The procedurally generated stars en Elite: Dangerous may not be exactly in the right place, and exactly the right type, because nobody knows that data. They are however good guesstimates of what could be there, given our current understanding of the distribution of star types that we do know about.
It's simple.
A real galaxy could "look like" the one in ED.
The galaxy in NMS does not represent by any means the structure or the content of any real galaxies. There are some many things wrong at fundamental levels that i don't even begin explaining it. It should be very obvious. It is just a infinite set of systems with colourful spheres lumped together. And that is fine!
Unless the rules of physics are very different in a multiverse universe, then yeah the setup is impossible, planets way too close.It's simple.
A real galaxy could "look like" the one in ED.
The galaxy in NMS does not represent by any means the structure or the content of any real galaxies. There are some many things wrong at fundamental levels that i don't even begin explaining it. It should be very obvious. It is just a infinite set of systems with colourful spheres lumped together. And that is fine!
To stay on topic Has anyone seen any videos showing what happens if you choose not to accept guidance from the Atlas? Is that a significant choice or just it just limit the amount of tutorial style advice you get at the start?
Character assassination ... Gotta love this forum and the muppets who inhabit it.
EDIT:
You seem to have "conveniently" forgotten that DBOBE promised an offline mode (among many, many other things including a 3D model that cost me £1,000 and has yet to turn up) and look what happened at release - cancelled. Dare to call him a Molyneux as well ?!
Given the multiverse concept, a galaxy and universe could look however it wanted to. If the laws of physics can be the way we have them now, there's no reason why they couldn't be changed to fit in with the way NMS's work now. If there are infinite universes with different physical properties, then NMS becomes a reality.
Given the multiverse concept, a galaxy and universe could look however it wanted to. If the laws of physics can be the way we have them now, there's no reason why they couldn't be changed to fit in with the way NMS's work now. If there are infinite universes with different physical properties, then NMS becomes a reality.
Wow, really?Given the multiverse concept, a galaxy and universe could look however it wanted to. If the laws of physics can be the way we have them now, there's no reason why they couldn't be changed to fit in with the way NMS's work now. If there are infinite universes with different physical properties, then NMS becomes a reality.
Nothing wrong with a bit of fiction
A very interesting video from Digital Foundry about NMS's voxel tech. Sorry if this has been posted before. I could not find it in the thread...
https://youtu.be/zzL6q1n4ijk
I can see the appeal if you're a sofa-surfing, stoner, console-jockey though.
sadly in Elite it just mind numbing druggery in between the discoveries.
That's what I want, things to do on the planets. Tell me exactly what "mechanics" in Elite are so interesting regarding planetary landings compared to NMS?
Sorry but I just cannot get my head around the arguments from Elite players against NMS's planets....other than the realism complaint which I understand but seeing as the game was NEVER billed as realistic makes it a stupid complaint
Some will always think the devs have done a bad job. Doesn't tell you a thing.
I hope you do realize with that premise every discussion about reality comes immediately to an end cause the concept of 'reality' is arbitrariness then. But I trust that in one of the Uni-versions you are actually that person who is able to understand what we're all talking about here (while in another one I'm just the horse manure under your shoes).
Sorry, but this is nonsense (as is the multiverse "concept" as a scientific theory, which it isn't and will never be, and i say this as a theoretical physicist). Take the structure of solar systems, as an obvious example. In NMS there are main stars and planets are supposed to orbit around that. By some strange accident however, all planets in NMS are very close together, the distance between them is much, much smaller than the distance between each planet and the star. Now imagine a model of a solar system (a star at the center and then planets in orbits around that). How would this model look like for the systems in NMS? Just for illustration purposes one example: It would be a star and at some distance a cloud of planetary bodies. All planets would need to have almost identical orbits, and periods, and be almost "in phase". It should be clear, that this is by no means a typical configuration of a planetary system. On the contrary, it's absolutely singular. Finding a single system of this kind in a real galaxy is extremely improbable. And in NMS every single system looks like this. This is not a question of multiverse mumbo jumbo, it's elementary.
And this is just one thing.
Look, i really like NMS. But if there is one thing i learned, then it's not to compare it with ED. That would be like comparing "The Martian" with "Star Wars". You can enjoy both, but not if you judge each by the standards set by the other.
Wow, really?
If you're going to go by that logic, then every game ever created is completely realistic. WoW, minecraft, pong... they're all 100% realism based on the "laws" and information from any of the billions of universes out there.
The original comparison was the realism between NMS and ED. ED's game universe is based off of the scientific data that we have now, and NMS is based on some Sean Murray acid trip.
Not saying that makes one better or worse than the other. But saying that NMS has any realism based off some whacky unsubstantiated theory is just silly.
I mentioned it before but i can do it again.
In NMS you land on planets and explore POI or collecting materials for crafting...
In ED you can land on atmoshereless planets explore the POI or collecting materials for crafting...
Difference? NMS is revolved around it, you can see some funky looking planets like in starbound and have to throw away any resemblance of belief in order to enjoy it. Seriously, a tropical world in NMS 22°c and the moment a rain storm comes, its goes down way below freezing point -44°c but nothing on the world is effected by the sudden drop only the player and its lifesupport.
The POI are the same repeating stuff we have in ED...from small outpost, crashes some cargo ect.
Difference of exploration:
In NMS you are to belief you are the first one that discovered a world and catalogues its flora and fauna, while at the same time a giant space station flys over it, and the occasional sentient alien race sits their...or the sentinels guarding the planet, while wings of ships fly over your head...
In ED you get lonely, isolated, paranoid, and carefull the moment you leave habitated space you are on your own, your survival aspect is not getting cought between stars and not underestimating your fuel consumption. The end mechancis of course are not as detailed as that for NMS.
In the end.
ED is a game with a exploration part.
NMS is a exploration game.
Both have different ways in doing it, but have the same aspects in other parts.
Personally for me , NMS is like being a kid running in a busy park trying to find funny insects or birds jump through bushes and break some twigs. While his imagination runs wild.
That isnt a bad thing at all, just different taste.
I will get NMS when the price drops, that for me is whats holding me back as a absolut sci-fi fan.
and? Or just stating the obvious?
and? Or just stating the obvious?
You argument from authority is meaningless. Are you a theoretical physicist in any other universes? No, so how you can start making statements about the universe or other universes is beyond me - you can't do that lol