Game Discussions The No Man's Sky Thread

Mu77ley

Volunteer Moderator
Nice, as always. OA is one of the few reviewers/commentators to whom I pay any attention. I noted that he also singled out the small inventory issue for particular comment, which means it's a genuine thing. I wonder, however, if it's just planned that way and later ships/suits/enhancements alleviate the problem significantly.

I'll be interested to see what Scott Manley makes of NMS, and of course Yahtzee.

The day-one patch double the amount of resources in a stack, and it was mentioned that they might be increasing that further with the next patch.
 
Actually, the problem is that ED is realistic only in some parts and arcadey in others. For example, if I'm exploring I would find it realistic to take a while to get to that ringed gas giant, but when I got there I would expect to fire specialized probes into its atmosphere and get some readings, all to fulfill some contract from the faction that financed my trip. Instead, I suffer the realism of the long boring trip just to point my ship at the planet for 30s and sell the data at the nearest outpost, who pays the exact same as any other outpost.

Good points ^ In Frontier's defence, this does add (code) complexity that I think would be over-reaching at this stage of dev. By this I mean, we're watching the game build from the bottom up and (despite what people say) although the idea of probes (which I like) adds realism, it doesn't necessarily add as much gameplay as powers or engineers do (be honest).

It would be nice to think of NMS taking over the arcady / fantasy slot, steering ED towards the more science fiction. For e.g., I'm not all that taken with NMS land animals but I LOVE the fish .. As sea creatures are more likely to evolve, less likely to make it on to land, I can imagine Frontier gaining some insight from NMS's creature experiments, which for me go a bit over the top .. If each planet is a veritable zoo, is there any particular excitement in finding creatures? ED's relative emptiness has the edge here imo because, if you do find something you'll know it's a total rarity, and is a more interesting find as a result?
 
I think I figured out my biggest problem with the game – other than the fact that the ship handles like it’s a bumper-car in space…. It’s TOO interesting.

The real thrill of exploring is finding something interesting or rare – the T-type star with rings, an earth-like world, a crashed ship, an alien probe. You just don’t get that in NMS – every planet is equally interesting, and thus none of it is interesting. There’s the same range of haphazardly assembled animals, the same elements, the same outpost and the same alien with a blueprint.
If you found all that rarely, if you had to explore a hostile universe and then stumbled on a planet with life like nothing anyone had seen before – that’d be amazing. Instead every planet has life very much like the last one and it always seems some alien trader found it before you did. It just relentless. It’d be no fun finding a nebula if every spaceflight feels like it’s inside a disco-ball.
I’m not sure if I’m articulating that very well, but I know what I mean.

Ever thought the similarity of flora and fauna is for a reason? Does the flora and fauna in different regions look similar, or is it the stuff on the edge is similar and as a player moves towards the centre then more variety kicks in? Judging a game as vast as this on the first few moments is daft IMO.

When everything is interesting the sense of wonder starts to vanish, same as exploring, the sense of adventure when exploring is that the chance that you find something never seen before by other peer is enormous! That's what drove a lot of explores to risk their lives since the beginning of times!

To have their names written on the books for everyone to see, now that is pointless in a single-player game, there's no one besides you there, you aren't seeing things never seen before because there's no one with you to share those discovery's. That's they biggest flaw in this game, if it was a multiplayer experience with bits of minecraft where building your base and travelling through space was a group effort, with PVP and factions to battle it out and so on...
For $60 it falls a bit short so I'll just wait until it goes on a Steam Sale.

I disagree, what explorers had a better time, the ones that discovered places like the Americas and Australia with all the new stuff to discover or those who landed on Antarctica and pretty much found smeg all apart from some seals and penguins.

Also playing a game about exploration would you want the game to simulate the weeks and possibly months of sea travel with all the excitement that offers (*cough* elite supercruise) or shorten that mind numbing boredom to cut to the chase of actually exploring somewhere interesting?

I get what you're saying, but I believe that ED has swung too far in the opposite direction. I recently went on an exploration trip, and if you're going to do it "properly" as opposed to doing a honk and level 2 scan of things within 10Kls from the star, you're going to spend a lot of time in supercruise and driving around looking for mesos and outcrops. I hope that Sandro will spend a few hours playing NMS and we'll get a few QOL tweaks as a result.

I too am praying FD see what NMS brings to the table for exploration.
 
Oh yeah and before someone else slags of NMS for being "repetitive"....have a look at a typical Elite "exploration":

Jump to star (possibly refuel)
Honk
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
land on airless barren planet
drive around for a bit on Barren planet
find some rocks
shoot some rocks
collect some rocks

AD FRICKEN INFINITUM
 
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Wow, that was a rather negative review! I do wonder if a lot of people are expecting this to be some kind of space MMO, which will naturally leave them rather disappointed!

Ah well, one day now and the PC master race will be let loose on it, hopefully with a slightly different level of expectations than the console generation :) Minecraft in space? Sign me up!

(That said, I hope the draw distances and field of view are significantly increased on the PC version! It all seems a little claustrophobic on the PS4 :S)
 
Oh yeah and before someone else slags of NMS for being "repetitive"....have a look at a typical Elite "exploration":

Jump to star (possibly refuel)
Honk
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
land on airless barren planet
drive around for a bit on Barren planet
find some rocks
shoot some rocks
collect some rocks

AD FRICKEN INFINITUM

Easy there ..... Who poked the bear?

All games are repetiive in nature, the issue from what I have seen with NMS after watching multiple streams is not necessarily the repetitive nature of it (which I am OK with) but just the simplicity of it. People complain about ED being style over substance, but compered to NMS its a work of art.

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Minecraft in space? Sign me up!

I really don't understand the comparison people keep making, other than the survival aspects they are totally different.
 
Oh yeah and before someone else slags of NMS for being "repetitive"....have a look at a typical Elite "exploration":

True! And ED should be called out on that. It's definitely not a shining beacon of a large amount of totally unique gameplay mechanics. What's there is pretty solid however, though I agree exploration needs more love.
At the same time, NMS needs to be called out for what's wrong there. And people who put up NMS as this beacon of amazing variety need to be pulled down to earth.

What you posted isn't "hating on ED", and what we post isn't "hating on NMS". It's all fair game.
 
Oh yeah and before someone else slags of NMS for being "repetitive"....have a look at a typical Elite "exploration":

Jump to star (possibly refuel)
Honk
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
SC to planet (alt tab to broswer/media player)
scan
land on airless barren planet
drive around for a bit on Barren planet
find some rocks
shoot some rocks
collect some rocks

AD FRICKEN INFINITUM

But being dispassionate about it, you're doing the same/similar things in NMS albeit the planets have more eye candy on them. There's also quite often a minute or longer to get to planets in NMS, but no browser to look at, if that's your thing.

I'm not giving NMS a hard time, I just think you're being a bit generous about its gameplay.
 
I really don't understand the comparison people keep making, other than the survival aspects they are totally different.

I haven't played NMS yet, but judging from the videos you have the survival aspect, the crafting, the large worlds, and the exploration of said worlds :) Of course the building aspect of MineCraft is completely missing at this stage, so it isn't the worlds best comparison.

[video=youtube;s5wjSMJTouI]https://www.youtube.com/watch?v=s5wjSMJTouI[/video]

I have been watching this video for a while now, and I seriously can't wait to get out there and start exploring, surviving and upgrading. Elite does not fill me with the same desire, for a few reasons:

1. There is nothing to find. Every single place in the Elite galaxy is essentially the same, there is no difference between areas in the bubble, and apart from some pretty nebulas and varying star density there isn't any difference when you go further afield. The same barren rock everywhere. I know this is planned to change, at least with regards to planetary landings on atmospheric planets, but given how long FDev have had to inject some life and variation into the bubble then I don't hold out much hope.
2. Crafting in Elite is awful (in my opinion). Materials for meaningful upgrades are rare and require tedious grinding to acquire, and once found may not even give you the result you want.

I'm sure NMS will have its issues too (inventory management and harassment from the sentries seem to be the first problems), but it will be a refreshing take on the space exploration theme :)
 
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Ever thought the similarity of flora and fauna is for a reason? Does the flora and fauna in different regions look similar, or is it the stuff on the edge is similar and as a player moves towards the centre then more variety kicks in? Judging a game as vast as this on the first few moments is daft IMO.
But what are the "first few moments"? The first hour? The first 5 hours? The first 50? If a game expects you to play for more than a few hours before it starts to show variety, the chances are many people will not see it, and that is therefore bad game design.

Also playing a game about exploration would you want the game to simulate the weeks and possibly months of sea travel with all the excitement that offers (*cough* elite supercruise) or shorten that mind numbing boredom to cut to the chase of actually exploring somewhere interesting?
There's a balance to be struck between making a game boring and giving you a sense of achievement. If everything you need is right around the corner, you'll get a sense of progress but not of achievement. If everything is ridiculously far away, you'll get a sense of achievement but not progress. You mention supercruise, and while some people find it a dull waste of time, I've found that *in general* it takes about the right amount of time to get from one place to another. Of course, because the galaxy is procedurally generated there are always edge cases (e.g. Hutton) but the good thing is that you don't *have* to go there to proceed. Indeed, Frontier made a thing about getting to Hutton in particular. Elite would be massively improved by allowing micro-jumps between stars in a system.

I too am praying FD see what NMS brings to the table for exploration.
Ditto, but not for the same reasons as you. Many would agree that Elite's exploration mechanics are not what they could have been, and Frontier seriously need to step their game up in that regard, but I don't think that NMS is where they should look for inspiration [and I don't mean that as a slight to NMS, I just think that Elite's deliberately slow pacing is at odds with that of NMS].
 
I watched quite a few videos last night while I tried to make up my mind if I was going to get the PC version. In the end I decided that while it looks quite nice in places it was also just fisher price does space, the game is just too simplistic, if it was the odd mechanic then fair enough but every mechanic or gameplay feature is just simplistic and that wouldn't lead to any long term satisfaction for me.
I can see the appeal if you're a sofa-surfing, stoner, console-jockey though.
 
True! And ED should be called out on that. It's definitely not a shining beacon of a large amount of totally unique gameplay mechanics. What's there is pretty solid however, though I agree exploration needs more love.
At the same time, NMS needs to be called out for what's wrong there. And people who put up NMS as this beacon of amazing variety need to be pulled down to earth.

What you posted isn't "hating on ED", and what we post isn't "hating on NMS". It's all fair game.

The variety of flora and fauna in NMS is better than Elites big fat nothing! So I don't understand the "need" to pull down to earth. IMO it's petty nit picking and not really needed IMO. But I'm more railing against the entire web here not just the Elite forums!!

Exploration in Elite needs a complete and utter overhaul IMO.

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But being dispassionate about it, you're doing the same/similar things in NMS albeit the planets have more eye candy on them. There's also quite often a minute or longer to get to planets in NMS, but no browser to look at, if that's your thing.

I'm not giving NMS a hard time, I just think you're being a bit generous about its gameplay.

The difference for me is what I do once I get to the planet, which (when friday finally arrives!) will be vastly more interesting than what I can do in Elite currently. And I know more is planned for Elite....same goes for NMS I believe just that I think it'll be small tweaks rather than shoving in great lumps of content which is what Elite needs!

hmmm not happy if there's overly long travelling times in NMS though, a few minutes is fine but if it get's into Elites 5-10+ of boring straight line travel then I'll be disappointed with that aspect of NMS.
 
Played for four hours straight last night and finally have my Warp drive built, I'm going to do one more run over the 'dead' planet just in case there is something worth discovering there, its beautiful to fly over, treacherous going on foot though, there are toxic red liquid pools everywhere that eat up your life support, it seems that whichever route you take you will at some point have to swim for it, the almost complete lack of vegetation means that you would need a good supply of carbon in your suit to stay alive.

I spent a good while skimming around the planets to get used to flying, they are huge, I dont even want to think about how long it would take me to explore that planet I started on.

The game is bringing out the explorer in me though, I cant remember the last time I sat down and played a game for four hours :)
 
I watched quite a few videos last night while I tried to make up my mind if I was going to get the PC version. In the end I decided that while it looks quite nice in places it was also just fisher price does space, the game is just too simplistic, if it was the odd mechanic then fair enough but every mechanic or gameplay feature is just simplistic and that wouldn't lead to any long term satisfaction for me.
I can see the appeal if you're a sofa-surfing, stoner, console-jockey though.

I've been saying this about Elite for the last year or so. Elite to me has a style that would suit a vastly more complex and deep way of interacting with the galaxy than it currently has, especially considering its slow paced nature.

No Man's Sky seems to be aiming for a rather different experience, however I can't (from the youtube vids) agree that it is any more simplistic than Elite in anything but the flight model. Sure Elite looks much more realistic, but everything you do is incredibly simple and one-dimensional, and the only challenge is the time it takes to achieve things.

Edit: I don't really mean to make this an Elite vs NMS thread, but I do think it is worth pointing out that once you get behind the complicated interface that Elite presents, it is actually a very simple game. Ever since launch people have been asking when the placeholder mechanics that constitute the main professions will be fleshed out, but it just never happened. The people that used to ask these questions have either given up or left. Deriding No Man's Sky because it appears simple compared to Elite just doesn't make sense to me.
 
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But what are the "first few moments"? The first hour? The first 5 hours? The first 50? If a game expects you to play for more than a few hours before it starts to show variety, the chances are many people will not see it, and that is therefore bad game design.

Not really time related but region of "NMS space" related, a few people are still in the imediate areas and complaining of similarity, I'm just putting it out there that it "may" be purposeful, I dunno.

I don't think it's bad game design, it's been said it's a "Chill" game so the pace is SLOW.

There's a balance to be struck between making a game boring and giving you a sense of achievement. If everything you need is right around the corner, you'll get a sense of progress but not of achievement. If everything is ridiculously far away, you'll get a sense of achievement but not progress. You mention supercruise, and while some people find it a dull waste of time, I've found that *in general* it takes about the right amount of time to get from one place to another. Of course, because the galaxy is procedurally generated there are always edge cases (e.g. Hutton) but the good thing is that you don't *have* to go there to proceed. Indeed, Frontier made a thing about getting to Hutton in particular. Elite would be massively improved by allowing micro-jumps between stars in a system.

For some NMS balance is wrong, for me Elite has the wrong balance. I'm someone who can just expore a map in almost any game and go to all the nooks and crannies. Elites Nooks and crannies are almost completely devoid of anything of interest.

I'd like the acceleration and decelleration in SC to be looked at and increased considerably IMO, it may not make a massive difference but when I spend ages laboriously accelerating and slowing down it's just a major head <bleep> for me! Totally agree about micro jumps to other stars!


Ditto, but not for the same reasons as you. Many would agree that Elite's exploration mechanics are not what they could have been, and Frontier seriously need to step their game up in that regard, but I don't think that NMS is where they should look for inspiration [and I don't mean that as a slight to NMS, I just think that Elite's deliberately slow pacing is at odds with that of NMS].

we'll agree to disagree then ;), Elite needs FAR more planetary content. I know it's coming, I just wish they didn't waste time with crud like Engineers, which was just more MMO crap.
 
1. There is nothing to find. Every single place in the Elite galaxy is essentially the same, there is no difference between areas in the bubble, and apart from some pretty nebulas and varying star density there isn't any difference when you go further afield. The same barren rock everywhere. I know this is planned to change, at least with regards to planetary landings on atmospheric planets, but given how long FDev have had to inject some life and variation into the bubble then I don't hold out much hope.

Maybe embrace your inner geek here? Planets "too large" formed "too close" to red giant stars, unusual surface temperatures over fast orbits, unusual atmospheric chemistry? These things are there to explore, for anyone taking in the sights and is a definite advantage over honk-scoop-jump .... Largest Ring system ever found! Galactic Record Breaker

In this regard, NMS does look fun for any budding botanists.

we'll agree to disagree then ;), Elite needs FAR more planetary content. I know it's coming, I just wish they didn't waste time with crud like Engineers, which was just more MMO crap.

Would argue the opposite actually. If you wait until mechanics are developed then, when you land on more "populated" planets, you have a way to interact .. otherwise you're just looking at pretty pictures.
 
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I've been saying this about Elite for the last year or so. Elite to me has a style that would suit a vastly more complex and deep way of interacting with the galaxy than it currently has, especially considering its slow paced nature.

No Man's Sky seems to be aiming for a rather different experience, however I can't (from the youtube vids) agree that it is any more simplistic than Elite in anything but the flight model. Sure Elite looks much more realistic, but everything you do is incredibly simple and one-dimensional, and the only challenge is the time it takes to achieve things.

Edit: I don't really mean to make this an Elite vs NMS thread, but I do think it is worth pointing out that once you get behind the complicated interface that Elite presents, it is actually a very simple game. Ever since launch people have been asking when the placeholder mechanics that constitute the main professions will be fleshed out, but it just never happened. The people that used to ask these questions have either given up or left. Deriding No Man's Sky because it appears simple compared to Elite just doesn't make sense to me.


yeah gotta agree 100% with this
 
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