I assume when you travel explore you scan the star, most seem to. This takes time. When I am doing this I usually do the honk and look the system map. so instead I will do the 3 second honk as soon as I am in system and look at the FSS. I am sure this will give enough information to decide whether you want to explore more, such as amount of bodies, what types are there, etc.
Nope, most traveler explorers don't bother scanning the main star unless they break routine to do so.
The standard traveler explorer routine is this:
1. Jump in, immediately throttle up and fuel scoop along the star edge while honking.
2. After the honk but while still fuel scooping, engage the FSD.
3. Quickly glance at the Sys Map while the FSD charges.
a) If system looks interesting, cancel FSD and explore.
b) If system is not interesting, then close Sys Map and align the ship towards next jump point. FSD should be charged by now.
This routine allows for 45~55 sec jumps depending on ship and pilot skill. It allows for optimum travel speed while still enabling exploration along the way, the system map is what presents the quick info which makes this possible. The 3.3 mechanics will slow this down by a factor of half most likely,
unless the FSS can be accessed while the FSD is charging and without zeroing the throttle. If the traveling explorer wants to see every system map then it will slow things down by a lot more than half.
Max, you do a more laid back traveling exploration style, so the new mechanics probably won't slow you down nearly as much. This is probably how traveling exploration will be done in 3.3, which I estimate will be about half as fast as today's procedure.
As this is completely new gameplay which give us the details of where POI are, it is considerably faster then before, which was cruising around the planet/moon for hours using your eyes. To think that the new system is slower is ridiculous.
For finding POI's yeah the probes will be MUCH faster than eyeballing, of course. I was talking about 100% scanning a system though, that is what will be slower in 3.3. In 3.2 you only need to honk and then fly up to every body and detail scan it, which simply means you fly close to it and wait for the wheel timer to spin for about 20s. In 3.3 to 100% a system you need to honk, do the FSS minigame, and
STILL fly up close to every body but
now instead of waiting for the wheel to spin you will need to do the probe golf game, which will take longer than the 20 seconds the current wheel timer does. So, the net effect will be that 100%ing a system in 3.3 will take longer than it does in 3.2, due to the new layer of First Mapped with the probe minigame being added.