Game Discussions The No Man's Sky Thread

Yes, nice base Han, very impressive. I can make a box with a door. That's about it. :p
The challenge is that a lot of pieces aren't compatible. It's because some parts come from earlier versions and the new parts don't have the same dimensions and won't even "click" with the old ones. And the aiming to place parts is really sensitive. Sometimes putting pieces out goes fast, and suddenly it takes 5 minutes to just get a single piece in the right place. And centering things... ugh... Lot's of bugs as well, and I report the ones that are most annoying. They fixed one in 1.60, placing exo-platforms on constructions didn't work before. Finally fixed!!!
 
Agree. I have an S-class fighter, but with only a few slots. Don't have the energy to hunt for one with more, so it would be nice if you could do the same as the suit. Buy/construct upgrades.

When it comes to credits, I finally reached over a billion. But I have 5 exotic ships, a 32 slot capital ship (only A-class), and full set of frigates, so I have no use of it, unless there are more things to come in the future. Have an S-class MT, but trying to find an alien or experimental, but no luck.

I don't have a great deal of credits, I'm lazy like that. Still have a B class hauler, they took my other with the Next update. The one I got in replacement was odd, so I tried to find the kind I had, I couldn't, so I bought this B class, its as near as I can get to the old hauler look... I loved that hauler, had it a long time.. :(

I just like the exploration side and relaxing flying the 'old' way, 'slow'. Must be my age. :D
I've always liked the portals since they opened them up, and visiting the builds others have done. I'm too lazy to build anything great, just functional. I wouldn't stop in one place anyway, I just use the freighter really.
I like the mining too, but that has changed. We could find a seam and follow it, in the past, can't seem to do that now.
 
I don't have a great deal of credits, I'm lazy like that. Still have a B class hauler, they took my other with the Next update. The one I got in replacement was odd, so I tried to find the kind I had, I couldn't, so I bought this B class, its as near as I can get to the old hauler look... I loved that hauler, had it a long time.. :(

I just like the exploration side and relaxing flying the 'old' way, 'slow'. Must be my age. :D
I've always liked the portals since they opened them up, and visiting the builds others have done. I'm too lazy to build anything great, just functional. I wouldn't stop in one place anyway, I just use the freighter really.
I like the mining too, but that has changed. We could find a seam and follow it, in the past, can't seem to do that now.
I didn't build much in the previous versions either. It was very limited anyway, so I didn't bother. Just built enough to grow plants and make cred's.

It does take a lot of time, and taking breaks is good. The ideas come as you work on it. Nothing is totally planned ahead.
 
So I tried the new 1.60 update this morning. Am I the only one who does NOT like the new terrain Tessellation? It's way too lumpy - it's not realistic and it looks fake - like a 1990s height map applied to what would normally be smoother terrain. I can tell you from real life that plains and beaches do not look like the picture below unless they've been trampled to pieces by wild animals / tourists, and even then... It also causes a noticeable hit to framerate on PS4, as well as an annoying pop-in effect.

Please tell me there's a way to turn this off on the PS4. If so, how?

Dns2E3UW0AEyTc6.jpg
 
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So I tried the new 1.60 update this morning. Am I the only one who does NOT like the new terrain Tessellation? It's way too lumpy - it's not realistic and it looks fake - like a 1990s height map applied to what would normally be smoother terrain. I can tell you from real life that plains and beaches do not look like the picture below unless they've been trampled to pieces by wild animals / tourists, and even then... It also causes a noticeable hit to framerate on PS4, as well as an annoying pop-in effect.

Please tell me there's a way to turn this off on the PS4. If so, how?

Wow, that looks a lot different then on my Xbox One X.
For me it's a great improvement, makes the terrain more detailed and crisp.
 
I didn't build much in the previous versions either. It was very limited anyway, so I didn't bother. Just built enough to grow plants and make cred's.

It does take a lot of time, and taking breaks is good. The ideas come as you work on it. Nothing is totally planned ahead.

In one of my bases I'm growing plants so I can make living glass but it's not realy a money printer.
I make a lot of money scanning animals with three S class scanner modules, every plant gives 64.000 credits, animals range between 118,00 and 360.000 credits.
At most planets I make a million credits, I look for salvaged tech which pays 750.000 credits per stack of 15, when looking for those you encounter most animals on a planet.
 

verminstar

Banned
In one of my bases I'm growing plants so I can make living glass but it's not realy a money printer.
I make a lot of money scanning animals with three S class scanner modules, every plant gives 64.000 credits, animals range between 118,00 and 360.000 credits.
At most planets I make a million credits, I look for salvaged tech which pays 750.000 credits per stack of 15, when looking for those you encounter most animals on a planet.

Living glass is about 550k a hit if memory serves me right...circuit boards make double that and also use no more than what ye can grow which is easily enough done in the freighter, no need fer a base at all. Most days, I can print of a dozen circuit boards and even sell them on the freighter as the market interface can also be installed on the freighter.

Honestly though, over half my income comes from my little fleet...5 active missions each every day make anywhere between 10 and 25m every day, depending on loot.

Much like Dutch, Im on the oneX as well and I can assure ye, thats really not the sorta terrain Im seeing Duck ^
 
So I tried the new 1.60 update this morning. Am I the only one who does NOT like the new terrain Tessellation? It's way too lumpy - it's not realistic and it looks fake - like a 1990s height map applied to what would normally be smoother terrain. I can tell you from real life that plains and beaches do not look like the picture below unless they've been trampled to pieces by wild animals / tourists, and even then... It also causes a noticeable hit to framerate on PS4, as well as an annoying pop-in effect.

Please tell me there's a way to turn this off on the PS4. If so, how?

Dare I say you may have elephant butt terrain there?
 
Dare I say you may have elephant butt terrain there?

LOL, yes! I must have hunted ivory in a previous life, and this is my curse.

FWIW, tessellation actually looks pretty good on some planets, now that I've traveled around, but I still would like a switch in settings to toggle it on and off (like fps lock). Even when it looks good, the pop-in and framerate hit is noticeable on the humble PS4 Slim.
 
Really good NMS youtuber:

[video=youtube;TQecrX5MnxQ]https://www.youtube.com/watch?v=TQecrX5MnxQ[/video]

Landing Pad, among others...:eek:


___________________________




Threw in this 25min planet approach, reduced to 3mins ap. Not sure why I filmed this, but I did.. :D

[video=youtube;Vs1fNU5O334]https://www.youtube.com/watch?v=Vs1fNU5O334[/video]
 
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verminstar

Banned
Im actually between bases atm after losing the rag with the last one...now have a 42 slot hauler filled to capacity with materials called "bob the builder"...now need another fairly big hauler to unpack the rest of the base as Bob only holds about half of it.

The issue...every single time I teleport to the base, I spawn underground cos the base computer sits on top of a tunnel system...gets boring after the first couple times and I either dig my way out or wander around fer ten minutes trying to find an exit. Result being the surrounding area is riddled with holes from just digging my way out.

Now yes I know this could be fixed with the terrain manipulator by simply filling in the holes I create, but that doesnt cure the spawning underground in the first place and theres no option to move the base computer. Started unpacking the entire base last night and moved all farming operations to the freighter until I find a good planet on which to start again...preferably not built on top of a tunnel complex.

Also, another bug which is becoming very annoying indeed. So after a dozen planets have their scan data uploaded after finding every species on it, every flora on it and several waypoints, the log itself still sits on zero and doesnt update. Im now left wondering what it is I have to discover that I havent already discovered till the damned thing updates. It never gives me the 400 odd nanites it promises which has taken almost all my enthusiasm to explore at all away and means I cant progress the storyline with Polo...its literally impossible to progress until it updates. Game tells ye how many fauna species there are but everything else...dont know cos the game doesnt tell ye that part leaving ye to just guess and hope. So far, its a case of I either missed something or its just bugged...I dont know because there is no way of knowing.

If it was just the odd time here and there, I could accept that I must have missed something...but when it happens every single time, I genuinely begin to wonder. This confusion has led me to more or less stop exploring entirely because whats the point if one doesnt get paid? No exploration means no new base and Im now just wandering around in my freighter not really sure what to do next.

On the positives, I finally found a supreme class multitool, and now need to start looking fer upgrades again as it came with very little...not even a boltcaster...but that 19% damage bonus was too much temptation to ignore so...Im refining stuff to make nanites to afford the upgrades as planets dont give me any which is a tediously slow process but my only other choices are an unmodded supreme multi tool.

Nicer problems to have on a sunday afternoon ^
 
So I tried the new 1.60 update this morning. Am I the only one who does NOT like the new terrain Tessellation? It's way too lumpy - it's not realistic and it looks fake - like a 1990s height map applied to what would normally be smoother terrain. I can tell you from real life that plains and beaches do not look like the picture below unless they've been trampled to pieces by wild animals / tourists, and even then... It also causes a noticeable hit to framerate on PS4, as well as an annoying pop-in effect.

Please tell me there's a way to turn this off on the PS4. If so, how?

I'm on PS4, the original vanilla kind not Pro or Slim, and I have to say I'm loving the improved terrain.

I was worried when they announced it because I expected some sort of performance hit but now it's applied and I've seen it in game I think it really enriches the look of the surroundings and am impressed how well it works. I certainly haven't seen anything as blobby and blurry as the stuff in your image Duck. If I've noticed any slight performance issue (and I was specifically looking out for them given my initial worries) it's a very occasional spilt second of low-res pixellated edges in close-up details to me if I swing my character round really fast - but it's very rare and I probably wouldn't notice it if I hadn't been looking out.

The only performance issue I see regularly is occasional stuttering if the scene is busy, i.e. littered with creatures, or at a busy trading post with multiple starships about - but I get that kind of stuttering in ED too when close to stations or planets.
 
Living glass is about 550k a hit if memory serves me right...circuit boards make double that and also use no more than what ye can grow which is easily enough done in the freighter, no need fer a base at all. Most days, I can print of a dozen circuit boards and even sell them on the freighter as the market interface can also be installed on the freighter.

Honestly though, over half my income comes from my little fleet...5 active missions each every day make anywhere between 10 and 25m every day, depending on loot.

Much like Dutch, Im on the oneX as well and I can assure ye, thats really not the sorta terrain Im seeing Duck ^

Thanks for the tips.

I'll look into circuit boards and expand my support fleet.
I haven't been doing much with support ships yet, been to busy exploring and building bases.

Btw, if you want nanites, I pay a visit to the Korvax engineer so now and then and hand over exploration data, just yesterday he payed out 1900 nanites.
 
I'm on PS4, the original vanilla kind not Pro or Slim, and I have to say I'm loving the improved terrain.

I was worried when they announced it because I expected some sort of performance hit but now it's applied and I've seen it in game I think it really enriches the look of the surroundings and am impressed how well it works. I certainly haven't seen anything as blobby and blurry as the stuff in your image Duck.

I have a feeling it has to do with how the tessellation interacts with textures. I've been to other planets where the tessellation looks great and the framerate is better. This planet in my previous screenshot was very populated with foliage (it's behind me), and that's where I was noticing a framerate decrease.

I sent a feature request to HG to ask for a switch in settings, because there are planets where I would keep tessellation turned on, others where I would turn it off.

There is another disadvantage of tessellation for people who are a bit more OCD. Here's a screenshot from a planet that looks amazing with tessellation, because it causes the cracks in the ground to really pop:

Dns-hHcX0AAHaH0.jpg

However, this caused me to notice that the crack is a tiling texture - this exact same crack appears over and over and over again. I never noticed this when it was "flat", but because it really pops out in 3D, it's very hard not to notice (and I can't 'unsee' it now).
 

verminstar

Banned
Thanks for the tips.

I'll look into circuit boards and expand my support fleet.
I haven't been doing much with support ships yet, been to busy exploring and building bases.

Btw, if you want nanites, I pay a visit to the Korvax engineer so now and then and hand over exploration data, just yesterday he payed out 1900 nanites.

Circuit boards only become available after advancing the storyline missions although Ive been picking up lots of blueprints in abandoned buildings lately...those the ones where ye have to blast the door down and crack the puzzle on the console. If ye succeed, the 3 star wanted status vanishes and ye gain a blueprint...fail the puzzle and ye get nothing but a fun run with the waiting walker outside.

Speaking of which, these have become far too easy to kill lately...its easier killing them than outrunning them even when yer on a 5 star wanted...apologies but I dont know how else to describe the wanted/hostile status other than to compare it to GTA wanted status. In so far that I now have more points from Polo than stuff to spend them on. Some more armour options would be nice to go along with the helmet options but time will tell.

Nanites are no longer an issue...Ive repaired more busted machinery than I care to remember...have over 2k nanites after a single session of repairing stuff and gained several S class modules from abandoned buildings that I already have, ergo I can just sell them.

Found an absolutely gorgeous planet this morning and died when I went to make a cuppa to the wildlife that attacks and actively hunts ye, even when in an exocraft. I love planets that do that, always makes me giggle...parked Bob the builder and claimed a base, will start building tonight. Base has a few traps to catch out unwary visitors from dropping them down the side of a mountain after going through false door to placing the landing pad underwater...just fer giggles. Ive been trying to trap the dangerous animals in pens and build the base around them, but they vanish every time I relog which is somewhat inconvenient and makes me think harder about how to spring traps on other players.

Its a work in progress...Ill invite some random noobs to test it out when its done...the more salty they are, the more successful I am with the traps. I have a very dark sense of humour sometimes...stuff like that makes me laugh cos lets face it...unless yer in ironman mode death is all but meaningless anyway so why stress out over it?
 
Found an absolutely gorgeous planet this morning and died when I went to make a cuppa to the wildlife that attacks and actively hunts ye, even when in an exocraft. I love planets that do that, always makes me giggle...parked Bob the builder and claimed a base, will start building tonight. Base has a few traps to catch out unwary visitors from dropping them down the side of a mountain after going through false door to placing the landing pad underwater...just fer giggles. Ive been trying to trap the dangerous animals in pens and build the base around them, but they vanish every time I relog which is somewhat inconvenient and makes me think harder about how to spring traps on other players.
Some things they should consider to add: capture and having a pet, being able to plant any native planet plant in pots for decoration in base, and NPCs that walk around and perhaps can be hired to your base for other things than the current employees.
 

verminstar

Banned
Some things they should consider to add: capture and having a pet, being able to plant any native planet plant in pots for decoration in base, and NPCs that walk around and perhaps can be hired to your base for other things than the current employees.

Id love to plant pot in a pot but I doubt they would go fer that one...even though the name of my first base somehow slipped past their swear filters, and I wasnt even trying. Thankfully, HG dont appear to be very upto date on the local slang words that mean something else entirely...but however moving swiftly on...(cos frontier is just as bad if not worse)

I thought that feeding the wildlife was a way of having pets until I fed about a dozen and discovered they had the ability to crush one under foot in their efforts to show they love ye. I tried feeding the more dangerous animals, mostly by simply standing in front of them as live bait, and true to form ye can actually lead them down traps ye made earlier, like holes in the ground they cant climb outta. Didnt end well fer me though...served me right fer thinking I was smarter when intoxicated. Perhaps over time as they develop stockholm syndrome, I can teach them tricks and possibly even have them guard my base when Im offline.

Still ironing out the design flaws on that one, but I am hopeful HG makes the mistake of making stuff like that possible.

I have a few ideas like landing lights leading upto the landing pad which would look cool when trying to fly through storms and visibility isnt great. A sorta welcome home feeling knowing yer base is expecting ye and doing what they can to make ye feel welcome. As its a lighting system that only activates with bad weather, it may not be that straightforward to do as it would have to work in conjunction with the mechanics of the planet itself.

An idea only...as Im not on their forums it will likely remain a pipe dream, but the game has reawakened muscles in my imagination I forgot I had, and Im finding meself pushing the limits of whats actually possible and not possible, and then finding ways around the impossible like planting 3 different base computers in a triangulation in order to build what amounts to a racetrack fer the exo...did ye know there are racetrack blueprints? Why didnt ye guys tell me sooner?

Ye the NPCs in game are a wasted resource...the security guy just stands there at his desk all day long...doing nothing and certainly not securing anything even after giving him guns on both walls. The gardener doesnt garden even though I built him a farm twice the size of the main base...the mechanic has all the tools but does nothing more than wave and make moronic noises when ye see him/it.

Hows about an electric fence to keep the wildlife out? They could have their own storage units to collect the mordite, itd be another source of income and something to play with on a sunday afternoon. Or anti ship defences? They dont have to actually work...even though if they did, it could be hilarious...but even as static structures, they would look cool and one could build what looks like a fortress. Add in windows that have a more militaristic look about them and Bobs yer uncle...new design choices and new types of building with just a few graphical changes to structures that already exist.

Im hyping meself up to starting tonights build...pics will follow when I remember how I posted the last one cos so far, I appear to have forgotten how to post them at all...Ill work it out, its hard to concentrate when Im sober ^
 
An idea only...as Im not on their forums it will likely remain a pipe dream, but the game has reawakened muscles in my imagination I forgot I had, and Im finding meself pushing the limits of whats actually possible and not possible, and then finding ways around the impossible like planting 3 different base computers in a triangulation in order to build what amounts to a racetrack fer the exo...did ye know there are racetrack blueprints? Why didnt ye guys tell me sooner?
Did you manage to get them? I haven't been able to get the racing initiator blueprint in Next. I got it pre-next, but I can't get it in the new version.

Ye the NPCs in game are a wasted resource...the security guy just stands there at his desk all day long...doing nothing and certainly not securing anything even after giving him guns on both walls. The gardener doesnt garden even though I built him a farm twice the size of the main base...the mechanic has all the tools but does nothing more than wave and make moronic noises when ye see him/it.
It would be really cool to see them walk around and actually work on things. The gardener walking around and doing stuff with the plants would be quite cool.

Hows about an electric fence to keep the wildlife out? They could have their own storage units to collect the mordite, itd be another source of income and something to play with on a sunday afternoon. Or anti ship defences? They dont have to actually work...even though if they did, it could be hilarious...but even as static structures, they would look cool and one could build what looks like a fortress. Add in windows that have a more militaristic look about them and Bobs yer uncle...new design choices and new types of building with just a few graphical changes to structures that already exist.
And gates. I'm making a castle, and I need a draw bridge! :D
 

verminstar

Banned
Did you manage to get them? I haven't been able to get the racing initiator blueprint in Next. I got it pre-next, but I can't get it in the new version.


It would be really cool to see them walk around and actually work on things. The gardener walking around and doing stuff with the plants would be quite cool.


And gates. I'm making a castle, and I need a draw bridge! :D

Ive only unlocked two parts so far...a ramp and a speed boosting strip...no more options left to unlock cos Ive already unlocked every blueprint there is weeks ago. Its enough to create something, maybe not a full race track but certainly a slipway off the exo pad and a short jump over a ravine...(I placed the pad on an island)

I never played this pre Next so Im not sure if there is anything else to unlock...I live in hope there is.

Tried placing my landing pad underwater and it does work, but it just doesnt connect with the design of the base itself and Im loathe to just plonk it down unconnected...just doesnt feel right so went the other way and built it into the base itself which is largely above the water until I can work out a better solution. I like my bases to make sense so I always have everything connected in some way or another and always build foundations as opposed to just leaving them as individual parts.

Draw bridge would be very cool, especially if built into a sorta hangar fer the exocraft as opposed to leaving them outside. The mechanic could then mechanic while the gardener does his gardening...even though I do most the farming in the freighter cos the hydroponics dont use fuel in the freighter and never need recharged. Its more fer convenience as its less too ing and fro ing when crops are ready.

I know I could just use biodomes, but tbh I just use biodomes as decorations that look cool and give ye a dozen graviton balls or pearls...I dont farm those as they just more hassle than they worth and simply leave them fer whoever wants them...thats assuming I get visitors at all. The practical aspect, I do on the freighter where I also have a medium and large refiner and a market interface ^
 
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