Didn’t realize reboot/repair can bring back modules from 0%. This should mean (to some extent) that the only limiting factor while exploring is the hull damage. ...But still..... I would prefer not to run around with 1% modules, and having a second AFMU so the two can repair each other is still a good idea.
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but i can confirm this for heatsinks
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The problem with heatsink launcher is that once they start malfunctioning, they have a chance to auto eject. Once you run out of heatsinks, the module is pretty much useless, since you can’t synthesize heat sink ammunition.
After dipping my feet into planetary landings, I now realize that getting the high-end materials is a crazy time-sink, which is not really worth it. Will stock up on basic SRV repair /refuel and Ship AFMU refill mats before heading out though into the dark.
Even managed to blow up my SRV yesterday....the reason was reckless driving

Not really a problem, I’m still in the experimenting phase with the SRV....pushing it to (and beyond) the limit. Landed next to a giant canyon, couldn’t resist driving down to the bottom. By the time I realized the error of my ways, it was already too late..i was on a one way trip downhill. Blew up before I even saw the bottom....must have been 5-7km deep at least. It was an incredible experience!
I love being in that sweet sprint-run sweet spot, engaging FSD as soon as it's ready, whilst simultaneously fuelling in the corona and leaving it just before critical temp - definition of zen piloting Weirdly the 'conda doesn't seem to fuel as fast, although I've not tried a proper speed run yet - isn't there some fuel multiplier for the larger ships to maintain scale (otherwise you'd end up with a 128T or 256T tank on the 'conda) - a 7A scoop is still on my shopping list, just need to check down the back of the sofa for that 48M CR or whatever it costs
I know exactly what you mean! Leaving the corona with 99% heat, and topped off fuel tank, with the FSD almost charged is priceless. Flying like this really makes you hate unscoopable start, since they mess up the ballance
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- the 7B is fine, the difference is the anaconda needs more fuel per jump (8T max, not 5T like the AspE). so you'll need to scoop faster with a factor of 1,6, if you want to go as fast.
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Ah…the fuel consumption was the variable I was missing to put it all together. Thx for clearing that up for me
Slow but steady progression.
Getting the hang of planetary landing mechanics....check.
Understanding SRV mechanics.....check.
Familiarizing myself with SRV capabilities & collecting mats....ongoing
After this is done I just need to get the feel for high G worlds, and slap together the anaconda (using cheaper alternatives for now)
Bonus question: I lose all the materials if my ship gets destroyed....right?