The "No Game" comments

Neither of those games come close to the immersion of this game. Also they in no way had better flight models, that is just trolololol.

Please read what I wrote before making your assumptions. I said nothing about immersion. I like the ED flight mechanic, I think it's fun, but the rules if flight in ED ar arbitrary and are not realistic...at all...even more arcade like games, say free space, are more realistic...to your other point ED is not immersive as it stands. Just how immersive is it that your ship can't turn as quickly at top speed as it can ad 50% throttle in space? That makes no sense. Why, in space can I rotate "up and down (pitch) " faster than "side to side (yaw)", when those terms have no meaning in space and aerodynamics are meaningless. How is killing thw dread pirate "Nick Page" five times in the same respawn camp (Nav beacon) immersive, and how is pointing out such a silly game mechanic for a supposed dynamic universe (I'm sorry random is not dynamic) equivelant to me not having an imagination?
 
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The political intrigue and the way it develops by player interaction is a unique idea on MMOs and superb. A++ to developers for this. This is the only non repetitive part of the game.
with the quality of story telling of Witcher... how great would that be!
It's a great concept but it's poorly implemented.
Basically it devolves to this:
1. Post a short lore blurb on Galnet.
2. Copy-paste the capital ship/high intensity warzone scenario across the target system.
3. Players flock to them and start to grind constantly respawning mindless NPCs.
4. Check stats and if the players grinded enough imaginary numbers change system allegence flavor text.

And that's it. It has no visible impact on anything apart from some slight changes in system metadata.
Fascinating stuff!

And a final drop is the fact that every major dev seeded event manifests itself in a form of a cap ship combat scenario that existed since alpha albeit with some visual fancy stuff sprayed all over it.
That's plain lazy.
 
No, it doesn't. I was very particular with my words. You either think the game is finished or it isn't. I'm not creating a dichotomy by implying that it can't be improved, or that you can't believe it's finished while still thinking it can be improved. I want to know if others think "this game is complete and good as it is" or not, and whether they believe additional content to be optional or "missing pieces." You tell me where my false dichotomy is, because I'm pretty sure I've segmented those questions sufficiently.

I do think it is not finished without better coop implementation, and I hope this is in soon.

At the moment, its not possible to ping your friends with your location for them to join you.. that would be good. So roll on Wings!! :D
 

MACMAN86

Banned
It does not tell you how you can lose your ship you spent hours working to afford. That is the blackhole and should be spelled out to keep players. e.g.: -
Run out of fuel by going to a system that either has no planets or no stations (no population) and going too far to return.
Accidentally shoot at an unwanted ship (inc. Police) and then think you can dock after getting permission.
Crashing at speed into another ship.
Upgrading your FSD engine to a lighter faster one but is not compatible yet displays you have sufficient power for it - then find out when it gives too small a Jump Range you can NOT put the old drive back in!!!
.
I'll make a post for you all to add to this...(else I'm happy but annoyed with bugs and lack of important advice from the start)
 
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ED is what we call a sandbox and nobody makes this type of game because nearly everyone can't grasp it. They put you in the sandbox and there are no cues to make you move forward on a story line or to complete some task towards an end goal. Once people realize this and the short attentions gamers wash out, the experience will get much better.

ENOUGH!

Seriously, enough with that baseless argument.

I'll just quote wikipedia about Minecraft: "As of October 10, 2014, the game has sold approximately 60 million copies across all platforms, making it one of the best-selling video games of all time. On February 25, 2014, the game reached 100 million registered users."

And "across all platforms" includes Xbox and Playstation.
Let that sink for a while: 60 millions copies yet it's basically the ultimate sandbox there is right now. ED probably can't even hope to reach 1 million.

You really think people can't enjoy sandboxes? Well you're wrong.
 

Here friend those are wonderful links I hope in a years time you can refer to them if things don't get some depth in the features.

The DDF link is a fantasy thread. The Devs have already said that's just a statement of ideas not a to do list that they will be following and implementing.
 
This recent thing of telling people they lack imagination and can't possibly enjoy the game without it is the latest way of saying "it's a alpha...beta...gamma" in order to gloss over the utter lack of feature polish in the game.

It's the vertical slice theory 2.0.
 
It's a great concept but it's poorly implemented.
Basically it devolves to this:
1. Post a short lore blurb on Galnet.
2. Copy-paste the capital ship/high intensity warzone scenario across the target system.
3. Players flock to them and start to grind constantly respawning mindless NPCs.
4. Check stats and if the players grinded enough imaginary numbers change system allegence flavor text.

And that's it. It has no visible impact on anything apart from some slight changes in system metadata.
Fascinating stuff!

And a final drop is the fact that every major dev seeded event manifests itself in a form of a cap ship combat scenario that existed since alpha albeit with some visual fancy stuff sprayed all over it.
That's plain lazy.

I just arrived to the game as I am a Merc Ed. guy. I havent spotted those patterns

But on one hand it feels like the devs are still testing the mechanics of this and on the other hand besides the Galnet events all systems everywhere are riddled with factions with several interests, some involve expansion. This has enormous potential! As long as it allows in game expansion of these factions. It would be great if player actions supporting certain factions in numbers triggered Galnet events. I think this will come sooner or later. As other scenarios besides "capital ship copy paste" Dont forget that many players just joined the game 10 days ago!
 
I do think it is not finished without better coop implementation, and I hope this is in soon.

At the moment, its not possible to ping your friends with your location for them to join you.. that would be good. So roll on Wings!! :D

yep agree.
its even worse , in game messaging gives a unable to deliver message.
what goes wrong here deludes me completely.
I cant talk or message my brother who has got a fibre connection.
but can talk to some bloke in the sticks.:S
 
Here friend those are wonderful links I hope in a years time you can refer to them if things don't get some depth in the features.

The DDF link is a fantasy thread. The Devs have already said that's just a statement of ideas not a to do list that they will be following and implementing.

I don't link those as things that WILL happen, I do it for people that don't know that there is a list of incoming features and think that that's it and the game is never gonna get improved
 
Yep, as has always been the case. It's less about post quality and more about popularity contests, but some forums are much better than others. I DO know of a forum with a rep system that works pretty well, you know who's been there a while and you can tell by not just their rep but their posts that they really know what they're talking about, factually speaking.

Let me guess, it's not a board about one specific game, officially run by the game host?
 
Not surprising if you think about it. While I'd not down rep your OP as it is well written, I do think your giving FD far too much credit. Elite responsible for breaking the mold and making games like EvE, GTA etc possible is doing a MAJOR disservice to many of the great game development companies of old that didn't just make platformers! If you'd mentioned some procedurally generated modern games then you'd have a point, as that was the main innovation that elite introduced to the gaming world.

Go read the comment of GTA creator, he mentions specifically that Elite was a major inspiration for him creating his game. He even went so far as to say that without Elite there would be no GTA.
 
So you guys are saying that Elite is pretty much just for old-timers. If someone was born after original Elite they probably should not play ED because they won't understand that this game requires imagination and in every other game you are being fed from the spoon?

I am 41 right now and I played video games since I was 14-15 yo. I can say that games have only become more fun. Before, when the whole gaming things only started computers were not powerful enough to allow cutscenes or voice overs or 3D graphics or any graphics really. We were content with games similar to Elite because it was new, something we couldn't do in real life, something that we could imagine. I know what Imagination is. I played MUDs for probably 15 years and all you have in those games is text. Go North, Open Door, Kill Skeleton. You typed what you wanted your imaginative character to do and it was really fun. One of the best experiences was when we stayed up all night long and explored imaginative dungeons, where imaginative things crawled around us, we could fall to our deaths or get stabbed by a poisonus dagger from the shadows.

That is, however, a past. But even in those MUDs there was a lot more stuff to do than there is currently in ED. You say that ED is created for people who can imagine. Well, that is you are talking yourself into that. Nobody is asking for MMO type of template game mechanics in Elite Dangerous. I know what I personally want from a space sim. I want diversity and variety. No matter what you say ED currently has very basic game mechanics. I don't know, maybe some of you guys are stuck in 80s and all you need in game is trading, mining, dogfighting, lifeless stations and you will "imagine" the rest. I personally want a lot more, so that instead of imagining I can actually do it in game. I want more expansive game features that go beyond basic mechanics. Having only basic mechanics is what actually keeps my imagination from working.

Some of you guys sound like minimalists:

A person who favors a moderate approach to the achievement of a set of goals or who holds minimal expectations for the success of a program.

You dont really care about ED expanding. ED has minimum of the goals achieved currently but you are fine with it. I guess because you've had very few expectations in the first place of what ED can deliver. If gaming community was like this in general (I am glad its not) we'd never seen fun games ever. It would always be some minimal set of gameplay mechanics and player community consisting of dreamers who imagine things in the game instead of having diversity and immersion?

I am personally glad that games become more complex, more diverse and more immersive. You guys need to wake up and smell the roses. It's not 1984 out there and unless you lived under a rock for the last 30 years we've had quite a few amazing games to compare to that allows us to to see what can be possible in games either its online or single player. 30 years ago we winced and jumped and danced around every time we saw a line move on the computer screen. Times have changed. Gamers are more demanding today because today a lot more things are possible to create and enjoy in gaming world than 30 years ago. Its a good thing to encourage developers to step over the 30 years old boundaries. ED was in development for only 2 years so only that keeps me from calling them lacking creativity and imagination.

I wrote this once before that imagination and creativity is a good thing. But while computers 30 years ago were weak and our imagination ran wild while we played MUDs and original Elite today's computers are powerful enough to create VR worlds and its time for developers to start using THEIR imagination and creativity and create immersive and diverse worlds for us. I have much higher expectations of what ED can be and I dont dare to think that devs lack creativity and imagination in creating the best virtual galaxy they can for us so that our imaginations could finally become a reality even though only on PC screen since today's computers have enough power to make that happen.
 
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i have already been interdicted i was in an adder the other guy a cobra, i lasted about 10 seconds. although i didn't have anything, so, not even a bounty on me. i think he took my shields in the first 2 seconds so i rammed him took myself to 15% and he finished me off. i think i managed to cost him more than he cost me.

i went to these so called conflict zones and they don't exist, i got to recruit i don't see any missions about conflict zones i go to the planets they are supposedly at and no sites. none in eranin, none in dahan.
 
Old timers? My 4 years old loves flying around in SC on my knees (he actually flies with the stick, I use the throttle)

:)
 
I see two arguments here: one is that the game is fine and dandy and you just need to use the power of imagination, and the other is that the game, at best, is a solid platform for future iteration, but that imagination won't save what it is for now: an empty shell of a game.

Me personally? I think both viewpoints are accurate and don't really need to be debated. The game is fairly empty of content on one hand, and on the other the content that is there is fantastic. The graphics, flight model, size/scale of the galaxy etc. are fantastic. And while I find myself enjoying the game immensely, part of that enjoyment is in the knowledge that one day I'll be able to get out and walk around that space station, or visit that planet I'm orbiting. And until then, I'll fully enjoy the content that is there and hope to make some spacebucks on the side.

To reiterate: both viewpoints are valid and technically correct. There is not a "right" way to view this game right now, you either enjoy it or you don't and your reasons are valid. I enjoy it. I'll enjoy it a lot more later.
 
You guys need to wake up and smell the roses. It's not 1984 out there and unless you lived under a rock for the last 30 years we've had quite a few amazing games to compare to that allows us to to see what can be possible in games either its online or single player. 30 years ago we winced and jumped and danced around every time we saw a line move on the computer screen. Times have changed. Gamers are more demanding today because today a lot more things are possible to create and enjoy in gaming world than 30 years ago. Its a good thing to encourage developers to step over the 30 years old boundaries.

Perhaps you should go back and read what I wrote.

I didn't say that we are still playing as if we are 30yrs in the past. I didn't say that only people who played the original should be allowed to play and anything of that nature!

What I said is that FD are trying to break out of the box that the majority of modern are in. Yes, times have changed (thanks the gods) but in recent years games haven't changed! You say that games are more complex and diverse... but they're not really.

WOW = GuildWars2 = Dragons Prophet = 1,000,000 other MMO/RPGMMO/etc
COD = Assassins Creed = Metal Gear Solid = Thief = 1,000,000 other first person shoot/sneak-em up.

Let's have some real diversity in the gaming sector.
 
Let me guess, it's not a board about one specific game, officially run by the game host?

It's not gaming related whatsoever, but you didn't specify that when you said the rep system doesn't work. I'm not defending it here in this forum or anything, I'm only saying I've seen it work at one of the forums I go to. I'm agreeing with you for the most part, but you sound like you're getting a bit defensive.
 
I posted this on one of the Facebook groups I'm a member of in response to a few people saying that there was no 'Game' in Elite and that there was nothing to keep them playing.

It prompted quite a discussion, with no flaming, no name calling, no tempers getting heated... just a nice open discussion on the current games market and what Elite is. I thought I would re-post it here...

========================================

Picture this... I don't know if you are old enough to remember or if you were alive
then, but back in the 1980s computer games all followed (pretty much) the same structure...

You had three lives, and perhaps a power-up, a bomb or a bonus item of some sort. You could get a bonus life/bomb/item at various points through the game. You played till you lost your lives and that was it.

Then along came Elite, which through away the rule book and tried to do something different. And it did. And without Elite breaking the rules back then you probably wouldn't have games like GTA, Eve, Warcraft, etc.,

Now, 30yrs later it is trying to break the mold again by throwing away the new 'rule book' for online gaming. Look at the games that are out there... What do you see?

You see a selection of game that all appear to be different from each other, but have a closer look... Nearly all of them follow the same pattern (or rules).
1 - Start game with big introduction placing you in the middle of a big event.
2 - Make the player the most important character in the event.
3 - Give player a walkthough and then set stages for them to complete
4 - At the end of each stage give the player a bonus
5 - At the end of a set of stages, give them a boss fight and a bonus
6 - Repeat till end of story.

Now, I enjoy some of these games myself, play a lot of them. But you are basically following the same process through each game.

Now here comes Elite...
1 - It places you in a live galaxy.
2 - You aren't the most important person in the game.
3 - It allows you to find your own way.
4 - They provide a set of events which you can decide to interact with 'if' you want to.
5 - There are no boss fights, but your interactions actually influence how the events/story evolves.
6 - There is no end of story.

But there is one major thing needed... An Imagination!

That is what is lacking in the other games, They give you everything and you don't need to put any of yourself in to the game. Elite is different...

Instead of being a game that plans your every move and leads you down a set path, Elite is totally open.

Elite is whatever 'You' bring to the game.

Think you have hit the nail on the head. People do not want imagination any more, they was big screen action where they are in control of the hero and everything is set down before them

I can play the game with no computer if I use my imagination...i don't even have to spend money buying it!. I can also imagine that it is a complete and fully functioning game!

Pointless responce

I think the main problem is 'using your imagination' and 'this is what games were like in the 80s' those 2 things fail to see that neither of them should be factors in this age of gaming. If you don't role play then your not going to be getting much from an imagination, and well this isn't the 80s plain and simple.

I find the 'use your imagination' to be condescending.

Clearly you do not understand what he was saying. Lack of imagination leads to not being able to enjoy something which requires imagination to play. Elite in the 80's broke the mold and is still regarded as one of the best games ever made in its day

In an age when minecraft and its clones flourish like there's no tomorrow, I don't see your point OP, ED is not really bringing anything new that it already didn't 20 years ago. The only really new part is the size of the playground, but that's a scalability issue.

PS: people aren't asking for a story, they're asking for proper interactivity with the universe, and that includes proper feedback.

well enjoy being dumbfounded, because I don't role play (i couldn't even if i wanted to the player interaction in this game is one step above zero), I take it for what it is, which has gotten pretty boring after about 10hrs. sure its fun for those 10 hrs, but I'm not going to fool myself into thinking 'ITS SO MUCH MORE' when its clearly not yet.

i personally don't need story or shiny set pieces, i just want some sand in my sandbox. i think i have enough grains to build the foundation of my castle.

If you are that bored of the game like a lot of the others complaining, Close the door on your way out as we are enjoying ourselves to much using our imaginations.
 
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Clearly your stuck in the 80s and telling ppl to shut up or off isn't very polite. simply because every reply could be like that and we'd get nowhere.

your contribution is, 'lalalala I'M having fun go away'. great to know, so am I i'm typing this and moving my ship around to look at different unexplored planets. there is some fun to be had in this game, it doesn't stop me from voicing concern. just like every one else, this isn't some sort of circle jerk only forum y'know.

the bittervet is simply reaching critical mass, so is the whining i guess, the colliding energy is creating more than the needed amount of friction.

I simply hope the game gets better over time, i need not argue any longer.
 
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