Game Discussions The No Man's Sky Thread

...spend all the time created a game world and forgot to add the gameplay...

You didn't say 'forgot' and I said it? Alright...

Anyway, what I mean is a choice can be a mistake financially but if you don't make what you want but something else to be financially successful, you still don't have the game you want to make but something else. Sometimes someone's gotta take the risk.

I'm glad HG and FD are willing to speak their minds and doing their thing. Otherwise, CoD:IW would be the best space game ever because all the smaller publishers or indie devs would copy EA since their formula is proven to make money right?
 
That depends on your perspective. A game can be wrong and gone in the wrong direction and be exactly what the Dev's wanted. The Dev's are not always right, and players voice their opinions and vote with their wallets. There are tons of bad games that are exactly what the Dev's wanted to make.

Right it is a time management issue, but that does not mean its not a trap as well. They spent too much time building the world and got supper focused on it, instead of spending that time creating gameplay. Just because it was a conscious choice does not instantly make it not a 'trap' or "a mistake'. Again, just because they didn't 'forget', something you said and not I, does not mean that it was not a trap or mistake.

Sorry but just because they dev's want to do something does not mean that the audience has to like it, it does not mean the Dev are right.

If a creative person sets out to create something, and the end result is what they wanted to make, than they made the right choices. If players dont like it, too bad, they can go and make their own game.
 
You didn't say 'forgot' and I said it? Alright...

Anyway, what I mean is a choice can be a mistake financially but if you don't make what you want but something else to be financially successful, you still don't have the game you want to make but something else. Sometimes someone's gotta take the risk.

I'm glad HG and FD are willing to speak their minds and doing their thing. Otherwise, CoD:IW would be the best space game ever because all the smaller publishers or indie devs would copy EA since their formula is proven to make money right?

Context is a thing, look it up. See you implied that I said they actually forgot, instead of what I actually said. That they focused on one thing and didn't do the other.

Still does not mean its not a mistake and your game is worse then it could be. You seem to be confused, quality is not linked to innovation, just because you are doing something new does not mean it was well done or that its not crap. Taking a risk does not mean you are not making mistakes or that your game is not crap. Producing crap just because its different is not new nor is it something to strive for. Doing something new does not mean you are not making mistakes, that your thinking is not incorrect.

Interesting enough CoD:IW is not out, so you don't know it could be the best space game ever. You also don't know if it will make crazy money (good bet it is CoD). In fact CoD is stepping out side its norm and doing something different, and getting panned for it (and praise).

Doing something new is great, if it is well done and the players like it (you will almost always have a few that love it). But just because a small number of people like it does not mean its well done or it could not be better. At the same time, you don't need to strive for mass appeal either. The fact of the matter is that FD focused on their game world and their PG and ignored adding depth to the mechanics of the game. NMS fell into the same trap, and did the same mistake. Meaning that both games will appeal to a smaller group of playing then if they had flushed out those mechanics.
 
Ouch. Such are the problems in creating a universe and enough interesting mechanics to fill it out. Especially with just 4-15 people.

I would wait for more reviews and not put too much emphasis on the review of Jim Sterling. I think that No Man's Sky is a type of game that needs way more time than a few days to be properly reviewed.
 
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Mu77ley

Volunteer Moderator
And he also tweets that:

"We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments

We hope to see those happening... but too many of you are playing right now. More than we could have predicted"

https://twitter.com/NoMansSky/status/763271005003538432

Yes. As in they can see the names people have chosen and where they've been. That's it. End of story.
 
If a creative person sets out to create something, and the end result is what they wanted to make, than they made the right choices. If players dont like it, too bad, they can go and make their own game.

and many of them did. It is also a product, we are not talking about art. It is a game, something people seem to forget about. As such it will be judged as a game. Even art is judged and purchased based on that judgement.

Again, just because the Dev like it or even love it does not mean that people will stop thinking they screwed up.
 
Managed to have a few hours in game. The flight doesn't come close to ED. it's fun flying over planets but it doesn't have the 'realism' that ED has. But I just can't wait to back in the game. I've named my first system 'Jimi Hendrix l' and first planet 'Purple Haze'. So obs I need to back to it to continue with my naming scheme. There are lots of things I don't like but so much I do. It's fun. That's why I will be playing it for a long time. But if I want scary PVP or just a dogfight with an NPC it's still ED.
 
Well i've seen some streams and man, you can't do anything in that game unless you literally gather mats, thats what you do 90% of the time. Looks like a much bigger grind than ED. Where are the Engineers disbelievers and whiners now? lol
Edit: just looks like Elder Scrolls with all that flower picking rofl. I guess who loved alchemy there, they will do it here too.

I wont comment on other aspects of the game because others did it enough.
 
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and many of them did. It is also a product, we are not talking about art. It is a game, something people seem to forget about. As such it will be judged as a game. Even art is judged and purchased based on that judgement.

Again, just because the Dev like it or even love it does not mean that people will stop thinking they screwed up.

So, why should a creator care what 'the people' think, as long as he can pay for his rent and food, and create what he wants to? Enough people pre-ordered to make this game, created with a tiny budget, a massive financial succes. They created the game they wanted to make forever, earned a truckload of money and can use that to do basically whatever they creatively want. The 'opinion of the people' is absolutely and totally irrelevant at this point, whether your like it or not. :)
 

There are many products in many types of media which have small followings compared to their more numerously revered counterparts. Many sci-fi books, games and films fall into this category too. There are a few movies out there, for example, which depict war in such an unusual manner, using unusual techniques, you actually feel bored and disgusted watching the film. Many mainstream viewers deem those as bad movies because it bored and disgusted them where in fact that was exactly what the film maker went for.

These niche products hold a much higher value in the hearts of their followers than any vastly popular title will in their consumers'. Notice the distinction I made. Followers, or cult if you like it more, compared to consumers. Make of that what you will.

This is the last I'll comment in this train of thought with you. You seem like one to like to say the last word.
 
So, why should a creator care what 'the people' think, as long as he can pay for his rent and food, and create what he wants to? Enough people pre-ordered to make this game, created with a tiny budget, a massive financial succes. They created the game they wanted to make forever, earned a truckload of money and can use that to do basically whatever they creatively want. The 'opinion of the people' is absolutely and totally irrelevant at this point, whether your like it or not. :)

And that is a different topic. Do you wish to change the topic of the discussion? By that metric, all the CoD games were amazing. But like I said, different topic.



Back to NMS. There are a number of quality of life changes that I think would help the game. Survival resources should have their own inventory (items that you end up using to survive), even if that means that the total inventory space stays the same. Psychologically people seem to not like common/forced to have items taking up their 'inventory', that should be filled with crafting items. You should not need to go into your inventory in order to recharge shields and such. I think it would be better if each of those resource bars were tied to a 'inventory' slot and the bar you see is how much of that item you still have.
 
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There are many products in many types of media which have small followings compared to their more numerously revered counterparts. Many sci-fi books, games and films fall into this category too. There are a few movies out there, for example, which depict war in such an unusual manner, using unusual techniques, you actually feel bored and disgusted watching the film. Many mainstream viewers deem those as bad movies because it bored and disgusted them where in fact that was exactly what the film maker went for.

These niche products hold a much higher value in the hearts of their followers than any vastly popular title will in their consumers'. Notice the distinction I made. Followers, or cult if you like it more, compared to consumers. Make of that what you will.

This is the last I'll comment in this train of thought with you. You seem like one to like to say the last word.

Says the guy trying to have the last word. The only reason to say this is because you are trying to have the last word, or score some imaginary point when I respond. Don't worry it was not completely transparent. I on the other hand have just been responding to your posts, and addressing your points.

Yes and I have addressed that very point, there are small followings and are loved by a few, again this does not mean that their followers don't think they have made mistakes, or that the products could be better. Even better for the very audience that loves it. It also does not mean that they need to drastically change things, or try to appeal to a mass audience. These things are not mutually exclusive.

There are also a lot of people that love things because of how bad their were, Ed Wood is a prime example. It does not mean his movies are any less crappy, or he was a horrible director, just because people like watching them (me included).
 
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Psychologically people seem to not like common/forced to have items taking up their 'inventory', that should be filled with crafting items.

First I have ever heard of that - If you care to back your claim up I am willing to keep an open mind and read links you have.

For reference - all the games I have ever played that involved crafting did not come with "special" slots for the materials: Diablo 3 / Path of Exile / Rust / Arc / WoW / Dark Age of Camelot / Everquest*


*Admittedly some in that list I have not played for a very long time so things maybe different today.
 
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First I have ever heard of that - If you care to back your claim up I am willing to keep an open mind about it though.

For reference - all the games I have ever played that involved crafting did not come with "special" slots for the materials: ED / Diablo 3 / Path of Exile / Rust / WoW / Dark Age of Camelot / Everquest*


*Admittedly some in that list I have not played for a very long time so things maybe different today.
It is just an observation that I have seen through all the games that I have played that focus on collecting items. I am also not talking about special slots of crafting items. I am talking about adding special slots for survive-ability items (shield recharges and such).

People complain about it in ED, one of the things people want is inventory space. Wow has crafting bags, and quest item space (same idea, items that you have to have). GW2 has a different space for crafting items. Rift and their quest items. With those games not even having very limited space. Specifically I was talking about items that the game forces you to have to progress (quest items fall into this category). When you have a very limited inventory space, the last thing you want to do is take it up with items that you have to have in order to survive, especially when the focus on the game is collecting items.

The observation on NMS comes from reading multiple forums and watching people steam. One of the most common complaints is the inventory management, and that common items you have to carry take up your limited space (not specifically for crafting, but for the powering your suit)
 
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It's not the consumer's fault, that a product with a huge publisher-backed marketing campaign (including a lot of viral marketing in social media for sure) turned out to be disappointing.

Gladly I didn't took part in that, but completely avoided the entire NMS pre-launch buzz (wasn't easy). Now with a neutral blank slate and almost no knowledge about this game, I watched various gameplay videos. And I'm not impressed at all and I can't find an explanation for the huge price. This while still knowing nothing about what has been promised or what people's fantasies of game were.
I do not entirely agree, I think that they indicated what it would be pretty well, yes there were some gray talk, and it was basically that gray talk that people went nuts over, and gray talk is unavoidable when people talk about an unreleased product, so I believe it is ALSO the consumer's fault, note, also, and it depends on how people interpret various stuff as well, I've seen several times that people have taken something I understood one way entirely differently. So yeah..
 
And that is a different topic. Do you wish to change the topic of the discussion? By that metric, all the CoD games were amazing. But like I said, different topic.



Back to NMS. There are a number of quality of life changes that I think would help the game. Survival resources should have their own inventory (items that you end up using to survive), even if that means that the total inventory space stays the same. Psychologically people seem to not like common/forced to have items taking up their 'inventory', that should be filled with crafting items. You should not need to go into your inventory in order to recharge shields and such. I think it would be better if each of those resource bars were tied to a 'inventory' slot and the bar you see is how much of that item you still have.

Post after post you seem to confuse your personal opinion with facts, and extrapolate your personal opinion with what 'the people' want. I'm going with Cynaqq here.
 
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