I see two arguments here: one is that the game is fine and dandy and you just need to use the power of imagination, and the other is that the game, at best, is a solid platform for future iteration, but that imagination won't save what it is for now: an empty shell of a game. Me personally? I think both viewpoints are accurate and don't really need to be debated.
But that doesn't make sense. It's either fine and dandy as it is, or it isn't, and it's just a shell. What IS THERE is absolutely fantastic, and next to Freespace it's the most fun I've ever had with a space flight (combat) game, don't get me wrong. But you EITHER THINK that the game doesn't need to be changed much aside from what it is, OR you think it's a good foundation lacking in content. The lightswitch is either on or off, it's not somewhere in the middle. And from the majority of opinions and reviews I've seen from people not ever exposed to Elite, and some that were, I keep seeing a ubiquitous "ocean as deep as a puddle" analogy.
There is not a "right" way to view this game right now, you either enjoy it or you don't and your reasons are valid. I enjoy it. I'll enjoy it a lot more later.
Well, true, and I'm still enjoying it now after hundreds of hours of play, but I absolutely understand and can identify with the people who get bored after playing for only 25 hours or fewer.
Think you have hit the nail on the head. People do not want imagination any more, they was big screen action where they are in control of the hero and everything is set down before them
That's false, as has been established multiple times in this thread, and it equates to you being condescending in the same breath that you're telling kids to get off your lawn. Try reading through the thread before complaining about kids in their schoolbuses when you had to walk uphill in the snow both ways.
The irony is strong with this one.
Clearly you do not understand what he was saying. Lack of imagination leads to not being able to enjoy something which requires imagination to play.
Jesus, which PROVES you didn't read through the thread, two of the most important posts of the top of me head explaining how 1) dungeons and dragons and games of such ilk required far more imagination but still had a great deal more content than ED currently does and 2) imagination can't replace a complete lack of game mechanics, like helping a friend in need.
You enjoy imagination that much, you can sit outside holding a rock and imagine all sorts of things about it and how it's a universe within, and a whole story is unfolding in your hand, and you definitely won't get bored after an hour. We're not four year olds with short attention spans complaining that we're not spoon fed, and proof enough to that point is seen if you read through the thread, which you won't, because other people's rational points don't matter, only your opinion, which is of course totally objective and if you don't agree, you're wrong.
You like everybody else has a choice. leave or shut up and stay, your choice
Yup. As calm, mature and logical as I could expect. Do I need to list what kind of fallacy that one is, or you want to google it? Sure hope Parkinson's isn't setting in.