The "No Game" comments

people looking for 'communication simulator' should look to Star Citizen
Why should they when ED offer online multiplayer?? People who want a single player experience should be playing the X series. Gee that's sounds pretty stupid what I said doesn't it?
 
people looking for 'communication simulator' should look to Star Citizen

People looking for a paint dry simulator should play elite. People looking for a game that requires you to use your imagination to imagine a game should either play commodore 64 games or elite. But you are correct people hoping to talk to another human in a vibrant game full of life should not play elite.
 
People looking for a paint dry simulator should play elite. People looking for a game that requires you to use your imagination to imagine a game should either play commodore 64 games or elite. But you are correct people hoping to talk to another human in a vibrant game full of life should not play elite.

rare to have my point understood.

take care have fun with communication simulators
 
I think the main problem is 'using your imagination' and 'this is what games were like in the 80s' those 2 things fail to see that neither of them should be factors in this age of gaming. If you don't role play then your not going to be getting much from an imagination, and well this isn't the 80s plain and simple.

I find the 'use your imagination' to be condescending.

This. If I wanted to use my imagination I would be playing table top games, not video games. Sandbox games are defined by the fact that you can do whatever you want, and this has nothing to do with imagination. Saying that ED is a roleplaying game is simply not true.

Edit: I'd also like to point out that there is a difference between imagination and creativity. Creativity makes you find something interesting to do. Imagination makes you enjoy empty stuff (Like tabletop games: most of the content only exists in your head).
 
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If you think ED was criticized a lot you just wait for SC... this was just a prelude of SC criticism...

really dont care what people say about either, elite is as fun as watching paint dry, if SC does 1/4 of what it says like planet side or working economy and if the universe seems living ill play it regardless of what people say if its not as boring as paint drying.

I try to find excuses to play ED i just really cant anymore, game is lifless and dull.
 
This thread has gone far off topic - which if I read the OP correctly is Elite Dangerous.
Can we get back to the point of these forums? To discuss the game named in the main forum.

I don't see how it's gone off topic. OP specifically states ED requires imagination to play and thoroughly enjoy, and to a small extent, he's right. However, that (as has been mentioned by many in this thread) is being used by some (OP isn't one of them) as a shield to deflect any criticism about the game lacking content. Thus the preceding thread ensued, and was focused the entire way on this idea about ED needing imagination and the game's lack of content, both subjects which are intrinsically intertwined.

As another poster states succinctly:

Imagination isn't the problem, because I can imagine things that can't be done in game.. like PVP or communicate with other players. The problem is that there aren't methods to do such things propertly.

We currently don't have the tools/content/mechanics to properly affect anything with our imaginations. And as others have also mentioned, imagination isn't the point, like it is for D&D. Creativity, to some extent, yes. Imagination, no.

people looking for 'communication simulator' should look to Star Citizen

...what? I'm confused, are you being sarcastic and criticizing people for wanting a proper chat function in Elite, or are you actually knocking SC? I can't tell which.
 
Not really - first Elite does not have the expensive server infrastructure of something like GW2. Many complain about that but it does mean that they aren't going to be paying a lot of their income back out on servers. Secondly, B2P just needs people to buy - it doesn't need to keep people playing constantly gobbling up micro transactions - that's F2P.

They do need money to finance long-term development no doubt - but not nearly as much of it as a conventional MMO.

They will once the release buying wave ends. Do you think it will go f2p then?
 
If we begin to complain about wrong version numbers then good cause is lost anyway.We can set V1.0 as the final as well as the first build. Merely a toy-around for developers.

And I say it does feel alive. For space, hell yes. Isn't GTA in space after all. Heard some other company tried that. I mean, you constantly see ships on the sensors. What else should there be? I think some confuse the terms 'alive' and 'vibrant', but that could be just me.

Maybe it feels a live to you, fine; but if you look at it objectively, it is more along the lines of Quake arena offline with bots in space than GA in space. Just because there are ships there doeant mean they are alive. You can only interact with then in a very limited number of ways, they are randomly generated, and always react in very few scripted ways. ED is as alive and as repetitive as a toy train set.
 
Maybe it feels a live to you, fine; but if you look at it objectively, it is more along the lines of Quake arena offline with bots in space than GA in space. Just because there are ships there doeant mean they are alive. You can only interact with then in a very limited number of ways, they are randomly generated, and always react in very few scripted ways. ED is as alive and as repetitive as a toy train set.

didnt you just describe every single player game ever made?
 
It seems we live in a world where not only are people content to allow others to take the blame, responcibility and do everything for you but as demonstrated in this game people like others to think for them too. No imagination.
 
Maybe it feels a live to you, fine; but if you look at it objectively, it is more along the lines of Quake arena offline with bots in space than GA in space. Just because there are ships there doeant mean they are alive. You can only interact with then in a very limited number of ways, they are randomly generated, and always react in very few scripted ways. ED is as alive and as repetitive as a toy train set.


mostly disturbing are posts like thus, where guys state their own flocking thougts as fact, it isnt that hard to ad "I think" as the guy ur criticising did^^

to me it also doesnt feel dead as some people might say, it would instead look too artificial to me if there where spaceships and nebulae and singularitiys everywhere.....
so maybe this just depends on the persons own expectations? to have it said, its blowing my personal expectation in immersion of the milkyway, never felt like I could really imagine and watch the star wich Im orbiting ingame in reallife!!!! dajum guys to me its just awesome! of couse in freaking deep space u have to search and spent some time to find an adventure, how could u expect it else?
 
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...but back in the 1980s...

Kinda tired of this, and of the comparisons to other online games. Elite: Dangerous, in its current form and with its current (extremely limited) multiplayer component should be compared to all those sandbox space sims that followed the original Elite games. I'm saying it here and now:

The original Elite games are now irrelevant, beyond their nostalgic value.

Since the original games, we've seen I-War 2 with its LDS drive, holographic-style HUD, Newtonian physics and tri-system power management. We've seen Freelancer with its hugely detailed game world, in which planets can be landed on, every station and planet has multiple screens/environments, NPC ships chatter away over the radio conveying dynamic information, and exploring meant more than just aiming at a distant target and waiting for a scan to resolve. We've had the sprawling X series, with player-controlled fleets and player-built stations, in-game faction conflict, fully-simulated economies and persistent AI. We've had the big budget gems, and we've had the likes of Evochron Mercenary, with seamless planetary landing and multiplayer, all built by the tiniest developer. We've even had Privateer 2, with a larger quantity of Clive Owen than any other game ever.

Even beyond the sandbox sub-genre, we've seen space games achieving utter greatness over the years - the engine behind Nexus: The Jupiter Incident was capable of crafting realistically-scaled star systems, with visuals that arguably still surpass most of its modern peers. Freespace 2 remains one of the most epic portrayals of full-scale war in science fiction games of any genre.

When we consider the merits and flaws of Elite: Dangerous, we must first look to its heritage. Its heritage can no longer be found solely within the realms of the Elite franchise. Enough time has passed that as much as games like X owe to the original Elite, Elite: Dangerous now owes to them in turn.

And in this context... E - D still has some way to go - I wouldn't say there's no "game" to it. I'd say that as of right now, there isn't *enough*, when we compare it to the achievements of its forebears. And that's okay. It's going to grow. But let's be honest here - thus far, Elite: Dangerous has done absolutely nothing new when it comes to core gameplay.
 
Skipped your post not because I disagree, just disagree with the quoted sentence.
I'd even go as far as saying story driven games are not much more than entertainment generators but not real games anymore. People have just forgotten the true meaning of GAMING these days. Sad but irreversible. Welcome in the modern world where people actually confuse fast food with real food and driving a car with moving.

Oh, ok, so that's why Minecraft has sold 100 million copies? Stop saying people won't play games that require an active use of one's imagination. The problem with Elite right now is not the open ended sandbox experience. The lack of features is what bothers some of us. As someone said earlier, my imagination cannot conjure up game mechanics...
 
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Oh, ok, so that's why Minecraft sold 100 million copies? Stop saying people won't play games that require an active use of one's imagination. The problem with Elite right now is not the open ended sandbox experience. The lack of features is what bothers some of us. As someone said earlier, my imagination cannot conjure up game mechanics...

yeah i wouldn't call it a sandbox, more like a box without sand or tools.

i suppose you can imagine the box has sand in it and you have tools do some interesting things.

really i don't see this game surviving unless people will be able to build or own stations or mining opeartions or factories- or colonizing and at least walking around and fighting outside your ship- sure the old game you couldn't but i don't think this should be a nicer looking clone of a commodore game with as much depth. The limited game play in the originals is justified with the computers of the 80s, this gameplay really is not. Congratulations ED you have achieved a level of gameplay and depth matched by 22k back in 1984
 
I'm tired of these selling arguments. Mc Donald is selling how many hamburgers? Does it mean it's good for your health? Does this selling argument saying anything meaningful at all?

Have you played Minecraft? That's a game that requires a lot of imagination and creativity. You people keep saying that today's generation of gamers does not enjoy such games. The selling argument says that this is simply not true. Look at Minecraft, Space Engineers, Starmade and KSP.

The difference between Elite and those games is actually the sandbox. Elite has an empty sandbox, those games have a sandbox, sand, and tools.
 
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I'm tired of these selling arguments. Mc Donald is selling how many hamburgers? Does it mean it's good for your health? Does this selling argument saying anything meaningful at all?

McDonalds might be bad for your health but at least you get a hamburger on the bun. As opposed to just the Bun that ED is. Maybe eating just the bun is better for your health, i don't know but it certainly is not fun. A game is supposed to be fun or there is no point in playing the game, you can paint your house instead. So mabey the Bun that is ED is better for your life since u wont be playing it.
 
didnt you just describe every single player game ever made?


I guess if you really boil them down to their simplest parts, but that's the problem, that's all you have in ED. Clearly there is a difference with the players interactions with NPC'S in dragon age origins then there is in Super Mario World. I'm sure you understand this and are just being obtuse; yes they boil down to the same basic parts, but anyone being honest will say the interactions with NPC'S in dragon age is far richer than mario, that makes the world feel more alive, right now Ed is more like mario, we'd like to see it deepened to be more like dragon age, or even better
 
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