The Old vs the New and player age

So just to clear it up whilst i have some folks here more knowledgeable than me, if i F.F.S a previously undiscovered system (as most out here in Rykers are) and zoom in on a body to scan it (still in F.S.S), Guardian sites may appear in the 'Locations' section of the report but not under the 'Features' section at the top right?
Yep.
If you're out in Ryker's Hope though, chances are you won't find any Guardian stuff anyway, as they are only present in areas where brain trees have been found - and none of those have been found in Ryker's.
 
So just to clear it up whilst i have some folks here more knowledgeable than me, if i F.S.S a previously undiscovered system (as most out here in Rykers are) and zoom in on a body to scan it (still in F.S.S), Guardian sites may appear in the 'Locations' section of the report but not under the 'Features' section at the top right?
Obviously i would have to DSS then body to find an actual location.

O7
In sys map select a body, go to Planetary Information and it's at the bottom.
 
That's apples to oranges, as the FSS is system-level body scanning, and the DSS is body-level surface scanning. If Frontier suddenly decided to rework, or even replace the FSS entirely, that still wouldn't touch how finding where stuff is on the surface works.
Ok... so i actually said what you just said now, a couple days back (I'll try and find the post), and was told the exact opposite... which is why i didn't say DSS on this occasion. But also i would comment that the FSS still has bearing in things.

My main greivance was that, given what we know about how things are placed in the game, it was entirely possible to be searching for a black cat, in a dark room, when there is no black cat.

The FSS at least let's you know "is there something potentially worth flying out 500kls to find on the surface of one of these planets?" in the form of QTY of human/tharg/guard/geo/bio/ other signals, which was always lacking (that general indication there's something there)... the DSS just pinpoints things that need pinpointing.

Basically, the two are interrelated.
 
First off, the Guardian sites: they show up on the FSS scan, but not in the place you'd look. Rather, they are "hidden" (though still highlighted in yellow) in the optional "Locations" part of the text, and not the top right corner where Geological and Biological signals are listed.
The POIs themselves also appear if you are within 1,000 ls, or if you happen to point your ship at the body they are on.


Moving back to the FSS:

I'll refrain from saying anything about the shortcomings of the interface and minigame itself, and just focus on what went away when it was forced on everyone.

In a nutshell, the main issue was that it hid information that was previously immediately visible, behind a simple and monotonous minigame. (Which was designed as a time sink, and also to shower people with credits and tags.) If you were looking for interesting orbital configurations, or unusual surface features large enough to be visible from a distance, or green gas giants, or possibly other stuff I forgot, then once the FSS was added, you had to grind out the minigame to completion, just looking at the barcode wasn't enough. Only to find out that 99% (or worse) of the time, what you were looking for wasn't there.

To quote the developers (from a stream): "The key thing here, and in this bar, yes overall you're right, the [FSS graph] system is learnable, but what, what we're jokingly trying to kind of get across is that very quickly you can jump into a system, perform the pulse scan, look at that bar and say "there's nothing there that I want", there's no Earth-likes, there's no whatever you're looking for, and get back out again."
As you know, thin atmospheric bodies aren't visible on the bar either. So, if you want those, or any of what I mentioned above, it's grind time for you, and chances are you won't find what you're looking for, so it was mostly a waste of time.


You know, just this month, David Braben commented (on Twitter) on a GEC entry that I discovered: see here. Now, luckily I found that one before the FSS, because after it, I never would have noticed the place. After all, this was how it looked upon entering the system:
View attachment 382364
But after the FSS, you see this:
View attachment 382363
So yeah, I would have missed it, and so would have many others.

You seem to imply that people just fss the systems then jump out - which at least in my case is absolutely wrong. And i'm really not that special so probably many more are doing the same way as i do
Which is: I do FSS the systems as soon as in jump in - but then i check the system map, eventually the orrery map too, bodies composition, features etc
FSS also gives the material composition of the planetary body and whatever features are present - so i know from the start if i want to travel 100k ls to the second star or not.

I joined a bit before the launch of 3.3 - and i did a bit of exploration and my reaction to the old exploration was W.T.F. ?! - we're in the 4th millennium, we colonized tens of thousands of systems and we have to eyeball stuff and "explore" them by pointing the front end of our ships to the target?
After 3.3 and FSS, things were starting to make sense

And btw, i used FSS and i didnt missed this (a Gas Giant with 6 Gas Giants as moons)👇

1706686578617.png


edit: typos
 
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As someone who has been here since beta (forum member since July 2014) and as someone who has come and gone in the game more times than I can count I find myself wondering if newcomers to the game appreciate/acknowledge all the changes (good and bad) that have occurred over the years.

Engineers? What's an engineered component?

No automated docking or launching. I remember laughing until the tears started forming while I watched some HILARIOUS Youtube videos of newcomers trying to master the basics of landing and launching.

No automated "Cruise control". I remember playing a game with myself seeing how low I could get the ETA to my destination without having to make the "loop of shame". Or seeing how fast I could over throttle the ship while fighting to keep my destination in line with the station while the big red SLOW DOWN was displayed on my screen and SUCCESSFULLY exit into normal space outside the station.

Or flying to my destinations through fierce cosmic storms. Uphill. Both ways...

There is more to be sure but those are some of the notable things.

Have any of you "seasoned" commanders taken a fledgling pilot under your wing? Have you discussed your individual perspective(s)? Have you waxed on how "Flight Assist Off" isn't like it was "When I started..." or some other similar topic.

Just for grins I am going to brush away several layers of dust from the cockpit/controls and launch out of a station, navigate to a station/planet and land on manual. I may be forgetting how relaxing and therapeutic it is to have FULL control doing something without worrying/thinking about anything else.

Thoughts?
For me, the flight mechanics and galaxy simulation is what makes Elite unique and precious to me. I use the tech our ships offer, like docking computer, supercruise assist, flight assist, mostly like I would when actually flying the ship. Means, I used the docking computer when making passenger runs in a Beluga (and because I wanted to hear the Blue Danube) and never even installed supercruise assist on any ship. Docking and supercruising is much faster without for me, and that's with Flight assist off.

Mastering flight over the years is one of the best things the game offers for me and I would encourage any new player to do the same. There's so many games out there that do many things similar as Elite. The whole flight experience once you actually learned to fly?! Nope.
It's all a matter of practice, and for me at least, the most rewarding thing in the game.

That said, I think one thing us complaining oldsters generally forget is how much the game actually offers when you just started out and everything is new for you.
Elite Dangerous is still absolutely amazing.
 
I joined a bit before the launch of 3.3 - and i did a bit of exploration and my reaction to the old exploration was W.T.F. ?! - we're in the 4th millennium, we colonized tens of thousands of systems and we have to eyeball stuff and "explore" them by pointing the front end of our ships to the target?
After 3.3 and FSS, things were starting to make sense
Absolutely spot on, to me the old nose point thing really would have made no sense.
I love FSSing the whole system, takes me ages to get anywhere but why the rush :p

O7
 
One thing I love, love about the current state of Elite Dangerous are the insanely good 3rd party tools available. I consider them part of the core gaming experience, regardless of whether they are part of the actual game/product/software or not. Even though the OG probably didn't have that in mind, please bear with me.

See, I'm a rather mediocre explorer. Interested in all the stuff that's out there, but not invested enough to really help out the GEC, IGAU or Canonn regularly. I've never seen ED without the FSS and just took it for granted, but I do understand the criticism by @marx and others. However, I like to find things without scanning every surface of every planet with my own eyes. For me, the essential thing of the FSS isn't strictly in-game, it's that it writes entries in your journal files after every scan. So if I come across something interesting, a smooth Microsoftian voice will tell me about it via Elite Observatory. If I don't want to investigate right now because I have a schedule to meet, I can come back later, fire up EDDiscovery and look at the recent discoveries.
edd.png


Surely not an elegant solution for the "how to detect interesting stuff" problem on FDev's part. Far from it. Probably by accident too. Either way, we use tools like this IRL all the time even in the early 21. century, so why not in some advanced fictional space ship?

So yeah, for me as a new(ish) player the most important difference between 2014 and now are journal files, a FSS that writes journal entries, and 3rd party tools analyzing them.
 
One thing I love, love about the current state of Elite Dangerous are the insanely good 3rd party tools available. I consider them part of the core gaming experience, regardless of whether they are part of the actual game/product/software or not. Even though the OG probably didn't have that in mind, please bear with me.

See, I'm a rather mediocre explorer. Interested in all the stuff that's out there, but not invested enough to really help out the GEC, IGAU or Canonn regularly. I've never seen ED without the FSS and just took it for granted, but I do understand the criticism by @marx and others. However, I like to find things without scanning every surface of every planet with my own eyes. For me, the essential thing of the FSS isn't strictly in-game, it's that it writes entries in your journal files after every scan. So if I come across something interesting, a smooth Microsoftian voice will tell me about it via Elite Observatory. If I don't want to investigate right now because I have a schedule to meet, I can come back later, fire up EDDiscovery and look at the recent discoveries.
View attachment 382402

Surely not an elegant solution for the "how to detect interesting stuff" problem on FDev's part. Far from it. Probably by accident too. Either way, we use tools like this IRL all the time even in the early 21. century, so why not in some advanced fictional space ship?

So yeah, for me as a new(ish) player the most important difference between 2014 and now are journal files, a FSS that writes journal entries, and 3rd party tools analyzing them.
I can see why you use 3rd party tools, it looks a great idea, but for me it just takes away the true exploration.

O7
 
For me, the essential thing of the FSS isn't strictly in-game, it's that it writes entries in your journal files after every scan.
That's not the FSS at all, writing data (including exploration data) to the journals was added years before that.

But otherwise, yes, it's great that the game writes so much data (not just exploration, but of all kinds) to our drives. It has helped many areas of the game immensely.


You seem to imply that people just fss the systems then jump out - which at least in my case is absolutely wrong. And i'm really not that special so probably many more are doing the same way as i do
I think you misunderstood some part of what I wrote then, because I didn't write that people would just scan the entire system and then jump out. (Although quite often, it's that if Observatory didn't pop up any notifications, they still give at least the system map a quick glance before they move on.)
However, bear in mind that the majority of players don't scan every body in all the systems they jump into, there's plenty of data supporting this. They jump in the system, honk, look at the FSS barcode, and jump out - which is exactly what the developers talked about in that quote I posted before. There's nothing wrong with cherry-picking.


we're in the 4th millennium, we colonized tens of thousands of systems and we have to eyeball stuff and "explore" them by pointing the front end of our ships to the target?
After 3.3 and FSS, things were starting to make sense
From your perspective (realism, I guess?), it doesn't make much sense either. In the fourth millenium, Commanders wouldn't be playing this minigame, the ship's computer would scan everything automatically.
Well, I suppose the realism angle earlier was that the ship's instruments aren't perfect, and you need the body scanned to be a certain apparent size, so get closer (and/or engineer your scanner to be better - there used to be debate which mod was better, Long Range or Fast Scan) - but with the FSS, all ships now have perfect measurements at infinite in-system range, so there's even less realism if you care about that.

Me, I don't, I care much more about gameplay instead. And well, where we had almost non-existent and simple gameplay, we got clunky gameplay instead. Which is not always better, when the gameplay would better be elsewhere. Imagine if Frontier announced they're making a trading rework, and the major part of that turned out to be that they decided that loading cargo on your ship via a menu is too simple, and from then on, everyone will have to play a simplified Sokoban minigame each and every time they want to buy or sell. I'm sure there would be some people who would think that a good idea.


I can see why you use 3rd party tools, it looks a great idea, but for me it just takes away the true exploration.
Sooo, with that, are you implying that those who use third party tools aren't true explorers? (Yes, I'm eyeing that shot glass.)
 
Absolutely spot on, to me the old nose point thing really would have made no sense.
I love FSSing the whole system, takes me ages to get anywhere but why the rush :p

O7
The most nonsensical part of pointing at stuff was that because of how lined up you had to be arrival stars in discovered systems could remain undiscovered, because you actually had to turn your ship and point it at the middle of the star for as long as the scan took.
 
(Although quite often, it's that if Observatory didn't pop up any notifications, they still give at least the system map a quick glance before they move on.)

I dont run any tools while exploring - so i guess i cannot miss a system with some odd features or some odd orbits because i dont rely on a tool to ping me about things the programmer of that tool considered worthy of a ping - although i may miss some other things - like a... erm... a potential GGG? :unsure:
 
I find the current system much better - autodiscovery of any body which is less than 32ls from our ships. No more systems with main star missing.

Also, popping into a system like Trappist-1 and instantly "discovering" the entire system felt oddly rewarding :)

Same here, I have been going around and rescanning systems with erroneous data from ED Astrometrics, but that list of systems without main stars is to large to tackle, although I did do a lot of the non-procedural systems apart from the really large sets. It's likely we will never get the entire list of missing/bad data fixed, but just imagine, one of them may be Raxxla......
 
The most nonsensical part of pointing at stuff was that because of how lined up you had to be arrival stars in discovered systems could remain undiscovered, because you actually had to turn your ship and point it at the middle of the star for as long as the scan took.
Systems where everything except the main star is explored and tagged can still be found today. They were a real head scratcher for me but this explains it nicely.
 
Sooo, with that, are you implying that those who use third party tools aren't true explorers? (Yes, I'm eyeing that shot glass.)
No way do i criticise anyone for using them, its just how i feel.
For me having something else look for stuff just isn't my way of exploring.

O7
 
No way do i criticise anyone for using them, its just how i feel.
For me having something else look for stuff just isn't my way of exploring.

O7
Good, I'm real explorer then. These tools either didn't exist back then or I refused to sign away my privacy to some unknown dude(s). I found... a blue mountain.
 
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