Better late than never!
Not that anyone expects it to happen any more than any other non-minor/iterative change.
This game isn't even Elite: Dangerous 3.3, 2.2, 2.1, 2.0, 1.4, 1.1, Beta 3, Beta 1, Premium Beta, or any of the Alphas.
I have the opposite perspective.
The Elite: Dangerous that I played in Beta 1 was a different game from Beta 2 & 3 release, which was a different game from Gamma through release, which was a different game post-Wings, which became a different game after 1.5/2.0's balance overhauls and new content, which changed significantly with Engineers, which was dramatically rebalanced again with 2.2, then again with 3.0, then was broken in significant ways in 3.4 and never fixed. Then, of course, came Odyssey, which had it's own iterations of refinements and depreciations.
The game I'm playing now is barely recognizable from the one I had when I started (in Beta 1). We've had major alterations to flight models, significant changes to networking, three different equipment systems, two very different exploration systems, many different NPC incarnations, at least three different terrain renderers, and a series of radical inflations to many mechanisms. A lot of the gameplay, good and bad, that was the meat and potatoes of various earlier versions doesn't exist any more.
Windows is the same way. They're all OSes with GUIs and Windows 11 may even share some code with Windows 3.1, but in footprint and feature (and I use the term loosely) set, they are night and day different...and many of these changes were not for the better.