Game Discussions The No Man's Sky Thread

Can't rep you again but this! See where NMS is in 2 and a half years then compare it to ED and maybe it will have powerplay, wings, CQC and Engineers LOL

Haha oh god I hope not! But I do hope for a little private group community multiplayer to go with the base building & capital ship owning :)
 

Jex =TE=

Banned
Unfortunately, perhaps it's time to admit that the golden days of sims with 500 page manuals in the box, and realistic tactical shooters are pretty much over, or certainly too niche to be financially viable without charging '00s of dollareuropounds for. The market has moved on...

Also, why shouldn't there be 'rock star' programmers? Games take as much designing, planning and knowledge as movies these days, with AAA titles having similar budgets. All actors do is turn up on set and pretend to be someone else. Personally, I've found someone like DBOBE to be more inspiring than any actor ;)

There are certainly parallels between Murray and Molineux, I don't think they're liars per se, just that they get overenthusiastic and carried away.

Because idolising people you don't know is weird and creepy. You can respect people for their work there's no need to go mental about it like they're gods or something. I understand that the old days of gaming were people who were a bit more intelligent but you had to be to own a PC. There was no interent to help you fix things you had to work it out. Now games are more and more being made for the masses (I'd agree with Mac here, the worthabuy guy) but there's still some devs out there that want to make an exceptional game, thankfully.

If you're idolising actors and directors, I think you have a slight issue there.

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Are you thinking the ejecta lines from where material has been thrown from an impact are a failure in the PG??

That's what they look like do they?
 
To address a few things I've heard:

1. Planets are mostly the same: If, by the same, you mean they have land features, water features and sky features, then yes. Otherwise, I have yet to encounter even 2 planets that are close to similar. I must have ended up in the "different" side of the universe.

2. Same 3 buildings on every planet: You must not be exploring much. Yes, there are certain parts that are recurring - a small single-room module, a larger module and storage bin - I do see quite a few of these. Then on another planet, I find similar kinds of buildings, but the architecture is totally different. The first ones are kind of boxy, the others rounded. Then there are ruins in all kinds of shapes and sizes. I would say I've likely seen at least 20 different kinds of buildings, building parts and twice as many different arrangements of them.

3. You spend a lot of time mining - if you want to. Find a High Sentinel Activity planet and see how long you spend mining then! Been on one for 12 Sols now, it's a frantic pace.

4. "Simplified" - Yes, the controls are delightfully simple, and this isn't THE game for everyone - it takes a particular mindset to really "get" and enjoy NMS, because it's not about the story, or the journey, or how much you're banking, but an exploration of self, and of self-discovery, and it's quite cathartic.
 
Well we could wait for the 'perfect' game to come along and still be waiting in the 2020s.
It would be great if at least some day a real game comes along, doesn't have to perfect. So far the lineup has been nothing than impressive, but gameplay-wise disappointing technology demos, where ED is the VR showcase and NMS is the PS4 showcase.

Unfortunately the decade will probably be remembered for the non-appearance/abortive appearance of a certain other big space game, with a much bigger budget. ;)
If they somehow manage to get to their MVP stable, it won't stand out much. Still behind everyone else of course.
 
Don't know where you got that idea from. Every interview I have ever read or watched with SM, he has tried his best to DOWNPLAY the multi-player aspects of NMS. The game box also lists number of players as (1).

I could go and find and link them here if people are that inept to find the TRUTH on their own. He has been recorded on video and in print saying multiple times as recently as two months ago that as far as NMS providing a true multi-player experience, there are thousands of games out there that already offer multi-player PvP and co-op, and if that is what people want NMS to be, this is NOT the game for them. They hinted at some possible expansion in the future with "NMS Online", but that isn't a thing at this point.

So rather than accusing this guy of being a liar, which is ridiculous and insulting if you know the facts about this game and its developers, (I have been following NMS for 5 years) I would place the blame on the internet for refusing to LISTEN to what has always been said on this subject by SM and Hello Games when asked.

Again... I can provide you with more than a dozen taped interviews as far back as 2014 that make these points. Not a clip-show edited in an attempt to put words in the guy's mouth like your linked video does. I suggest watching the ENTIRE videos shown there.

Personally, I am quite happy with no MP since I hate playing with randoms on the internet, and while Co-Op would be fun, this game is all about the individual experience and thus would be compromised by any serious MP connection.

Loving the game by the way... Far more immersive and engaging than ED from an overall gameplay standpoint, and while the space combat and space itself lacks the SIM feel of ED, the amount of actual content and things to do on NMS's planets as opposed to ED's empty, airless moons, isn't even worth arguing over. Unless you are a total ED fanboy in serious denial, you can't possibly claim that ED's current mission system, or wall of text GalNet is nearly as engaging as the interaction with the plants and animals on the NMS planets.

I've got over 6 WEEKS of playtime invested in ED by the way. I've logged more hours into this game than over 90% of the players on this forum, so I base my opinion on pretty much doing everything there is to do in ED dozens of times over and over again. The space combat can only carry you so far, and for me, I have reached the end of the line until the next major update.

I really hope FD takes some notes from Hello Game's playbook on how to communicate with their player base, and how to handle bug fixes in a timely manner. Some content additions would be nice too, but after 3 years with this game, I have stopped expecting anything.

Supposing we were to take you at your word that there are lots of instances where Murray attempted to downplay the multiplayer aspect of the game. No-one can deny that there are also lots of instances where he flat out states that people would be able to meet up, they would be able to see each other and that they would be able to communicate.
At best we have a situation of mixed messages, all depending on what videos people have seen and how strongly they have been following the game.

We also have a situation where Murray has only attempted to downplay, as in he did not explicitly state "NO there will be no multiplayer interaction whatsoever." There was always an ambiguity around his words, the man simply wanted his cake and to be able to eat it as well.
Should customers have to read between the lines when the only information they are receiving is from once source? ie there is no alpha or beta they can test to form their own opinions from. Hyped people, also want to believe the more positive outcome, and the main area of discussion, /r/NoMansSkyTheGame was typical of this behaviour and if there are enough people reinforcing things then it tends to become the new norm.

Anyway, what's done is done.
 
Because idolising people you don't know is weird and creepy. You can respect people for their work there's no need to go mental about it like they're gods or something.
If you're idolising actors and directors, I think you have a slight issue there.

I'll agree with you that putting anyone on a pedestal is 'weird and creepy', as the 'Jimquisiton' videos earlier in this thread rightly show and call out. Anything taken to extremes is probably going to be wrong. :)

My point was that even someone who 'sits and types all day' can be passionate about their work and what they produce - which is how Sean Murray strikes me. And those individuals can be as deserving as a Hollywood actor for plaudits IMHO. Personally, I was inspired as a kid looking at the works of Bell and Braben, or Mike Singleton, and thinking 'how the heck did they do that in 22KB?', which leads to education, and a job :D. If someone looks at NMS (or Elite) and is inspired to do something better, all to the good. :)
 
I really like NMS but one aspect has HG messed up: Stability. I play on PS4 and I never in all my life have seen a Console game crashing that much, its nuts. If I only have one crash per hour of playing it was a good hour, it even twice completley froze my PS4 to the point that it didn't react to anything anymore and I had to plug the power. Really makes me wonder if Quality Control did forgett to check the PS4 version.

Expect a patch by the end of this week for both PS4 and PC. Refreshing to see a big patch to fix major bugs take only a week versus the 2-3 months we generally wait for Frontier to do the same. ;)

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Supposing we were to take you at your word that there are lots of instances where Murray attempted to downplay the multiplayer aspect of the game. No-one can deny that there are also lots of instances where he flat out states that people would be able to meet up, they would be able to see each other and that they would be able to communicate.
At best we have a situation of mixed messages, all depending on what videos people have seen and how strongly they have been following the game.

We also have a situation where Murray has only attempted to downplay, as in he did not explicitly state "NO there will be no multiplayer interaction whatsoever." There was always an ambiguity around his words, the man simply wanted his cake and to be able to eat it as well.
Should customers have to read between the lines when the only information they are receiving is from once source? ie there is no alpha or beta they can test to form their own opinions from. Hyped people, also want to believe the more positive outcome, and the main area of discussion, /r/NoMansSkyTheGame was typical of this behaviour and if there are enough people reinforcing things then it tends to become the new norm.

Anyway, what's done is done.

I refuse to argue with haters on the game. The hate train is totally out of control at this point, with 90% of the negative user reviews and comments coming from people who haven't even played the game! Anything negative about NMS at this point needs to be viewed as suspect. Lots of total being spread now by the haters, just trying to WIN in their pathetic crusade against a game that is fashionable to bash right now.

Players WILL be able to meet up once the servers are stable and HG has said as much several times in response to that ONE instance. Those two players that the internet made into a story were obviously not instanced together. They should have been. END OF STORY!

Do you have any idea how many people are playing that game right now? Steam had over 200 THOUSAND on at the same time a few days back, and it ranks as one of the biggest games on Steam in history. ED has never enjoyed that level of player traffic, so their servers have never had to deal with that kind of traffic. ED continues to struggle with instancing issues with a fraction of that number of players, so again, don't even go there!

Give it some time... It already runs rings around what ED offered out of the gate in terms of the number of features available to the player. Just imagine what another year of development will do.

For the record... I am a fan of this GENRE, even more than of a particular game. The more titles we have, the better for the genre. As much as I like many things about ED, it is NMS that is going to do the most for advancing the progress of this genre in the industry over the next few years, and that is why anyone who enjoys space games but is rooting for No Man's Sky to fail is a complete moron.
 
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It would be great if at least some day a real game comes along, doesn't have to perfect.

The two current 'fake' ones are both quite fine in what they do. And they both definitely aren't perfect. I think this decade will be remembered as the decade that space games did become marginally popular again. I certainly hope it isn't the decade when Procedural Generation for space (or other games) gets killed off as an idea for not providing any 'deep and meaningful' content.
 
Expect a patch by the end of this week for both PS4 and PC. Refreshing to see a big patch to fix major bugs take only a week versus the 2-3 months we generally wait for Frontier to do the same. ;)

Frontier used to issue patches very fast, methodology changed when it started causing problems of more bugs due to lack of testing time, it's swings and roundabouts. In either case FD patch things far faster than a lot of games developers do, take a look at Bungie and Destiny if you want to see long waits for patches :)
 
I refuse to argue with haters on the game. The hate train is totally out of control at this point, with 90% of the negative reviews and comments coming from people who haven't even played the game!

They WILL be able to meet up once the servers are stable. Those two players that the internet made into a story were obviously not instanced together. Do you have any idea how many people are playing that game right now? Steam had over 200 THOUSAND on at the same time a few days back, and it ranks as one of the biggest games on Steam in history. ED has never enjoyed that level of player traffic, so their servers have never had to deal with that kind of traffic.

Give it some time... It already runs rings around what ED offered out of the gate in terms of the number of features available to the player. Just imagine what another year of development will do.

Fine, put your blinkers on and cast any opinion you don't agree with to one side or the other.

Sorry but this is just wishful thinking, there is absolutely no proof that this is the case. Those people spent a long time trying to ensure they were instanced together and it simply didn't allow them to see each other.
People have packet sniffed the network traffic and there is no form of interaction data being sent at all. If it was purely down to server capabilities it wouldn't affect what was being sent from the client.

I'm happy to wait and see if it's something they enable/add later. I just think it's wrong to declare everyone else is wrong when there's no evidence to back that up. Whatever.
 
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Ian Phillips

Volunteer Moderator
Frontier used to issue patches very fast, methodology changed when it started causing problems of more bugs due to lack of testing time, it's swings and roundabouts. In either case FD patch things far faster than a lot of games developers do, take a look at Bungie and Destiny if you want to see long waits for patches :)

There was also a LOT of complaint from players that they were spending their limited gaming time downloading patches everytime they logged on. That in part prompted the moved to larger more infrequent patches for ED.
 
Don't know where you got that idea from. Every interview I have ever read or watched with SM, he has tried his best to DOWNPLAY the multi-player aspects of NMS. The game box also lists number of players as (1) as well as OFFLINE capable.

seriously you do not know where i got the idea from??
Wow!, did you even look at the video, or have you seen the box art with the hastily stuck on patch over the multiplayer?

Hey I get that you like the game, I have no issue at all with it, and the game could well be perfectly great for many players, but dont pee down my back and tell me its raining!. When the lead guy says you cant see yourself but other players will see what you look like when they bump in to you, THAT is confirming multiplayer in the game... along with many other quotes about the MP side of things.


PS downplay? there is no need to downplay anything..

"question" is the game multiplayer
"answer" not really... you can name planets and other people will see the fruits of your naming but that is the limitation of the MP.

There you go, no need for downplaying, its clear, its concise and it is a fair reflection of the game, AND THAT IS FINE! not all games need to be MP, but if the dev says it is, then it should be

so that is why i stick with, hopefully it is MP in an internal build and MP is coming in a patch soon, anything else IS no matter how you spin it, a lie imo, because as a lead designer he would absolutely have known if MP was a thing in his game or not.

Players WILL be able to meet up once the servers are stable and HG has said as much several times in response to that ONE instance. Those two players that the internet made into a story were obviously not instanced together. They should have been. END OF STORY!

ok that is why i said in my post, IF it is patched in then fine... so even YOU believe the game is MP then, its just currently broken and in need of a patch......... Do you have a source for this as if so this will be a storm in a teacup.

but do you accept then that if said MP never comes then the devs WERE selling or will you claim it was not sold as MP like you did in your reply to me?

I will flat-out happily deny that again and again and again as often as you like - the most he every gives it is a "maybe" or a "we'll see"
.

that objectively is not true tho :/


https://www.youtube.com/watch?v=AE0nuW-mQ8A#t=14s
 
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Supposing we were to take you at your word that there are lots of instances where Murray attempted to downplay the multiplayer aspect of the game. No-one can deny that there are also lots of instances where he flat out states that people would be able to meet up, they would be able to see each other and that they would be able to communicate.
I will flat-out happily deny that again and again and again as often as you like - the most he every gives it is a "maybe" or a "we'll see"

Just seriously think about it for one single moment - YOU CAN PAUSE THE GAME. End of story. He has constantly downplayed it and said it's a primarily single player experience and that all you'll actually see is people's tagged/named systems. They might have fancied the idea and thought it would be fun to do but it's just a no fella and people need to accept this. After all the upsets about people menu-logging imagine people just pausing and vanishing/becoming invulnerable.

Not a thing, never was.
 
They WILL be able to meet up once the servers are stable. Those two players that the internet made into a story were obviously not instanced together.

Nobody has ever been instanced with anyone else, ever. Nobody saw anyone else, ever. NMS is a singleplayer game. Says so right here on the steam product page. You don't think that if it were even remotely possible to meet up someone else, that there would be a multiplayer flag there?

You don't think that Hello Games would've said, in plain english, that yes there is multiplayer, and yes you can meet up other players, that this is in fact a bug that this doesn't work at all yet?

It's like Arena Commander all over again. "AC is here and multiplayer too, you just don't see it yet" - took them three months to actually release a broken multiplayer on that one, yet people kept saying "but how do you know for sure that SOMEONE isn't already playing multiplayer?"

Give it some time... It already runs rings around what ED offered out of the gate in terms of the number of features available to the player. Just imagine what another year of development will do.

It does? So it has HOTAS support? A route planner? Mining drones? You can store and sell ships? Are there pirates that actually take your cargo?

Do you notice how you could've avoided this silly list simply by not making silly claims like "Game X already runs rings around Game Y", when Game X just came out and actually has a very different focus than Game Y?
 
Tell you what - playing No Man's Sky (briefly) has given me a new appreciation for how great Elite Dangerous is. Sure, NMS is practically infinite, whereas Elite is just incredibly mindbogglingly huge - but from what I've seen so far the level of variety in NMS is a lot less that in ED.

The worlds I've been to so far all feel like they were constructed out of the same lego set, whereas in ED - although the worlds are more barren - feel much more varied. I feel like a particular world in ED is a distinct 'place', and can still remember particularly stunning places I've visited. But so far NMS feels a lot like the same stuff recycled.

It doe get me excited for what we might have in store for the next instalment of planetary landings....
 
I think the best way to sum up space games at present.. is great.. we have them back in abundance, plus you get to choose from a wider variety. If you don't like one don't play it.
I play lots of these, space games were a joy to play in the past and this is the nearest I've been to a period since, lets say the golden era, whenever that was, could be now actually, that I can say the same thing. Its a joy to have all these space games knocking around today.
 
Tell you what - playing No Man's Sky (briefly) has given me a new appreciation for how great Elite Dangerous is. Sure, NMS is practically infinite, whereas Elite is just incredibly mindbogglingly huge - but from what I've seen so far the level of variety in NMS is a lot less that in ED.

The worlds I've been to so far all feel like they were constructed out of the same lego set, whereas in ED - although the worlds are more barren - feel much more varied. I feel like a particular world in ED is a distinct 'place', and can still remember particularly stunning places I've visited. But so far NMS feels a lot like the same stuff recycled.

It doe get me excited for what we might have in store for the next instalment of planetary landings....

Elite is exactly the same! All the space stations are the same, all the planetary bases are the same. See my previous comment on Elite when it released:

"All there was to do was Bounty Hunt and Trade. Mining was laborious, there were no Community Goals, no Wings, no Power Play. You couldn't plot a journey longer than 100LY and the count down timer didn't even match the seconds being shown on screen."

The variance in NMS is exactly the same as the variance of Elite when it first released in 2014.

You've not played NMS enough if you don't think the planets are as varied, or more varied than Elite. Take off the rose tinted glasses and look at both games objectively. They are both great for where they are at their respective time in development.
 
Meh, they both have pros and cons, I like playing them both too, oddly enough I don't have to choose one or the other exclusively and can play whichever takes my fancy on any particular day, all this arguing is just a little bit silly.

But isn't that choosing, or am I missing something. I choose to play NMS today, or SE, or FD, or SC.. no not SC, not at present anyway. ;)
 
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