The new exploration system

I hear you! I hope FD do, too.

Not exactly the same, but I tend to look for moons of moons of gas giants, and while the new system doesn't show them at a glance, I know that looking for close signals around gas giants is what I want to be looking for. I have been fairly successful and know with more practice will get better.
 
I just want to chime in to say I'm loving the new exploration mechanics so far. I find it's actually faster than the old method when I jump into a new system. Just do the "Honk" while getting into a good fuel scooping position, throttle to idle, then bring up the FSS.

It immediately tells me how many objects there are, and the frequency spectrum display tells me what type. Just icy bodies? I'll move on. An Earth-like world? I'll scan it (which is MUCH faster than the old method of having to fly to it).

Overall it feels like there's more to do, it's easier to do, and it's quicker. It's a win-win-win for me.
 
It immediately tells me how many objects there are, and the frequency spectrum display tells me what type. Just icy bodies? I'll move on. An Earth-like world? I'll scan it (which is MUCH faster than the old method of having to fly to it).

This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.
 
This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.

I don't think that is case. I think many of the players failed to engage with going out into the black because of their perceived tedium of honk and scan and move on.
So they developed something a little more 'engaging' if you like.
A good number of people who stay out in the black aren't interested in the monetary value of ELW's, Ammonia's and BH's. But that is not to say that they aren't out there looking for those items and those alone. You only have to look at the 'List of ELW's' thread and look at the number of finds by the top few as testament to this. Money is of no interest, but finding them is.
The same for WR's.
The same for Geological features.

I'll be back out in the Black when this all goes live. With 3 Elite staus and 1 Billion in the bank, it's not about money for me either. The finding of things, the hunt for ELW's is what it is about for me.

And the new mechanics make it a new way of doing things. Checking a Frequency analyser as opposed to checking the system map and then listening for 'bird song or bubbling water' isn't that far removed from each other.

What this does do currently in Beta is that you'll no longer get any value from the Discovery honk if you don't then FSS scan. So if it is about money for the player, then this is some way back to having to earn your rank like the good old days. Map it! and the rewards in Beta are amazing for ELW's and AW's. But that may change when they full release.
 
What this does do currently in Beta is that you'll no longer get any value from the Discovery honk if you don't then FSS scan.

Which is exactly the point we're making as to why it'd be fine to leave the system map from the honk in, so we can see if there are interesting configurations we're interested in finding, and know if it's worth using the FSS
 
So a compromise would be you can honk and go to system map for 'configuration' check but you get no monetary value for anything (Other than the main star). If you don't FSS scan, then none is revealed via the Codex to the next player in system.
Monetary value is only paid to the FSS and DSS mapping scans.
Tagging remains as in Beta.
 
What this does do currently in Beta is that you'll no longer get any value from the Discovery honk if you don't then FSS scan.

Despite personally liking the new mechanics, THIS is my largest issue with how Frontier designed them. They took the God honk and nerfed it all the way to useless. I still feel like they need to compromise on that and provide a middle ground, allow the honk to provide at least some quick useful info in the cockpit BEFORE needing to use the FSS. This would enable pilots to decide whether or not they wanted to go into the FSS. Currently you need to do the FSS dance just to find out if you want to or not, which is not IMHO a thoughtful design.

I like what they've done but I think they missed a group of explorers with their design, and I'd like to see some changes made to make the whole new system more inclusive.
 
I still feel like they need to compromise on that and provide a middle ground, allow the honk to provide at least some quick useful info in the cockpit BEFORE needing to use the FSS. This would enable pilots to decide whether or not they wanted to go into the FSS. Currently you need to do the FSS dance just to find out if you want to or not, which is not IMHO a thoughtful design.

Yeah, it's like if you're walking down the high street and you're wanting to buy socks, but all the shops have had their signage replaced with plain text reading "Shop" on every one of them, so you need to go into every single one only to find out if they're selling fruit and veg, or electronics, or toiletries.... Just to discover that none of them are actually selling clothes at all. In the old system you could keep walking down the street until you found a sign which sounds like a clothes shop, go inside, and see if they have socks or not.
 

Scytale

Banned
So a compromise would be you can honk and go to system map for 'configuration' check but you get no monetary value for anything (Other than the main star). If you don't FSS scan, then none is revealed via the Codex to the next player in system.
Monetary value is only paid to the FSS and DSS mapping scans.
Tagging remains as in Beta.

This. Just a compromise to keep in game those who can't stand playing the dull FSS minigame every time they jump in a new system..

(Btw, Cmdr Jim Beaumont ?)
 
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This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.

Not it isn't.
 
Yeah, it's like if you're walking down the high street and you're wanting to buy socks, but all the shops have had their signage replaced with plain text reading "Shop" on every one of them, so you need to go into every single one only to find out if they're selling fruit and veg, or electronics, or toiletries.... Just to discover that none of them are actually selling clothes at all. In the old system you could keep walking down the street until you found a sign which sounds like a clothes shop, go inside, and see if they have socks or not.

I like your analogy!
I'd like to expand on that a little if you'll allow.

1)You want some socks, decide on a town likely in your view to sell them. (Choose system in Galaxy Map)
2)You arrive in your town and a quick look at the High street suggest what shops might meet your needs. (Select FSS and see/don't see on the Frequency Analysis the bodies you want.)
3)Move on to another town or identify which shops you'd like to look closer at that you think might have socks. (FSS scan those bodies you want to.)
4)Go in the shops and look for socks. (DSS map the body)

What you'd like is a step between 1) and 2) to look for weird barycentres etc (System map knowledge).
 
Basically, right now in beta you have to actually enter every single shop (FSS) to determine if any of them are in fact selling any kind of clothing at all, whereas on the live servers, you can look at the signage over the door (ADS) to see if they sell clothes, and choose not to go inside (DSS) if they don't, since there probably aren't any socks for sale in a Greggs. (I say probably since I'm fairly sure at least one of you likely has that story, and it's probably quite a tale)

We want to keep that first step's information, the quick glance at the signage, which tells us if anything is likely to be of interest, without having to first complete the second step (Actually going inside every store) in order to get that information (None of them in fact sell clothes) to determine if it's worth going inside any of them to look for socks.
 
This is the thing, for people who are interested just in the high payout stuff like ELWs, this is who it was designed for. It's been designed around that concept. But Frontier failed to understand that many of the people out exploring under the old system never had an interest in that.
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it) and for people who are looking to scan whole systems. Likely with two aims: one, that they wouldn't miss whatever FD seeded the system with, and two, because that would give the most rank progression. I guess that the ability to cherry-pick certain bodies was added as a compromise, and to make the new system easier for such activity than the old one was.
Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.

But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.

Update: I made a bug report here.
 
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It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it)

And the finest possible rebuttal to anyone complaining about the outcry from explorers about the data we're losing, and saying that the ADS was "god mode", and it needed to be something you work for - since they'd probably not be too happy with going back to the old system of physically flying over planets to eyeball PoIs, and prefer their "overpowered" and "unrealistic" probes.

and for people who are looking to scan whole systems.

Who'd experience literally no change if people not interested in doing so could just go on their merry way and leave the system for these people to discover stuff in.

Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.

I mean, that's a common thing among devs of many games, I direct you to my earlier remark about Hello Games, whose devs presumably all play on the PC build, switching the NMS inventory system to drag and drop, which is practically unusable on a pad, and having to have this pointed out post-patch by players on XBox and PS4.

But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.

Update: I made a bug report here.

If it's meant to show the orrery view prior to scanning everything, as the wording implies, then that would indeed explain how they thought they'd included a compromise.

Hell, that's literally the compromise we're all clamouring for!
 
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Hell, that's literally the compromise we're all clamouring for!

If it supplys all the required information, you might even say its an upgrade cause it will allow a true representation of orbits etc.

This could all be a big mistake and fdev was right all along!!

[yesnod]
 
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it) and for people who are looking to scan whole systems. Likely with two aims: one, that they wouldn't miss whatever FD seeded the system with, and two, because that would give the most rank progression. I guess that the ability to cherry-pick certain bodies was added as a compromise, and to make the new system easier for such activity than the old one was.
Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.

But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.

Update: I made a bug report here.

No it isn't.
 
It's designed for two kinds of people: those who are interested in finding surface POIs (it's a huge improvement there, no doubt about it) and for people who are looking to scan whole systems. Likely with two aims: one, that they wouldn't miss whatever FD seeded the system with, and two, because that would give the most rank progression. I guess that the ability to cherry-pick certain bodies was added as a compromise, and to make the new system easier for such activity than the old one was.
Frontier didn't realise at the start that there are many more kinds of exploration, but once all the feedback was posted and they read through it, they decided that those don't matter enough. See this dev post.

But you know, now that I re-read it... It talks about the orrery view as if it were available without scanning everything. It's a bit ambiguous though. Best to make a bug report, in case it was intended to work but just didn't.

Update: I made a bug report here.

The Orrery view also means that you should be able to find interesting orbits or clusters of planets without having to actually visit them.

Not really all that ambiguous. It clearly states not having to VISIT them. You still have to scan them to fill in the orrery.
 
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