Just to let people know, I'm now about 20 hours in (yep, girlfriend hasn't seen much of me the last few days), and have the following "stats":
46 slot Exosuit
37 slot Ship
23 slot Multitool
Inventory management becomes much less of a hassle, and I just make sure to have a full stack of the most useful materials available. You can also create single use items that do the same function (shielding plate that recharges shields and life support instead of using materials. I can't quite see the point yet to be honest, as items can't be stacked in slots so it seems to take more space than the required materials - need to look into this more though.
Have found two planets so far that allow for some fairly easy credit farming, one with "vortex cubes" all over the place, and one with pearls of some kind that spawn some angry sentinels that can't find you as you are underground Bought my first bigger ship with credits, but have since enjoyed "leveling up" by finding crashed ships and repairing them. Credits are always useful for suit upgrades though! Two pics from the first credit planet:
Still enjoying myself, and I haven't even started properly on the story/quest towards the center of the universe yet
Only complaint so far is that you cannot get too attached to your mods or ships. Once you upgrade, the ship is gone, and the mods/powerups can't be transferred, only dismantled, so you will have to craft them out again. Personally I'd recommend doing a bit of bulk-upgrading before you start modding. Currently I have my eyes set on a 40+ slot ship, once I've reached that I will get the first one I find that I like the look of, and then start adding tech (mods) to it
For good measure, here is the most expensive ship I have seen so far... even with a good credit planet that would take a looooong time to get
46 slot Exosuit
37 slot Ship
23 slot Multitool
Inventory management becomes much less of a hassle, and I just make sure to have a full stack of the most useful materials available. You can also create single use items that do the same function (shielding plate that recharges shields and life support instead of using materials. I can't quite see the point yet to be honest, as items can't be stacked in slots so it seems to take more space than the required materials - need to look into this more though.
Have found two planets so far that allow for some fairly easy credit farming, one with "vortex cubes" all over the place, and one with pearls of some kind that spawn some angry sentinels that can't find you as you are underground Bought my first bigger ship with credits, but have since enjoyed "leveling up" by finding crashed ships and repairing them. Credits are always useful for suit upgrades though! Two pics from the first credit planet:
Still enjoying myself, and I haven't even started properly on the story/quest towards the center of the universe yet
Only complaint so far is that you cannot get too attached to your mods or ships. Once you upgrade, the ship is gone, and the mods/powerups can't be transferred, only dismantled, so you will have to craft them out again. Personally I'd recommend doing a bit of bulk-upgrading before you start modding. Currently I have my eyes set on a 40+ slot ship, once I've reached that I will get the first one I find that I like the look of, and then start adding tech (mods) to it
For good measure, here is the most expensive ship I have seen so far... even with a good credit planet that would take a looooong time to get