looking to scan whole systems. Likely with two aims: one, that they wouldn't miss whatever FD seeded the system with, and two, because that would give the most rank progression. I guess that the ability to cherry-pick certain bodies was added as a compromise, and to make the new system easier for such activity than the old one was.This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it)
and for people who are looking to scan whole systems.
Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.
But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.
Update: I made a bug report here.
Hell, that's literally the compromise we're all clamouring for!
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it) and for people who are looking to scan whole systems. Likely with two aims: one, that they wouldn't miss whatever FD seeded the system with, and two, because that would give the most rank progression. I guess that the ability to cherry-pick certain bodies was added as a compromise, and to make the new system easier for such activity than the old one was.
Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.
But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.
Update: I made a bug report here.
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it) and for people who are looking to scan whole systems. Likely with two aims: one, that they wouldn't miss whatever FD seeded the system with, and two, because that would give the most rank progression. I guess that the ability to cherry-pick certain bodies was added as a compromise, and to make the new system easier for such activity than the old one was.
Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.
But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.
Update: I made a bug report here.
The Orrery view also means that you should be able to find interesting orbits or clusters of planets without having to actually visit them.