Game Discussions The No Man's Sky Thread

Yes, it will be nice to actually talk about the game itself :)

Right, I'm off to find some plutonium, I'm stranded without it.

I just spent the last two hours digging a huge cave inside a big block of gold. Time to sell it all for a good profit :)

P.S I can confirm that all the caves I've dug inside a planet will stay intact - at least while I stay in the same solar system.
 
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Just read an interview with Sean done by a Norwegian gaming site. Seems the material storage issue will be alliviated with the introduction of the possibility to own bigger freighters :) Not sure if the bases will serve a similar purpose but one could hope!
 
Just read an interview with Sean done by a Norwegian gaming site. Seems the material storage issue will be alliviated with the introduction of the possibility to own bigger freighters :) Not sure if the bases will serve a similar purpose but one could hope!

How will that work with bases? You cant really go back after every jump to get the materials you need to jump back to where you were anyway...
 
You are right :) As much as there is a bit of heated debate here at times then it is probably one of the more civilised game forums I have ever been a part of! That said I have had a fair bit of abuse hurled at me for daring to suggest that Elite could be better than it currently is ;)

Back to No Man's Sky though - just watched Obsidians latest video on it!
https://www.youtube.com/watch?v=SF-ACzwUWOg

Awesome to see Obsidian's review :) From these videos, I'm getting the impression that HG paid attention to the loudest complaints about ED. For example, look at the quick bit of mining OA did, how long would that have taken in ED? Also, docking - there's no rack for your ship to get stuck on when you're coming in hot and accidentally boosting into the back of the station doesn't seem possible. When he was flying towards the station in "supercruise" and got near enough, his ship dropped out cleanly with a proximity alert message; no need for the seven second rule and no loops of shame.

Also, reddit. Dear lord, what a trainwreck the past month has been. The mood swings really highlight the hivemind. Next week the netcode will be working and they'll be on the manic high again (yes, I'm one of the apostates who thinks that networking code is in there, just not working well, just like instancing in ED can be a crapshoot)
 
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How will that work with bases? You cant really go back after every jump to get the materials you need to jump back to where you were anyway...

Depends on how much emphasis they put on the bases, but if they are intended to be used for a long-ish time then you could use it to gather materials for some of the more intricate crafting recipes, before moving on to a different planet. Pure speculation on my part of course :)
 
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Awesome to see Obsidian's review :) From these videos, I'm getting the impression that HG paid attention to the loudest complaints about ED. For example, look at the quick bit of mining OA did, how long would that have taken in ED? Also, docking - there's no rack for your ship to get stuck on when you're coming in hot and accidentally boosting into the back of the station doesn't seem possible. When he was flying towards the station in "supercruise" and got near enough, his ship dropped out cleanly with a proximity alert message; no need for the seven second rule and no loops of shame.

Also, reddit. Dear lord, what a trainwreck the past month has been. The mood swings really highlight the hivemind. Next week the netcode will be working and they'll be on the manic high again (yes, I'm one of the apostates who thinks that networking code is in there, just not working well, just like instancing in ED can be a crapshoot)

Regular play in NMS doesn't have instances to serve...that's why it is so smooth. However, scale is really off,and if you play ED Solo it's very similar experience (in smoothness).
 
It probably helps that most of us are 30+. Being an idiot becomes less entertaining the older one gets ;) Speaking of forums, is there an official No Man's Sky forum? I cannot stand Reddit...

I think unfortunately reddit is it. I'm sure that as more people buy the game, and the average age goes up and average THC intake goes down other forums will pop up.
 
I think I figured out my biggest problem with the game – other than the fact that the ship handles like it’s a bumper-car in space…. It’s TOO interesting.

The real thrill of exploring is finding something interesting or rare – the T-type star with rings, an earth-like world, a crashed ship, an alien probe. You just don’t get that in NMS – every planet is equally interesting, and thus none of it is interesting. There’s the same range of haphazardly assembled animals, the same elements, the same outpost and the same alien with a blueprint.
If you found all that rarely, if you had to explore a hostile universe and then stumbled on a planet with life like nothing anyone had seen before – that’d be amazing. Instead every planet has life very much like the last one and it always seems some alien trader found it before you did. It just relentless. It’d be no fun finding a nebula if every spaceflight feels like it’s inside a disco-ball.
I’m not sure if I’m articulating that very well, but I know what I mean.
 
Regular play in NMS doesn't have instances to serve...that's why it is so smooth. However, scale is really off,and if you play ED Solo it's very similar experience (in smoothness).

Yep. I was referring to the fact that networking is a hard problem, especially if you've never done it before. We've seen the massive improvements in ED's netcode since 1.0 and it's still unsurprising when it takes a few tries to see your friends. I dont think Joe Danger's netcode would be very similar to NMSs given how different the games are, so it's unsurprising to see them running into similar problems as ED (DBOBE LIED!!!!one)
 
it wouldn't make any sense whatsoever for a tiny company to spend a lot of time implementing multiplayer that is supposed to be impossibly rare. That'd be one of the first "it'd be nice" dreamland features that would get the ax on the road to release.

If they had it, they'd crow about it, there would be videos, it'd be in the advertising, the game would be listed as multiplayer. There would be no reason to be coy, disingenuous, and tweet disclaimers hours before release. Whatever Murray said two years ago, this game isn't Journey. It's SINGLE PLAYER as it says on the tin.

This thing is going to get the ED "puddle/ocean" sneer times ten due to the far greater hype and broader demographics.
 
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it wouldn't make any sense whatsoever for a tiny company to spend a lot of time implementing multiplayer that is supposed to be impossibly rare. That'd be one of the first "it'd be nice" dreamland features that would get the ax on the road to release.

If they had it, they'd crow about it, there would be videos, it'd be in the advertising, the game would be listed as multiplayer. Whatever Murray said two years ago, this game isn't Journey. It's SINGLE PLAYER as it says on the tin.

Except he went onto television to literally and explicitly say there was multi-player and you can meet each other.
 
I think I figured out my biggest problem with the game – other than the fact that the ship handles like it’s a bumper-car in space…. It’s TOO interesting.

The real thrill of exploring is finding something interesting or rare – the T-type star with rings, an earth-like world, a crashed ship, an alien probe. You just don’t get that in NMS – every planet is equally interesting, and thus none of it is interesting. There’s the same range of haphazardly assembled animals, the same elements, the same outpost and the same alien with a blueprint.
If you found all that rarely, if you had to explore a hostile universe and then stumbled on a planet with life like nothing anyone had seen before – that’d be amazing. Instead every planet has life very much like the last one and it always seems some alien trader found it before you did. It just relentless. It’d be no fun finding a nebula if every spaceflight feels like it’s inside a disco-ball.
I’m not sure if I’m articulating that very well, but I know what I mean.

Pretty much spot on how I feel.
 
I think I figured out my biggest problem with the game – other than the fact that the ship handles like it’s a bumper-car in space…. It’s TOO interesting.

The real thrill of exploring is finding something interesting or rare – the T-type star with rings, an earth-like world, a crashed ship, an alien probe. You just don’t get that in NMS – every planet is equally interesting, and thus none of it is interesting. There’s the same range of haphazardly assembled animals, the same elements, the same outpost and the same alien with a blueprint.
If you found all that rarely, if you had to explore a hostile universe and then stumbled on a planet with life like nothing anyone had seen before – that’d be amazing. Instead every planet has life very much like the last one and it always seems some alien trader found it before you did. It just relentless. It’d be no fun finding a nebula if every spaceflight feels like it’s inside a disco-ball.
I’m not sure if I’m articulating that very well, but I know what I mean.

I get what you're saying, but I believe that ED has swung too far in the opposite direction. I recently went on an exploration trip, and if you're going to do it "properly" as opposed to doing a honk and level 2 scan of things within 10Kls from the star, you're going to spend a lot of time in supercruise and driving around looking for mesos and outcrops. I hope that Sandro will spend a few hours playing NMS and we'll get a few QOL tweaks as a result.
 
I think I figured out my biggest problem with the game – other than the fact that the ship handles like it’s a bumper-car in space…. It’s TOO interesting.

The real thrill of exploring is finding something interesting or rare – the T-type star with rings, an earth-like world, a crashed ship, an alien probe. You just don’t get that in NMS – every planet is equally interesting, and thus none of it is interesting. There’s the same range of haphazardly assembled animals, the same elements, the same outpost and the same alien with a blueprint.
If you found all that rarely, if you had to explore a hostile universe and then stumbled on a planet with life like nothing anyone had seen before – that’d be amazing. Instead every planet has life very much like the last one and it always seems some alien trader found it before you did. It just relentless. It’d be no fun finding a nebula if every spaceflight feels like it’s inside a disco-ball.
I’m not sure if I’m articulating that very well, but I know what I mean.
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People don't realize how important the mundane really is. If everything is outrageous then its the new level for normal and ends up being boring.

Edit: lol fixed spelling.
 
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I think I figured out my biggest problem with the game – other than the fact that the ship handles like it’s a bumper-car in space…. It’s TOO interesting.

The real thrill of exploring is finding something interesting or rare – the T-type star with rings, an earth-like world, a crashed ship, an alien probe. You just don’t get that in NMS – every planet is equally interesting, and thus none of it is interesting. There’s the same range of haphazardly assembled animals, the same elements, the same outpost and the same alien with a blueprint.
If you found all that rarely, if you had to explore a hostile universe and then stumbled on a planet with life like nothing anyone had seen before – that’d be amazing. Instead every planet has life very much like the last one and it always seems some alien trader found it before you did. It just relentless. It’d be no fun finding a nebula if every spaceflight feels like it’s inside a disco-ball.
I’m not sure if I’m articulating that very well, but I know what I mean.

No that was said superbly, I'm sure a lot of people can relate to that.
 
I get what you're saying, but I believe that ED has swung too far in the opposite direction. I recently went on an exploration trip, and if you're going to do it "properly" as opposed to doing a honk and level 2 scan of things within 10Kls from the star, you're going to spend a lot of time in supercruise and driving around looking for mesos and outcrops. I hope that Sandro will spend a few hours playing NMS and we'll get a few QOL tweaks as a result.

Yes but which do you think is more realistic, space is a barren place and complex life is scarce. I know,I know, you are going to say its only a game, but this is Elite and you knew what you were getting when you bought into the game and if you didn't well that not FD`s fault. Regardless exploration needs a lot more fleshing out and I`m sure its in the pipeline but when ?. Either way as I posted previously and have seen echoed above, the constant exploration candy on offer with NMS will become meaningless and repetitive. NMS is just a simplified arcade/cartoon style game and if you like that its fine but I wouldnt expect much more, comparisons with Elite are meaningless.
 
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