The Open Only Incentive

Lestat

Banned
As of now there's no point playing in open unless one wants to. If you don't want PvP/ganking, you just go solo or pg and do everything you can do in open be done with it.
But what if there was something in open that everyone wants but you can only get it if you play open?
Here's my idea:
After 4 weeks of open only playing, you get access to "spice" or call it whatever, that gives you a 100-150% FSD boost. There's a module to store it, it gets used up so it needs refills.
This stuff is mined/milked and sold in only one place in the galaxy, that happens to be an anarchy system with a station/city called something like Mos Eisley. It is Dangerous to go there, but you can hire commanders to wing up and escort you in if you're not so sure of yourself in surrounding systems.
Spice is what makes trade faster, exploration more efficient and moving around combat builds less of a pain. Everyone wants it.


Do You?
If you think people want to be FORCED INTO OPEN. You best open your eyes. I have to say NO to your idea.
 

Lestat

Banned
People do read the forums, and made believe that open is the worst place ever when they read posts like yours...and they won't even bother trying.
We can ask you the same. Do you use the Advanced Search before posting topics like this? There are Hundreds of topics trying to FORCE players like me to play in the open. Did you take your your sweet time to read them. You did not even bother trying, did you?

Annoying is it not?
 
Too many coddled kids play this game. Even with incentive, they'll just cry about being shot at. If they can't be bothered to learn how to escape, they won't bother with anything that doesn't have safety ropes. And before any carebears @ me, I successfully escape gankers on the daily.


I will never play in Open unless they make the much needed Open PvE mode.

Sorry, no additional targets for you, ever. ED just isn't that kind of game.

No inducement will work. Sorry old chap.


Actually it is that kind of game.
 
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People do read the forums, and made believe that open is the worst place ever when they read posts like yours...and they won't even bother trying.

And posts like yours give the impression that those of us who enjoy Open believe your hyperbole and are begging for some kind of preferential treatment.

I'm not going to pretend to speak for every Open player, but I don't need "incentive" crutches to encourage me, thanks. I'll take it as it is.
 
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Adding a small incentive to encourage people to stay in Open once they've started there, engaging in the (pseudo)MMO aspects of this (pseudo)MMO game is a good idea in principle. Unfortunately as you're finding in this thread, it's been suggested many, many times before - and even floated as an idea by Fdev (open-only powerplay) - and is generally met with the same kind of hostility, with people yelling about never being FORCED to play in OPEN! BLASPHEMER! (Despite, yes, 'forcing' not being what you suggested, and yes, you're right: being upset about a competitive advantage granted to others while you play happily by yourself in a separate non-competitive mode in which said advantages will not affect you in the slightest seems like an overreaction, but there we go, we're in the Frontier forums, this is how it works. See also the abundant "I'm mad about new players getting [ship/mod/location] more easily than I did in 2015 despite it having no bearing on my playtime or life in any conceivable way!" style posts.)

I will say that, also unfortunately, the game pretty much lacks the kind of infrastructure required to really make it a satisfying MMO experience on a fundamental level, and it's not really as simple as 'just promote Open' - as others have mentioned, P2P is the underlying joyblocker, along with the fact that there aren't really any meaningful incentives to flying together or fighting each other. So while it might seem like a good idea to jury-rig some kind of rewards scheme over the top of open play it wouldn't actually fix the core issues holding back Elite's multiplayer experience. (Edit: it'd be a start though.)
 
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What problem.

Solo players mingeling with the BGS f. ex.? I have some basically single player minor faction at my doorstep constantly causing issues. The latest update even enhanced their abilities and no i cannot shoot him down in some war-zone. Which is kind of ****(!).
 
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As of now there's no point playing in open unless one wants to. If you don't want PvP/ganking, you just go solo or pg and do everything you can do in open be done with it.
But what if there was something in open that everyone wants but you can only get it if you play open?
Here's my idea:
After 4 weeks of open only playing, you get access to "spice" or call it whatever, that gives you a 100-150% FSD boost. There's a module to store it, it gets used up so it needs refills.
This stuff is mined/milked and sold in only one place in the galaxy, that happens to be an anarchy system with a station/city called something like Mos Eisley. It is Dangerous to go there, but you can hire commanders to wing up and escort you in if you're not so sure of yourself in surrounding systems.
Spice is what makes trade faster, exploration more efficient and moving around combat builds less of a pain. Everyone wants it.


Do You?

House Atreides says no.
 
Solo players mingeling with the BGS f. ex.? I have some basically single player minor faction at my doorstep constantly causing issues. The latest update even enhanced their abilities and no i cannot shoot him down in some war-zone. Which is kind of ****(!).
I'm not sure killing commanders engaging in BGS is really doing anything good for the BGS. How do you pick your victims?

Power play I can understand (because your allegiance shows), but the BGS... your just as likely to shoot someone working for your faction than someone working against it. And a bunch of killing, wouldn't that just put the system in a state of war or civil war? And if that's the goal, doesn't killing NPCs have basically the same effect? Care to explain?

--edit

If it has to do with bounty hunting of other commanders with notoriety in your system, then perhaps all that's needed is to force players with notoriety to only play in Open.
 
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Solo players mingeling with the BGS f. ex.? I have some basically single player minor faction at my doorstep constantly causing issues. The latest update even enhanced their abilities and no i cannot shoot him down in some war-zone. Which is kind of ****(!).

How usefull would that be?

Are you even sure they are on the same platform as you? IF you are on PC, and they play on either console, then what good would it do to have them in open?
Even if they are on the same platform, they might be playing on totally different times compared to you....

And then we have the whole instancing thing, it seem to prefer to instance people from the same geographical area, so if you are playing from north america, then you are very unlikely to instance with players from lets say Australia.

So all, in all, even IF they made open the only viable option for doing BGS stuff, then it would be very unlikely that you would ever see those players in the first place.


And while you go looking for these players in every conflict zone, so basically jump in have a look around, go to the next, and how many times would you do this? You would spend MORE time looking for someone that could be there, instead of actually spending time winning the conflict.



And what about all those stupid players who do not give a crap about the BGS, but they still messes up your BGS, because atleast one of the other factions gives to good missions, so they keeps on doing these... what will you then?



[edit]
I forgot the main tool to ensure that I never have to instance with you if we are on the same platform, online at the same time, and all that.

I can simply BLOCK YOU after the first time I have seen you, I would most likely only do that after you have tried to kill me or something, after blocking you, I log out, and then login back in, and now it is highly unlikely that we would ever see each other again. What would you do then?
 
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How usefull would that be?
Also, when it comes to BGS, that's in 50,000 systems. Some of these factions are present in multiple systems, so which one would you work for, protect, how many PvP commanders would you even need to make any difference? Besides, the whole BGS is built on a indirect influence where you score points by doing missions (mostly), and not even part of PvP. The BGS is based more on the financial idea than combat, if I understand it right.

I don't play for any particular faction, and there's no way to sign up or automatically show allegiance in the game, so it's just a crap shot if someone engage in me or another commander in a system. Is he working for my faction? Or for an enemy? Or is he doing missions for both? Who knows.

Anyone care to explain how Open only of the BGS would have any positive effect?
 
Also, when it comes to BGS, that's in 50,000 systems. Some of these factions are present in multiple systems, so which one would you work for, protect, how many PvP commanders would you even need to make any difference? Besides, the whole BGS is built on a indirect influence where you score points by doing missions (mostly), and not even part of PvP. The BGS is based more on the financial idea than combat, if I understand it right.

I don't play for any particular faction, and there's no way to sign up or automatically show allegiance in the game, so it's just a crap shot if someone engage in me or another commander in a system. Is he working for my faction? Or for an enemy? Or is he doing missions for both? Who knows.

Anyone care to explain how Open only of the BGS would have any positive effect?

There is no positive effect for open only BGS, as just about ANY activity we do in the game influence the BGS.... and as you have already figured out, it is most of the time bad to go pew-pew on other player in the name of BGS, especially when it comes to DEFEND you territory.


But if I do not care about BGS, but want to shoot at players at will, then forcing, sorry incentivice, players into open is beneficial, as there would be more players that these players could encounter, and then you go ruin this argument with identifying that the bubble consists of so many systems, that randomly encounter a player outside the hotspots, engineers, Community Goals, starter systems, etc, are very low.


There are so many variables that has to be meet for two random players to be able to see each other, and then we have the BLOCK option... you start shooting at me, or behave in a way I do not like, I can simply block you, logout and log back in, and you and I will in most cases never see each other again. So we can keep doing this against all players that we encounters that tries to kill us.... so we could get blown up a few times, and then we would block and be on our way again.
 
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