Game Discussions The No Man's Sky Thread

Just to let people know, I'm now about 20 hours in (yep, girlfriend hasn't seen much of me the last few days), and have the following "stats":

46 slot Exosuit
37 slot Ship
23 slot Multitool

Inventory management becomes much less of a hassle, and I just make sure to have a full stack of the most useful materials available. You can also create single use items that do the same function (shielding plate that recharges shields and life support instead of using materials. I can't quite see the point yet to be honest, as items can't be stacked in slots so it seems to take more space than the required materials - need to look into this more though.

Have found two planets so far that allow for some fairly easy credit farming, one with "vortex cubes" all over the place, and one with pearls of some kind that spawn some angry sentinels that can't find you as you are underground ;) Bought my first bigger ship with credits, but have since enjoyed "leveling up" by finding crashed ships and repairing them. Credits are always useful for suit upgrades though! Two pics from the first credit planet:

pelinup.jpg


BtVwl7Q.jpg


Still enjoying myself, and I haven't even started properly on the story/quest towards the center of the universe yet :)

Only complaint so far is that you cannot get too attached to your mods or ships. Once you upgrade, the ship is gone, and the mods/powerups can't be transferred, only dismantled, so you will have to craft them out again. Personally I'd recommend doing a bit of bulk-upgrading before you start modding. Currently I have my eyes set on a 40+ slot ship, once I've reached that I will get the first one I find that I like the look of, and then start adding tech (mods) to it :)

For good measure, here is the most expensive ship I have seen so far... even with a good credit planet that would take a looooong time to get ;)

aMBdPr8.jpg
 
I bought this yesterday on PC, despite everything I've seen. I was blowing hot and cold on it for a good while, and was ready to wait until a steam sale right up until the popint where a different part of my brain got too curious and bought it on GOG :p! I've spent a good 5 or 6 hours with it, and am enjoying it. I have not played any other survival / crafting games, which is probably a big help in my enjoyment :).

It is clearly a game made by a small team, with a certain lack of polish, but there's time for post launch quality of life updates and patches. I find the moment to moment gameplay more compelling than outrigt fun... I'm always finding new goals and getting distracted, thereby adding more points of interest to the map, setting more goals :p!

I have made my first ship upgrade, basically a bigger, gold version of the starter with 2 more slots, and have also found my first suit inventory ugrade, joy of joys!

As a lot of people have said (including Sean Murray), it's a good game to chill with. It's nowhere near my favourite game, but I am enjoying it enough to warrant paying full price. I never had huge expectations, apart from loving the art style.

The space stations go to show the challenges faced by Frontier for SpaceLegs season; they are very sparse.

I get the impression that if you go the Atlas route, everyone will get the same story beats, albeit in probably unique worlds as they make their own way to the centre.
 
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One thing I would like to see for pc players that play the traditional way.. ;) (mouse k/b)
Thats a freeview option while your flying your ship. I'm flying sideways or upside down looking for interesting things on the surface. I must be missing loads of things. So a freeview (able to move your head around) for those us us that don't use a joystick or gamepad.. That would be nice.
I reckon it will come (hope).

Other than that. I went into another system for the first time. Using the galaxy map is great, true exploration type stuff, in the free explore mode. Just choose somewhere you can fly too. Obviously check what is there planet wise and off you go. The first planet was 50/50 water/land. Its the first time I'd been underwater in the game and even that looks great, can't fault their PG technic. I swam down through a short cave and up into a cavern type thing. Only way in or out, was to swim. A joy it has to be said.

So far so good.. Very good.. :)
 
It hasn't got to me .. people can criticise the game as much as they like.

However when they move onto criticising the player who is enjoying the game .. then it bothers me as we're all different :)

Funny enough I have not seen that. Do you care to show an example? Instead it's people criticizing the player that does not like the game that is common. Even saying that they should be mass murdered (happened in this thread).
 
Only way in or out, was to swim. A joy it has to be said.

So far so good.. Very good.. :)
I have entirely forgotten about the underwater stuff! Have just been in a few caves that end in water, but there wasn't anything I was looking for so I turned around.

What I need now though is a cold world of some kind, I need me some Chrysonite ;)
 
I dunno. The original ELITE was a gigantic smash hit with cinema ads and conversions to every platform going. Most of the people playing it were children not "hardcore" gamers.

The new ELITE is maybe deliberately niche. Certainly it's the only game I've bought where my first interaction with the community was people telling me I needed a £150 joystick!

But I don't think wanting to fly around in spaceships shooting things and meeting aliens is particularly niche. STAR WARS is the least niche thing ever.


the problem is that people think it's gonna be complicated to get into a cockpit and shoot things. The SIM in space sim turns off a lot of people. So yeah while the concept of it doesn't seem niche, the reality of it IS niche. The space sim golden age (the 90s) didn't manage to establish space sims as a mainstream genre despite successes like the WC series and X-Wing/Tie-Fighter. Hopefully this space sim revival of the last few years might. But a game like Elite Dangerous isn't gonna be the game to do it. E:D is content in very much keeping it a niche genre.

Of course anyone who picked up NMS to do space combat...excuse while i laugh.....boy will they be sorry.
 
my opinion of NMS is distilled in both these "reviews"


https://www.rockpapershotgun.com/2016/08/11/no-mans-sky-impressions/


http://ca.ign.com/articles/2016/08/13/no-mans-sky-review



Though both fail to mention that space hold ZERO interest in NMS. It's just there cause it has to be. It's also a endless asteroid field which is just...

The procedural generation in this game sure is a joke. I am still more impressed by ED's planets procedural generation and yet they're barren and lifeless. At least it has awe inspiring sights.
 
I went back and looked at the old trailers. Either they massively nerfed the graphics in the last 2 years, or they simply lied and used pre-rendered sequences and not real game footage. The final game is nothing like them.

Look at the texture quality in the old trailers, the creature behaviour and how low to the terrain they were flying.
 
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I went back and looked at the old trailers. Either they massively nerfed the graphics in the last 2 years, or they simply lied and used pre-rendered sequences and not real game footage. There game is nothing like them.

I haven't seen a video on YT that does the game justice.. But there again, that could be said for most games shown on YT. The graphics on 'High' are very good, especially when you think its more or less all PG.
They wanted a 'look' (art style) to the game and the look they wanted, they achieved imo..
 
I went back and looked at the old trailers. Either they massively nerfed the graphics in the last 2 years, or they simply lied and used pre-rendered sequences and not real game footage. The final game is nothing like them.

Look at the texture quality in the old trailers, the creature behaviour and how low to the terrain they were flying.

you can't even call them old trailers, its used as the first trailer on steam. And as its hard to tell the difference with out playing, anyone that watched that trailer would think that was in game.
 
I haven't seen a video on YT that does the game justice.. But there again, that could be said for most games shown on YT. The graphics on 'High' are very good, especially when you think its more or less all PG.
They wanted a 'look' (art style) to the game and the look they wanted, they achieved imo..

But it still doesn't look any where near as good as what we saw on the trailers.

The fact they label is as a "gameplay trailer" is nothing but false advertising. Very much like what happened with Aliens:CM.
 
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I've not seen any either - though I'm sure I saw an interview with Sean, where they said they'd had to be clever about it, rather than using physics to 'erode' rivers into the map. *Edit* Just seen a 'river' - actually more of a stream running quite some distance between two rock walls.

If you all are desperate to see rivers and life...just go outside :)

I play space games to go in space :p

Hah, just messing with you all. Here is my playground every other weekend in the warm months...Rivers are awesome!
[video=youtube;iEFELybNJ9o]https://www.youtube.com/watch?v=iEFELybNJ9o[/video]

[video=youtube;kkncYIMsnNI]https://www.youtube.com/watch?v=kkncYIMsnNI[/video]

Sorry for the majorly tangential OT
 
But it still doesn't look any where near as good as what we saw on the trailers.

The fact they label is as a "gameplay trailer" is nothing but false advertising. Very much like what happened with Aliens:CM.

I haven't visited a planet like the one on the trailer yet, so I wouldn't know. My ship looks good, especially after a wash 'n' wax.. ;)
Have you been on one of those types of planet yet ?

Regards the animals, I had a grown male, whatever species it was (friendly) with a female and youngster pottering around near the water, so not sure what else they get up to.
If most animals aren't sleeping, eating, farting or scratching, then they tend to be fairly aimless, when it comes to pastimes. :p
 
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Just to let people know, I'm now about 20 hours in (yep, girlfriend hasn't seen much of me the last few days), and have the following "stats":

46 slot Exosuit
37 slot Ship
23 slot Multitool

Inventory management becomes much less of a hassle, and I just make sure to have a full stack of the most useful materials available. You can also create single use items that do the same function (shielding plate that recharges shields and life support instead of using materials. I can't quite see the point yet to be honest, as items can't be stacked in slots so it seems to take more space than the required materials - need to look into this more though.

Have found two planets so far that allow for some fairly easy credit farming, one with "vortex cubes" all over the place, and one with pearls of some kind that spawn some angry sentinels that can't find you as you are underground ;) Bought my first bigger ship with credits, but have since enjoyed "leveling up" by finding crashed ships and repairing them. Credits are always useful for suit upgrades though! Two pics from the first credit planet:

http://imgur.com/pelinup.jpg

http://imgur.com/BtVwl7Q.jpg

Still enjoying myself, and I haven't even started properly on the story/quest towards the center of the universe yet :)

Only complaint so far is that you cannot get too attached to your mods or ships. Once you upgrade, the ship is gone, and the mods/powerups can't be transferred, only dismantled, so you will have to craft them out again. Personally I'd recommend doing a bit of bulk-upgrading before you start modding. Currently I have my eyes set on a 40+ slot ship, once I've reached that I will get the first one I find that I like the look of, and then start adding tech (mods) to it :)

For good measure, here is the most expensive ship I have seen so far... even with a good credit planet that would take a looooong time to get ;)

http://imgur.com/aMBdPr8.jpg

Cool pics, but can you disable the icons somewhere? Or the UI entirely?
 
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