Acceleration (especially rotational) limits is one thing, and some gun correction to some degree is another. "Direction is set to" pointer is third.
Accelerations are already "inflated stats" in FFE. Such a combat style with ships whizzing about is possible only because FFE have obviously incomplete devices list.
► Why autopilot cannot merely turn around and perform simple thrust braking, but any ship needs to rely on extra thruster nearly (but still less) as powerful as cruising accelerator for intrasystem flight is a complete mystery.
► To survive attack of single missile detectable by its radar, any ship larger than WWII bomber does not need to perform any evasive maneuver - nor it need to have some activating-on-demand "ECM": classic autocannon turret or two should do it well. Automatically. It's not "Dune: Spacing Guild" and there was no Butlerian Jihad , right ?
Laser antimissile turret is possible too, though it should have laser cannon different from anti-ship weapons (requirements differs).
► There would not be such thing as combat at less-than-kilometer distance in multiple approaches: at such point-blank range good 30-mm turret could just peel off half of ship before it would manage to run away. Because there's no time to evade uncontrolled projectile at typical artillery speed.
► Aiming at beam weapon's max range could be possible: should there be any decent optics and some small angle of gun correction (or at least precise mode of ship control), why we'd have to aim at something inside single pixel ?
Of course, there were reasons to release FFE in very raw form, not only with bugs, but to degree of impact on setting
...but i see no reasons to consider this raw state to be more or less complete.
Accelerations are already "inflated stats" in FFE. Such a combat style with ships whizzing about is possible only because FFE have obviously incomplete devices list.
► Why autopilot cannot merely turn around and perform simple thrust braking, but any ship needs to rely on extra thruster nearly (but still less) as powerful as cruising accelerator for intrasystem flight is a complete mystery.
► To survive attack of single missile detectable by its radar, any ship larger than WWII bomber does not need to perform any evasive maneuver - nor it need to have some activating-on-demand "ECM": classic autocannon turret or two should do it well. Automatically. It's not "Dune: Spacing Guild" and there was no Butlerian Jihad , right ?
Laser antimissile turret is possible too, though it should have laser cannon different from anti-ship weapons (requirements differs).
► There would not be such thing as combat at less-than-kilometer distance in multiple approaches: at such point-blank range good 30-mm turret could just peel off half of ship before it would manage to run away. Because there's no time to evade uncontrolled projectile at typical artillery speed.
► Aiming at beam weapon's max range could be possible: should there be any decent optics and some small angle of gun correction (or at least precise mode of ship control), why we'd have to aim at something inside single pixel ?
Of course, there were reasons to release FFE in very raw form, not only with bugs, but to degree of impact on setting