Game Discussions The No Man's Sky Thread

Guys

Does no one remember that days of US GOLD?

They would buy expensive licence then shove some older version


[video=youtube;sAAvht054SU]https://www.youtube.com/watch?v=sAAvht054SU[/video]
 
Yeah, my admiration for NMS (based on a solid 200 odd hours of playing it, modded for sure) is entirely about the potential the game has. HG seem like a young dev team, maybe with not as much gameplaying behind them as more seasoned devs, and with maybe less exposure to the vast history of PC gaming to draw from? I say that as i do find various parts of the game design out of whack with perhaps more obvious approaches.

But even with those sometimes jarring edges (navigation? terrible flight model on planet etc) it is 'the potential' that got me interested in the game in the first place, and the planet exploration is keeping me playing.

Sean Murray seems like a decent guy, i know that is not a popular thing to say, but i've a pretty good track record of working people out and that is still my opinion on Sean. As Leper mentioned above if you've been around game dev or even just have a long history of game playing, you will know that it does not always go to plan, and you do not always get a chance to fully explain the details (especially when large publishers are involved, it can get messy). Even as Elite fans you know this is true, as it is the history of the development of the game series we love so much.

But as far as i'm concerned Sean Murray could be someone completely different and NMS would still be an interesting game i enjoy playing, it is about the game, flaws and all, not who made it. Speaking 100% from my point of view on this.

Interestingly it is the haters that are so obsessed about Sean Murray (Liar! Devil! Thief! etc), seemingly more so than the game (many never having bought or played it!). So it is interesting to see one of their flock spin it the opposite way! Internet Hate post Gamergate is so not comprehensible, it's like a mad sickness in the minds of the young (and old), lashing all over the place with little obvious logic other than to fuel hate even more.

But to comment on the new game (Foundations) rather than the internet drama around it, i got the download from GOG yesterday and spent a few hours in Survival mode. Died twice, but by my third attempt had worked out a method for survival to get me the 15 mins distance to my ship. Now all i need is to get the Heredium and that much more challenging game opening stage will be done. It was a lot of fun it has to be said.
 
Guys

Does no one remember that days of US GOLD?

They would buy expensive licence then shove some older version


https://www.youtube.com/watch?v=sAAvht054SU

EXACTLY, I rest my case. Love the reviewers comments LOL.

sod me games were so crap back in the day....these kids nowadays so lucky, yet still moan ;)

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Yeah, my admiration for NMS (based on a solid 200 odd hours of playing it, modded for sure) is entirely about the potential the game has. HG seem like a young dev team, maybe with not as much gameplaying behind them as more seasoned devs, and with maybe less exposure to the vast history of PC gaming to draw from? I say that as i do find various parts of the game design out of whack with perhaps more obvious approaches.

But even with those sometimes jarring edges (navigation? terrible flight model on planet etc) it is 'the potential' that got me interested in the game in the first place, and the planet exploration is keeping me playing.

Sean Murray seems like a decent guy, i know that is not a popular thing to say, but i've a pretty good track record of working people out and that is still my opinion on Sean. As Leper mentioned above if you've been around game dev or even just have a long history of game playing, you will know that it does not always go to plan, and you do not always get a chance to fully explain the details (especially when large publishers are involved, it can get messy). Even as Elite fans you know this is true, as it is the history of the development of the game series we love so much.

But as far as i'm concerned Sean Murray could be someone completely different and NMS would still be an interesting game i enjoy playing, it is about the game, flaws and all, not who made it. Speaking 100% from my point of view on this.

Interestingly it is the haters that are so obsessed about Sean Murray (Liar! Devil! Thief! etc), seemingly more so than the game (many never having bought or played it!). So it is interesting to see one of their flock spin it the opposite way! Internet Hate post Gamergate is so not comprehensible, it's like a mad sickness in the minds of the young (and old), lashing all over the place with little obvious logic other than to fuel hate even more.

But to comment on the new game (Foundations) rather than the internet drama around it, i got the download from GOG yesterday and spent a few hours in Survival mode. Died twice, but by my third attempt had worked out a method for survival to get me the 15 mins distance to my ship. Now all i need is to get the Heredium and that much more challenging game opening stage will be done. It was a lot of fun it has to be said.

Not only that but HG are a TINY team, what was it 10 or so?

I agree the game was overhyped (blame goes BOTH ways for that)
I agree the game was overpriced (I blame Sony for that)

But apparently I'm a biased fanboi ;) (sorry getting sidetracked from your post there)


You had a 15minuted trek?? Blimey, mine was closer 6-7 minutes (not 100% sure), but it was a radiation planet so took AAAAAGES as I had to go from cave system to cave system (gawd I missed my grenades!!!)

All I want now is ability to rebind the quick menu and build menu keys somewhere else, a way (MOD) to make the quick menu stay longer and an update to the quicker menu click mod thing (to stop the swirly circle nonsense....ew SO consoley)
 
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Look, all you have to do is look up the development of other games, specifically Half life 2. I've been behind the scenes in a games development (Project CARS) and can clearly see how devs say this and say that but for perfectly reasonable reasons cannot get the features into the final product. It clear to me that people with no comprehension of that seem to be complaining the most. The mistakes made by NMS was discussing these things in public. Common mistake that many developers have Molyneaux amongst them. People capable of creating amazing games, but not always able to get what's in their heads on our screens at a decent framerate, and not able to stop talking about what's in their heads

See, this is just denial. Comparing a couple of features from another game to the checklist of features that were missing from NMS is ludicrous. Pure whiteknighting...


don't listen to Zetta, I've explained my reasoning above, this is NOTHING about fanboyism and everything about common sense. I've been playing games for 30+ years and seen and read and heard so many promises of this, that AND the other, yet often the final product isn't what the devs said. This is not new, this is the creative entertainment market and that's how things works. If it was easy every chump would be making games.

Haha, right. If this was about common sense we would be discussing the disadvantages of preordering. However this is not about preordering, this is about developers being able to lie about the content of their game and people such as you making excuses for their lying, you repeatedly want to blame everybody apart from the person telling the lies.

Not sure why this counts but I've also been gaming for 30+ years, I've seen a lot of reprehensible behaviour from developers and publishers in that time but using that as justifiction for someone to do the same now would be idiotic. Everytime some developer does something like this they deserve to be called out.
 
For many years basically since 1984. Mainstream game studios didn't want to make space sims since they were not seen as mass market genre. So who wait ages and three come along at once. Its a niche audience. Also the technology available now has allowed for some incredible possibilities. What is strange is a reaction to NMS not being multiplayer. ED was criticised for not implementing a single offline mode. Also many player want minimal player interaction anyway. I don't have NMS so I'm not a 'fan boy'. But from a technical point of view its an amazing achievement. Challenge anyone else to try and create some thing similar before throwing critic. All games are hyped. Stuff appears in trailers that end up DLC or shelved . Aliens colonial marines anyone? Remember the Nuke dukems fiasco?
 
It must really hurt a bunch of angry people that NMS is doing so well after this new update, it's been number 1 best seller on GOG and number 2 (briefly) best seller on Steam. Quiet a remarkable turnaround for a 'dead' game after the online hate campaign. So well done HG on keeping your heads through this (it probably won't be fully over for a while yet) and doing the right kind of thing, and those of us playing and enjoying NMS look forward to the updates to come, it's a very exciting prospect (but please fix the flight model asap!).
 
It must really hurt a bunch of angry people that NMS is doing so well after this new update, it's been number 1 best seller on GOG and number 2 (briefly) best seller on Steam. Quiet a remarkable turnaround for a 'dead' game after the online hate campaign. So well done HG on keeping your heads through this (it probably won't be fully over for a while yet) and doing the right kind of thing, and those of us playing and enjoying NMS look forward to the updates to come, it's a very exciting prospect (but please fix the flight model asap!).

As a non-buyer looking in, I'm quite amazed that such a significant update has basically popped out of the blue; I thought the game was all but dead on this front.

So if another update or two comes along with this scale of improvements, I suspect I'd probably be tempted to buy in.
 
For many years basically since 1984. Mainstream game studios didn't want to make space sims since they were not seen as mass market genre. So who wait ages and three come along at once. Its a niche audience. Also the technology available now has allowed for some incredible possibilities. What is strange is a reaction to NMS not being multiplayer. ED was criticised for not implementing a single offline mode. Also many player want minimal player interaction anyway. I don't have NMS so I'm not a 'fan boy'. But from a technical point of view its an amazing achievement. Challenge anyone else to try and create some thing similar before throwing critic. All games are hyped. Stuff appears in trailers that end up DLC or shelved . Aliens colonial marines anyone? Remember the Nuke dukems fiasco?

Yup, biggest head scratcher for me was all this talk of "game to end all games" nonsense. Space sims are a niche and primarily exploration games are a niche within that niche. I saw on old NMS article and the previewer basically said something along the lines of not needing another game to play forever....pure hype and nonsense.

If you like space/planetary exploration in a psychedelic 70's style NMS is perfect.

Yeah I remember the ACM and DN4 issues. I actually quite like both those games, bought them in sales but in reality not as bad as people made out, very similar to NMS. Every so often the torch and pitchfork brigade need a target to vent on.

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It must really hurt a bunch of angry people that NMS is doing so well after this new update, it's been number 1 best seller on GOG and number 2 (briefly) best seller on Steam. Quiet a remarkable turnaround for a 'dead' game after the online hate campaign. So well done HG on keeping your heads through this (it probably won't be fully over for a while yet) and doing the right kind of thing, and those of us playing and enjoying NMS look forward to the updates to come, it's a very exciting prospect (but please fix the flight model asap!).

Steam reviews still shockingly bad though, even after the update.....some serious salt flowing. I suspect HG will keep on fighting because to do otherwise would be professional suicide. Then again I wonder how their peers are reacting to the hoohah? I wonder if other devs are quite as scathing.

Yeah the flight model is awful, no precision at all and even when fully upgraded no real meaningful change.
 
As a non-buyer looking in, I'm quite amazed that such a significant update has basically popped out of the blue; I thought the game was all but dead on this front.

So if another update or two comes along with this scale of improvements, I suspect I'd probably be tempted to buy in.

I'm not surprised, there was a reason for HG being so quiet...obviously hard at work and not on some sunny beach spending their ill gotten gains like the haters imagined. ;)

ignore the hype and pick it up in a sale and it's well worth it if you like walking across a planet and scanning stuff that is PG created...i.e. unique but not like a spider is unique when compared to an elephant....more like a leapard is unique compared to a jaguar sort of thing. Survival element is really ramped up now, so if that's your thing it's pretty good. Oh and a fan of unrealistic 70's style is a must.....realism people need not apply. ;)
 
It must really hurt a bunch of angry people that NMS is doing so well after this new update, it's been number 1 best seller on GOG and number 2 (briefly) best seller on Steam. Quiet a remarkable turnaround for a 'dead' game after the online hate campaign. So well done HG on keeping your heads through this (it probably won't be fully over for a while yet) and doing the right kind of thing, and those of us playing and enjoying NMS look forward to the updates to come, it's a very exciting prospect (but please fix the flight model asap!).

You'll find everyone here, including me, keeping an eye on thuis because people want things to succeed. I know iets difficult for you and Leper to see the world in anything but 'haters' VS 'beliebers', but try it sometimes. I went with FarvCry Primal this sale: at £20 its a better looking game, with better wildlifr , crafting and gameplay. But if HG keeps working I might buy it again. No one here wants it to fail, we just all noticed how terrible the game was at launch. And each time things get fixed you two admit we were all right. Just try to be honest a bit earlier and there is no issue.

@leper: again, you miss the point. Plans can change, yes. But then you tell people. When you promised things you can't keep, you tell people. If you don't and hope noone notices you are a con artist. It means nothing you saw q glimpse of the development of a minor car game, its no excuse for basic dishonesty.

But this cycle will never stop. Zak and Leper will praise the game in any condition, will praise every patch, deny every wrongdoing and dismiss any criticism as 'haters' from 'mental patients' who need to be 'removed from the planet'.

As with any religion, ignorance and fear for reality and truth always leads to anger, scapegoating and dreams of violence. Luckily they have the ignore button so they can just filter out any reasoning they don't like and stay in their three-person worship-bubble. :D
 
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Guys, about the flight model of the game, i suggest that you use this:

https://nomansskymods.com/mods/lowflight-by-hytek-packed/

I´m using it with foundations without problems so far, and is really better to fly now.

It does not make it equal to "ED":D, but it is better to fly close to the ground(and with hover)

I tried the previous version of 'low flight & hover' it was o.k. although if I'm honest I quite like the vanilla flight style for the game. Sort of suits it.

NMS isn't trying to be a sim, its being a sandbox, which is great. Yes you can have the two together, just look at Rogue System, but NMS isn't trying any of that. But I will give this mod a go. I have put the 'Chromatic removal' mod back, but I tried the 'no fog' mod and it works the other way around now, just gives you think fog. So took it back out again..:D

The gamma seems really bright on the current version for some reason. Although for me the planets seem much lighter, which is o.k. because we can fiddle with those settings at the players end.

Overall I have loved this new patch.
 
I tried the previous version of 'low flight & hover' it was o.k. although if I'm honest I quite like the vanilla flight style for the game. Sort of suits it.

NMS isn't trying to be a sim, its being a sandbox, which is great. Yes you can have the two together, just look at Rogue System, but NMS isn't trying any of that. But I will give this mod a go. I have put the 'Chromatic removal' mod back, but I tried the 'no fog' mod and it works the other way around now, just gives you think fog. So took it back out again..:D

The gamma seems really bright on the current version for some reason. Although for me the planets seem much lighter, which is o.k. because we can fiddle with those settings at the players end.

Overall I have loved this new patch.

If you remove the pirates you'd have a point. But the space combat is currently both mandatory and terrible. :(
 
Guys, about the flight model of the game, i suggest that you use this:

https://nomansskymods.com/mods/lowflight-by-hytek-packed/

I´m using it with foundations without problems so far, and is really better to fly now.

It does not make it equal to "ED":D, but it is better to fly close to the ground(and with hover)

I dabbled with it and even though I really like the hover the chances of hitting the ground in a moment of half wittedness was too high....and it doesn't remove the "bar of soap" feeling. ;)



as an aside I had a run in with some sentinels on a "frenzied" planet, had a bit of a fight then went back to my ship and took off....I still had the "wanted" status but thought nothing of it, until bloody sentinal SHIPS warped in and attacked me! Did that happen before or is it a new thing?
 
EXACTLY, I rest my case. Love the reviewers comments LOL.

sod me games were so crap back in the day....these kids nowadays so lucky, yet still moan ;)

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Not only that but HG are a TINY team, what was it 10 or so?

I agree the game was overhyped (blame goes BOTH ways for that)
I agree the game was overpriced (I blame Sony for that)

How about we just wait until all the various Free DLCs come out before declaring something as overprice.
 
It must really hurt a bunch of angry people that NMS is doing so well after this new update, it's been number 1 best seller on GOG and number 2 (briefly) best seller on Steam. Quiet a remarkable turnaround for a 'dead' game after the online hate campaign. So well done HG on keeping your heads through this (it probably won't be fully over for a while yet) and doing the right kind of thing, and those of us playing and enjoying NMS look forward to the updates to come, it's a very exciting prospect (but please fix the flight model asap!).

I'd hold your horses on that remarkable turnaround. There's been a bump from 200 odd player lows to 2000 odd player lows - let's not light our cigars and declare it job done yet.
 
How about we just wait until all the various Free DLCs come out before declaring something as overprice.

Good point, but I truly think there's not a huge amount of difference between NMS and Minecraft in terms of "what" they do. I think the game would have been recieved a LOT better (warts and all) if it was 20-15 quid and not 40 quid. I really do believe Sony looked at Elite on the Xbox and said we NEED a space exploration style game and picked up on NMS and bought it out. If it wasn't for that I'm certain it would have been released as an Indie game at a more reasonable price point. People would still have complained about the missing features, but I think the price added to the hate considerably. (then again HG may have actually got some of those missing features out 1st time without the added pressure of fitting it in a PS4).
 
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Good point, but I truly think there's not a huge amount of difference between NMS and Minecraft in terms of "what" they do. I think the game would have been recieved a LOT better (warts and all) if it was 20-15 quid and not 40 quid. I really do believe Sony looked at Elite on the Xbox and said we NEED a space exploration style game and picked up on NMS and bought it out. If it wasn't for that I'm certain it would have been released as an Indie game at a more reasonable price point. People would still have complained about the missing features, but I think the price added to the hate considerably. (then again HG may have actually got some of those missing features out 1st time without the added pressure of fitting it in a PS4).

There was a recent steam sale that had it down at "£23" I considered it to be worth a try at that point. It's still not great, but i'm not disappointed with the price I paid for it.
 
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