The "No Game" comments

I had an interesting experience last night that this thread reminds me of.

I was in a 3-way skype call with a couple of friends, mostly talking about projects we were collaborating on. And all three of us were playing different games at the same time. I was in ED, one of the others was in FFXIV and the third was in Guild Wars. We ended up in a side discussion of what we liked about the games we were each playing. One of the others came up with something rather insightful and quite on-topic for the discussion at hand....

He said "To me, what you're playing is a simulation not a game. I actually want the game experience not the simulation." - Now it seems to me that there is a full spectrum here, in terms of peoples preferences, some features (eg 3rd person view) lend themselves more to what my friend was describing as a "game experience" and others lean more towards the "simulation experience" and every title out there fits somewhere along that spectrum based on the features included and how they are implemented.

The conversation continued as all three of us played our respective games and it was amusing to hear the comments we each made about the games as we played - but the interesting thing was, if you strip out the game-specific references a lot of the things we were saying had the same underlying themes. "Darn, the quests all the way over there?" "How many ls to the station and how long to complete the mission?" or one all three of us had in common.. "nononono... you should not have aggro'd on me, you......"

I think a lot of the "nothing to do"/"use your imagination"/"this is awesome"/"this will fail" stuff probably comes down to where on that spectrum between "pure sim" and "pure game" we perceive ED to be, (a purely subjective measure) and where that is compared to the experience we are looking for.

As we can all agree on, ED is an ongoing WIP and there are features that truly need more development. I'm confident we'll get that. What I don't think is likely to happen is that there will be a radical move to make it "more simmy" or "more gamey", because where it's at in those terms is pretty much the thing that defines Elite as Elite.
 
Need players online for this to happen. Right now, it's just a glorified single player game and if you listen to most of the folks on this forum here, they are happy to be playing solo mode defeating the purpose of this game.

I never judge where people find their enjoyment, unless it steps right on my toes

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Sorry Muthax I don't follow. What does the feature set of a game, or lack thereof, have to do with the payment model? I don't see the difference if I pay 10 units of currency per month and get new stuff for free, or if I pay for a DLC for 30 units of currency every 3 months to get my content updates. I have my thoughts on what I prefer, personally, but that's an entirely different conversation. Oh and BTW, I've no idea if I'd like SC. I certainly don't like their concept of selling ships years before launch, but that's different.

Anyways, mind elaborating your point?

Games that rely on monthly fees are very susceptible to the number of players playing and hence paying every month.
B2P not, they rely on new players and cash shop. So the impact is lesser. From a business point of view, a B2P main concern are new players (new purchases)

And Star Control? 2-3 years away, if lucky

Don't worry too much about business side of the thing I ma pretty sure at FD they have a bit more experience than you
 
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Ian Phillips

Volunteer Moderator
This thread has gone far off topic - which if I read the OP correctly is Elite Dangerous.
Can we get back to the point of these forums? To discuss the game named in the main forum.
 
As we can all agree on, ED is an ongoing WIP and there are features that truly need more development. I'm confident we'll get that. What I don't think is likely to happen is that there will be a radical move to make it "more simmy" or "more gamey", because where it's at in those terms is pretty much the thing that defines Elite as Elite.
And that hope that we're getting features improved that truly need improvement is what makes me stick around and sink time into the game at the moment, exactly. I hope so too, and I'm also confident that more things will follow as otherwise the game's probably not a great commercial success mid-term. And that'd make the game really elite Elite. Not just mostly harmless. Heh.
 
As we can all agree on, ED is an ongoing WIP and there are features that truly need more development.

I just hope they're not prioritizing drip-feeding us multiple expansions instead of focusing on improving core mechanics, like some developers are prone to do. We'll just have to wait and see I suppose.
 
Elite sure as hell doesn't feel alive. The galaxy feels like a husk run by some RNG-based AI in charge of a news empire that spews out the odd headline every now and again.

This may change drastically when they release "walking around mode" but right now.... No. Zork did a better job of making a world feel alive.
 
And that hope that we're getting features improved that truly need improvement is what makes me stick around and sink time into the game at the moment, exactly. I hope so too, and I'm also confident that more things will follow as otherwise the game's probably not a great commercial success mid-term. And that'd make the game really elite Elite. Not just mostly harmless. Heh.

So shouldn't it be renamed from 1.0.X back to some 0.99999.9x ? Or at least have subtitle "Phase 1: Back to the 1984" it will be more self explanatory and topics like "give my money back" and "there is no content" will be also not so sad and hopeless.
 
Imagination isn't the problem, because I can imagine things that can't be done in game.. like PVP or communicate with other players. The problem is that there aren't methods to do such things propertly.
 
So shouldn't it be renamed from 1.0.X back to some 0.99999.9x ? Or at least have subtitle "Phase 1: Back to the 1984" it will be more self explanatory and topics like "give my money back" and "there is no content" will be also not so sad and hopeless.

If we begin to complain about wrong version numbers then good cause is lost anyway.We can set V1.0 as the final as well as the first build. Merely a toy-around for developers.

And I say it does feel alive. For space, hell yes. Isn't GTA in space after all. Heard some other company tried that. I mean, you constantly see ships on the sensors. What else should there be? I think some confuse the terms 'alive' and 'vibrant', but that could be just me.
 
If we begin to complain about wrong version numbers then good cause is lost anyway.We can set V1.0 as the final as well as the first build. Merely a toy-around for developers.

It shouldn't, only when it will be clearly announced what to expect, that's my point. Let them tell me exactly, what are plans for game or what content will be added.
This game has a huuuuge potential, this game can be mind blowing with few tricks and adjustments even with current state, when instead of generic planetary landing, first implement some real content, something bigger than 5-10 repeatable missions.

We have "online" game, why do not allow players to create missions? I think (imagine) some traders/smugglers would love to pay for checking prices or help in transport, or even to keep police ships busy.
Why not prepare clear roadmap for features, many people are searching for it, but every information from FD is blurred and not specific.
 

MACMAN86

Banned
This game teaches us that it's not what you've got but what you do with it. Life is short and money has little bearing to it's quality. Once Elite with highest spec Anoconda where nothing is fun as nothing can compete and money no longer has anything to upgrade to. So what then? Hit self-destruct and claim bankruptcy to live it all faster but with more fun as you won't be making dumb mistakes the elitists all know about.
 
lol imagination, a way of saying the game is dull and lifeless. Imagination is needed in a game for a commodore 64, there is no excuse to say use your imagination to create a depth to a game in 2015 where there is no depth. Why even make a new elite where the gamplay has as much depth as the original? you can use your imagination on the original and youll have just as much fun as this. Use your imagination to stare at a wall.

Games boring, you can use your imagination all day long it will still be more boring then a game that has depth to the universe. Cant call this a sand box, at least you can play in a sand box and provides you with sand without having to imagine the sand.


Well my moneys on Star citizen now.

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ED is a B2P game, just like Guild Wars 2 the difference is with no proper multiplayer mechanics this game is doomed to fail and FD just made a really huge single player game.

Not really - first Elite does not have the expensive server infrastructure of something like GW2. Many complain about that but it does mean that they aren't going to be paying a lot of their income back out on servers. Secondly, B2P just needs people to buy - it doesn't need to keep people playing constantly gobbling up micro transactions - that's F2P.

They do need money to finance long-term development no doubt - but not nearly as much of it as a conventional MMO.
 
I agree. Enyway, Frontier need talk more with us about 'bugs', updates, etc. Simple that.

yup, thats also to me the most important thing!
I myself just popped into ED with the release, as Im just not trusting any "name" aslong its a kickstarterprojekt, but Im verry pleased it finaly got released =)
just short times before the release Ive seen plenty of "future of elite" videos with great ideas like planetary landing and stuff....
what happened to those ideas?
anyhow it seems like this forum doesnt like me cuz all Im looking for is not really found by search....
or if theres anything bout the stuff i wanna know its just terribly outdated alpha/beta stuff wich was long ago planned otherway (like microjumps within same solarsystems...)
just annoying it is to search and search for answers and if u find some theyre never official delivered by devs, its just always outdated user-information....
this sacks heavly, especially as I popped into the game with the thought of open-work-in-progress-thighly-bound-to-player-feedback....

anyone might lead me to an official "future-development-of-elite"-thread? if something like this exists?

till now I feel really left alone by the devs!

(not within the game, I think its just awesome, aslong as there is hope for fast bugfixes and more improvement xD and thus must be communicated more offensive... like ccp does with eve, there we get dev-blogs in nearly daily basis!.... as u see for pvp I anyways got my game xD so here Im not really cared bout the mp-session thing and stuff, but playing coop with friends is something that must be done correctly from scratch! even communication sacks as hell-> I only once managed to text anyone and this even was a misstake and I dunno how to redo it xD)

so in the end I think ED is really great and the style of search your own destiny is just awesome, anyways I tend to skip storylines when they are pushed into my face with 10minute voiceacting or even more damn cutsequenzes wich are not even rendered xD
this sort of gameplay where u have to move ur ass for every single bit of information or progress ur looking for is for me the only woth-to-play =)
as someone else mentioned before, if I need braincracking-fifty-times-plot-twisting-story-railways I just place myself in a cinema and its alright, but this is a game and it should only deliver feedback to my actions and not push any story in my brain if I participate at it or not^^

my only wishes are:
any way to divide alpha/beta-threads from the release threads here at forums
better communication of dev-progress even if theres not rolling a patch right now
exploding/dying-animation looks like it was desinged by one of the trainees, plz improve!
and last but not least: flying through atmosphere without any loading sequences as my christmas wish for the future =) xD
 
Not really - first Elite does not have the expensive server infrastructure of something like GW2. Many complain about that but it does mean that they aren't going to be paying a lot of their income back out on servers. Secondly, B2P just needs people to buy - it doesn't need to keep people playing constantly gobbling up micro transactions - that's F2P.

They do need money to finance long-term development no doubt - but not nearly as much of it as a conventional MMO.
With the universe as large as it is in ED, they'd be stupid not to work and fix their mulitplayer. That was what drew me into this game, online and not pay to play. If there is no online, there is no playing for me and for a lot of others.
 
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