What I find mildly amusing is that people think this poll will change the course of ED history.
It didn't need to the first time since the majority wanted no guilds, and we already had no guilds.
What would be in the rules of a Guild that could result in a player kicked?
LOL, well spotted Professor. I wonder which way they votedThere have been many zero day accounts today, most of which have had no activity but, guess what, vote on this poll.
ETA - another 10 accounts as I typed the above
What I find mildly amusing is that people think this poll will change the course of ED history.
LOL, well spotted Professor. I wonder which way they voted![]()
If FD really want to sample opinion, they should launch referendums from within the game - that'll give a definitive answer. (Actually, that's a great idea.)
Indeed, as it shouldn't.
If we're being honest, all of us know Jack. Who posts here and is a nice guy by the way. My vote is just as nonsense as a zero-day accounter, in the sense that Frontier should not take my say so into account. And of course they won't. I trust FD more than me in deciding the path which the game should take. And if it happens that I don't like it, tough.
Well, if guilds are put into the game then I shall form one.
The "Apathy Guild"
Rule 1: I dont care what you do, say, think or how you play, we dont talk to one another and basically just dont care.
There have been many zero day accounts today, most of which have had no activity but, guess what, vote on this poll.
ETA - another 10 accounts as I typed the above
Perhaps bullying is too strong a term. I am merely pointing out that "Its your game and you play how you want to" translates into "Its your game and you play how we want you to if you join a guild". Which is fine if you want to be heavily regulated like a medical device, but if you want freedom then no. I know this will be countered with "you dont have to join if you dont want to" which again is fine, but, and a big but, when guilds start owning stations and refusing entry because you are not a member of the gang then that is a line crossed as far as I am concerned.
Agreed. Imagine if David Braben & Ian Bell had listened to people whilst making Elite.
The Drunks of Sol approve!The "Apathy Guild"
If you can be bothered to crawl back through the thread, you will see that I made the same point. Indeed, I also noted my surprise that the poll result was little changed compared to the old poll (the old poll was 61.66%, at the time I made that comment, 'no' on here was at 59.xx%). The change in this poll all happened with the influx of new first time posters, presumably largely from the reddit thread.I think it's a legitimate point to say that the demographic of the player base will have changed since the original poll was posted. With more of the "Xbox" generation being involved now, enhanced multiplayer functionality (such as guilds, player ownership, corporations, multiplayer-crewing of vessels, pilot professions etc etc etc) is bound to be more appealing.
There is a point where, if they genuinely want the game to succeed, people will have to accept that the game has to evolve into something fit for the current date - even if that means making it "not Elite" any more.
If FD really want to sample opinion, they should launch referendums from within the game - that'll give a definitive answer. (Actually, that's a great idea.)
This study focuses on the relationships in which socialsupport influences flow or game loyalty through charactercontrol, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG gameenvironment. The facts discovered are as follows. First, effects of social support on character control, character identity, guild identity and self-esteem are proven to bestatistically significant. It was found that character controlimproves character identity, guild identity and self-esteem.Among the seven variables, social support, which is derivedfrom FGI, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them.
Second, character identity has a positive effect onself-esteem and game loyalty, while guild identity has asignificant effect on self-esteem, flow and loyalty. Self-esteem affects the flow. It was found that the higherare the character and guild identities, the greater is theself-esteem that is established. Contrary to the findings of prior research [32][38], it was found that the relationship between character identity and flow is not significant. Rather, it was found that character identity directly affects game loyalty. Even though character identity had no directeffect on increasing flow, it secondarily affected flowthrough self-esteem. The significant relationship betweenself-esteem and flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement, through socialsupport.
Several important implications of this study should benoted. First, both qualitative and quantitative methods were used to conduct this study. Through FGI, it was observed that both social support and self-esteem are important variables. Second, research relating to guilds has rarely been carried out. This research has focused on the guild[37], which is expected to play an important role in theonline community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) which weresetup based on FGI, were statistically significant; so, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Fourth, social support, self-esteem and identity are important variables that affect flow and game loyalty in the MMORPG game. Fifth, game developers should provideextra communication functions for the guild community sothat gamers can play online games in collaboration witheach other. It is suggested that positive self-esteem, whichis built up through social support, can help gamers toachieve flow and reduces negative motivation. Sixth, on the basis of FGI, we suggest that gamers have strong loyalty towards WoW, as all respondents agreed that they would consistently play WoW, even if new RPG games arereleased by other companies.
Lol, the only way we could complain then was by writing a letter...