The new exploration system

It doesn't have to cause a disruption of the entire proc-gen system if it's done as an post-processing sanity check. That is, calculate everything normally first, and then make adjustments. This is all that's happening in a single-system override anyway, but the same thing can be done widely too, if they had the desire to do so, but that runs afoul of the ridiculous amount of possible edge cases and conflicts that we were alluding to earlier, which I think is the main reason they would avoid doing a global post-processing adjustment.
 
It's not just these ones that were fixed manually, Frontier tends to do other manual fixes from time to time - mostly to a few bodies that crashed the game. I wonder if they adjust the algorithm (to at least do a sanity check) afterwards and just don't include those in the patch notes, or if they deliberately only deal with the very few extreme cases that do pop up, instead of adding even just one more calculation.
 
Taxi!
Where are you?
erm... BYA EUP somewhere.
Okay, we will be there in three months.
Forget it...I have changed my mind.
 
Did they actually fix the Trappist system? Last time I went there the orbits were all sorts of inclinations, the whole darn point of it being so special was that the orbits are all in one plane (or we wouldn't have seen all the planets).

I wasn't talking about them being able to edit the orbits in it, just how they changed all the bodies to more closely resemble what we knew about the actual planets in the system and bumped up the star a couple of classes before whacking a name on it and calling it done.
 
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