...but back in the 1980s...
Kinda tired of this, and of the comparisons to other online games. Elite: Dangerous, in its current form and with its current (extremely limited) multiplayer component should be compared to all those sandbox space sims that
followed the original Elite games. I'm saying it here and now:
The original Elite games are now irrelevant, beyond their nostalgic value.
Since the original games, we've seen I-War 2 with its LDS drive, holographic-style HUD, Newtonian physics and tri-system power management. We've seen Freelancer with its hugely detailed game world, in which planets can be landed on, every station and planet has multiple screens/environments, NPC ships chatter away over the radio conveying dynamic information, and exploring meant more than just aiming at a distant target and waiting for a scan to resolve. We've had the sprawling X series, with player-controlled fleets and player-built stations, in-game faction conflict, fully-simulated economies and persistent AI. We've had the big budget gems, and we've had the likes of Evochron Mercenary, with seamless planetary landing and multiplayer, all built by the tiniest developer. We've even had Privateer 2, with a larger quantity of Clive Owen than any other game ever.
Even beyond the sandbox sub-genre, we've seen space games achieving utter greatness over the years - the engine behind Nexus: The Jupiter Incident was capable of crafting realistically-scaled star systems, with visuals that arguably still surpass most of its modern peers. Freespace 2 remains one of the most epic portrayals of full-scale war in science fiction games of
any genre.
When we consider the merits and flaws of Elite: Dangerous, we must first look to its heritage. Its heritage can no longer be found solely within the realms of the Elite franchise. Enough time has passed that as much as games like X owe to the original Elite, Elite: Dangerous now owes to them in turn.
And in this context... E - D still has some way to go - I wouldn't say there's no "game" to it. I'd say that as of right now, there isn't *enough*, when we compare it to the achievements of its forebears. And that's okay. It's going to grow. But let's be honest here - thus far, Elite: Dangerous has done absolutely nothing new when it comes to core gameplay.